21,574 research outputs found

    The evolution of tropos: Contexts, commitments and adaptivity

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    Software evolution is the main research focus of the Tropos group at University of Trento (UniTN): how do we build systems that are aware of their requirements, and are able to dynamically reconfigure themselves in response to changes in context (the environment within which they operate) and requirements. The purpose of this report is to offer an overview of ongoing work at UniTN. In particular, the report presents ideas and results of four lines of research: contextual requirements modeling and reasoning, commitments and goal models, developing self-reconfigurable systems, and requirements awareness

    Logic-Based Specification Languages for Intelligent Software Agents

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    The research field of Agent-Oriented Software Engineering (AOSE) aims to find abstractions, languages, methodologies and toolkits for modeling, verifying, validating and prototyping complex applications conceptualized as Multiagent Systems (MASs). A very lively research sub-field studies how formal methods can be used for AOSE. This paper presents a detailed survey of six logic-based executable agent specification languages that have been chosen for their potential to be integrated in our ARPEGGIO project, an open framework for specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each executable language, the logic foundations are described and an example of use is shown. A comparison of the six languages and a survey of similar approaches complete the paper, together with considerations of the advantages of using logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal "Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe Editor-in-Chie

    Verifying privacy by little interaction and no process equivalence

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    While machine-assisted verification of classical security goals such as confidentiality and authentication is well-established, it is less mature for recent ones. Electronic voting protocols claim properties such as voter privacy. The most common modelling involves indistinguishability, and is specified via trace equivalence in cryptographic extensions of process calculi. However, it has shown restrictions. We describe a novel model, based on unlinkability between two pieces of information. Specifying it as an extension to the Inductive Method allows us to establish voter privacy without the need for approximation or session bounding. The two models and their latest specifications are contrasted

    Leveraging commitments and goals in agent interaction

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    Abstract. Modeling and regulating interactions among agents is a crit-ical step in the development of Multiagent Systems (MASs). Some re-cent works assume a normative view, and suggest to model interaction protocols in terms of obligations. In this paper we propose to model in-teraction protocols in terms of goals and commitments, and show how such a formalization promotes a deliberative process inside the agents. In particular, we take a software engineering perspective, and balance the use of commitments against obligations inside interaction protocols. The proposal is implemented via JaCaMo+, an extension to JaCaMo, in which Jason agents can interact while preserving their deliberative capabilities by exploiting commitment-based protocols, reified by special CArtAgO artifacts. The paper shows how practical rules relating goals and commitments can be almost directly encoded as Jason plans to be used as building blocks in agent programming

    Mechanisms for Automated Negotiation in State Oriented Domains

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    This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditions for cooperation are outlined. We use the notion of worth in an altered definition of utility, thus enabling agreements in a wider class of joint-goal reachable situations. An approach is offered for conflict resolution, and it is shown that even in a conflict situation, partial cooperative steps can be taken by interacting agents (that is, agents in fundamental conflict might still agree to cooperate up to a certain point). A Unified Negotiation Protocol (UNP) is developed that can be used in all types of encounters. It is shown that in certain borderline cooperative situations, a partial cooperative agreement (i.e., one that does not achieve all agents' goals) might be preferred by all agents, even though there exists a rational agreement that would achieve all their goals. Finally, we analyze cases where agents have incomplete information on the goals and worth of other agents. First we consider the case where agents' goals are private information, and we analyze what goal declaration strategies the agents might adopt to increase their utility. Then, we consider the situation where the agents' goals (and therefore stand-alone costs) are common knowledge, but the worth they attach to their goals is private information. We introduce two mechanisms, one 'strict', the other 'tolerant', and analyze their affects on the stability and efficiency of negotiation outcomes.Comment: See http://www.jair.org/ for any accompanying file

    Creating agent platforms to host agent-mediated services that share resources

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    After a period where the Internet was exclusively filled with content, the present efforts are moving towards services, which handle the raw information to create value from it. Therefore labors to create a wide collection of agent-based services are being perfomed in several projects, such as Agentcities does. In this work we present an architecture for agent platforms named a-Buildings. The aim of the proposed architecture is to ease the creation, installation, search and management of agent-mediated services and the share of resources among services. To do so the a-Buildings architecture creates a new level of abstraction on top of the standard FIPA agent platform specification. Basically, an a-Building is a service-oriented platform which offers a set of low level services to the agents it hosts. We define low level services as those required services that are neccesary to create more complex high level composed services.Postprint (published version
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