60 research outputs found

    Realtime Streaming with Guaranteed QOS over Wireless D2D Networks

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    The increase in the processing power of mobile devices has led to an explosion of available services and applications. However, the cost of mobile data is a hindrance to the adoption of data intensive applications. We consider a group of co-located wireless peer devices that desire to synchronously receive a live content stream. Devices desire to minimize the usage of their B2D interfaces (3G/4G) to reduce cost, while maintaining synchronous reception and playout of content. While it might be possible for a cellular base station to broadcast or multicast live events to multiple handsets, such content would be restricted to a few selected channels, and only available to subscribers of a single provider. Utilizing both B2D and D2D (WiFi) interfaces enables users to pick any event of interest, and "stitch together" their B2D capacities regardless of provider support. Our objective is to enable users to listen or watch real time streams while incurring only a fraction of the original costs. Our system setup is as follows. The real-time stream is divided into blocks, which must be played out soon after their initial creation. If a block is not received within a specific time after its creation, it is rendered useless and dropped. The blocks in turn are divided into random linear coded chunks to facilitate sharing across the devices. We transform the problem into the two questions of (i) deciding which peer should broadcast a chunk on the D2D channel at each time, and (ii) how long B2D transmissions should take place for each block. The thesis studies the performance of a provably-minimum-cost algorithm that can ensure that QoS targets can be met for each device. We use a Lyapunov stability argument to show that a stable delivery ratio can be achieved using our mechanism. We show that the optimal D2D scheduling algorithm has a simple and intuitive form under reliable broadcast, which allows for easy implementation and development of good heuristics. We study this via simulations, and present an overview of the implementation on Android phones using the algorithm as a basis. Additionally, we design an incentive framework that promotes cooperation among devices. We show that under this incentive framework, each device benefits by truthfully reporting the number of chunks that it received via B2D and its deficit in each frame, so that a system-wide optimal allocation policy can be employed. The incentive framework developed is lightweight and compatible with minimal amounts of history retention. The Android testbed used in the experiments consisted of multiple Google Nexus 4 phones. A modified version of Android Jelly Bean (v 4.3) was built in order to conduct the experiments which removes the limitation wherein the phone switches off its 3G data connection (B2D) whenever a known WiFi network (D2D) becomes available. Since the Nexus 4 devices are incapable of operating in ad-hoc mode, we used a WiFi network (without Internet connectivity) to emulate the D2D part. Hence, devices must use their 3G interfaces to receive chunks for the server (via the Internet). We present experimental results, and show that it would be possible to follow popular streams on hand held devices incurring only a fraction of the costs while achieving a high QoS

    Software Defined Resource Allocation for Attaining QoS and QoE Guarantees at the Wireless Edge

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    Wireless Internet access has brought legions of heterogeneous applications all sharing the same resources. However, current wireless edge networks that provide Quality of Service (QoS) guar-antees that only cater to worst or average case performance lack the agility to best serve these diverse sessions. Simultaneously, software reconfigurable infrastructure has become increasingly mainstream to the point that dynamic per packet and per flow decisions are possible at multiple layers of the communications stack. In this dissertation, we explore several problems in the space of cross-layer optimization of reconfigurable infrastructure with the objective of maximizing user-perceived Quality of Experience (QoE) under the resource constraints of the Wireless Edge. We first model the adaptive reconfiguration of system infrastructure as a Markov Decision Pro-cess with a goal of satisfying application requirements, and whose transition kernel is discovered using a reinforcement learning approach. Our context is that of reconfigurable (priority) queueing, and we use the popular application of video streaming as our use case. Self declaration of states by all participating applications is necessary for the success of the approach. This need motivates us to design an open market-based system which promotes the truthful declaration of value (state). We show in an experimental setup that the benefits of such an approach are similar to those of the learning approach. Implementations of these techniques are conducted on off-the-shelf hardware, which have inherent restrictions on reconfigurability across different layers of the network stack. Consequently, we exploit a custom hardware platform to achieve finer grained reconfiguration capabilities like per packet scheduling and develop a platform for implementation and testing of scheduling protocols with ultra-low latency requirements. Finally, we study a distributed approach for satisfying strict application requirements by leveraging end user devices interested in a shared objective. Such a system enables us to attain the necessary performance goals with minimal use of centralized infrastructure

    A short survey on next generation 5G wireless networks

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    Current 4G - the fourth-generation wireless communication, which exists in most countries, represents an advance of the previous 3 generation wireless communication. However, there are some challenges and limitations, associated with an explosion of wireless devices, which cannot be accommodated by 4G. Increasing the proliferation of smart devices, the development of new multimedia applications, and the growing demand for high data rates are among the main problems of the existing 4G system. As a solution, the wireless system designers have started research on the fifth-generation wireless systems. 5G will be the paradigm shift that could provide with ultra-high data rate, low latency, an increase of the base station capacity, and the improved quality of services. This paper is a review of the changes through the evolution of existing cellular networks toward 5G.  It represented a comprehensive study associated with 5G, requirements for 5G, its advantages, and challenges. We will explain the architecture changes – radio access network (RAN), air interfaces, smart antennas, cloud RAN, and HetNet. Furthermore, it discussed physical layer technologies, which include new channel modes estimation, new antenna design, and MIMO technologies. Also, it discussed MAC layer protocols. The article included three kinds of technologies: heterogeneous networks, massive multiple-input and output, and millimeter-wave. Finally, it explained the applications, supported by 5G, new features, various possibilities, and predictions

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    Radio Resource Management Optimization For Next Generation Wireless Networks

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    The prominent versatility of today’s mobile broadband services and the rapid advancements in the cellular phones industry have led to a tremendous expansion in the wireless market volume. Despite the continuous progress in the radio-access technologies to cope with that expansion, many challenges still remain that need to be addressed by both the research and industrial sectors. One of the many remaining challenges is the efficient allocation and management of wireless network resources when using the latest cellular radio technologies (e.g., 4G). The importance of the problem stems from the scarcity of the wireless spectral resources, the large number of users sharing these resources, the dynamic behavior of generated traffic, and the stochastic nature of wireless channels. These limitations are further tightened as the provider’s commitment to high quality-of-service (QoS) levels especially data rate, delay and delay jitter besides the system’s spectral and energy efficiencies. In this dissertation, we strive to solve this problem by presenting novel cross-layer resource allocation schemes to address the efficient utilization of available resources versus QoS challenges using various optimization techniques. The main objective of this dissertation is to propose a new predictive resource allocation methodology using an agile ray tracing (RT) channel prediction approach. It is divided into two parts. The first part deals with the theoretical and implementational aspects of the ray tracing prediction model, and its validation. In the second part, a novel RT-based scheduling system within the evolving cloud radio access network (C-RAN) architecture is proposed. The impact of the proposed model on addressing the long term evolution (LTE) network limitations is then rigorously investigated in the form of optimization problems. The main contributions of this dissertation encompass the design of several heuristic solutions based on our novel RT-based scheduling model, developed to meet the aforementioned objectives while considering the co-existing limitations in the context of LTE networks. Both analytical and numerical methods are used within this thesis framework. Theoretical results are validated with numerical simulations. The obtained results demonstrate the effectiveness of our proposed solutions to meet the objectives subject to limitations and constraints compared to other published works

    A Centralized Win-Win Cooperative Framework for Wi-Fi and 5G Radio Access Networks

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    Cooperation to access wireless networks is a key approach towards optimising the use of finite radio spectrum resources in overcrowded unlicensed bands and to help satisfy the expectations of wireless users in terms of high data rates and low latency. Although solutions that advocate this approach have been widely proposed in the literature, they still do not consider a number of aspects that can improve the performance of the users’ connections, such as the inclusion of: 1) cooperation among network operators, and 2) users’ quality requirements based on their applications. To fill this gap, in this paper we propose a centralized framework that aims to provide a ‘win-win’ cooperation among Wi-Fi and cellular networks, which takes into account 5G technologies and users’ requirements in terms of Quality of Service (QoS). Moreover, the framework is supported by smart Radio Access Technology (RAT) selection mechanisms that orchestrate the connection of the clients to the networks. In particular, we discuss details on the design of the proposed framework, the motivation behind its implementation, the main novelties, its feasibility and the main components. In order to demonstrate the benefits of our solution, we illustrate efficiency results achieved through the simulation of a smart RAT selection algorithm in a realistic scenario, which mimics the proposed ‘win-win’ cooperation between Wi-Fi and cellular 5G networks and we also discuss potential benefits for wireless and mobile network operators
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