1,334 research outputs found
Real-time retrieval for case-based reasoning in interactive multiagent-based simulations
The aim of this paper is to present the principles and results about
case-based reasoning adapted to real- time interactive simulations, more
precisely concerning retrieval mechanisms. The article begins by introducing
the constraints involved in interactive multiagent-based simulations. The
second section pre- sents a framework stemming from case-based reasoning by
autonomous agents. Each agent uses a case base of local situations and, from
this base, it can choose an action in order to interact with other auton- omous
agents or users' avatars. We illustrate this framework with an example
dedicated to the study of dynamic situations in football. We then go on to
address the difficulties of conducting such simulations in real-time and
propose a model for case and for case base. Using generic agents and adequate
case base structure associated with a dedicated recall algorithm, we improve
retrieval performance under time pressure compared to classic CBR techniques.
We present some results relating to the performance of this solution. The
article concludes by outlining future development of our project
The 1990 progress report and future plans
This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers
Sequential decision making in artificial musical intelligence
Over the past 60 years, artificial intelligence has grown from a largely academic field of research to a ubiquitous array of tools and approaches used in everyday technology. Despite its many recent successes and growing prevalence, certain meaningful facets of computational intelligence have not been as thoroughly explored. Such additional facets cover a wide array of complex mental tasks which humans carry out easily, yet are difficult for computers to mimic. A prime example of a domain in which human intelligence thrives, but machine understanding is still fairly limited, is music. Over the last decade, many researchers have applied computational tools to carry out tasks such as genre identification, music summarization, music database querying, and melodic segmentation. While these are all useful algorithmic solutions, we are still a long way from constructing complete music agents, able to mimic (at least partially) the complexity with which humans approach music. One key aspect which hasn't been sufficiently studied is that of sequential decision making in musical intelligence. This thesis strives to answer the following question: Can a sequential decision making perspective guide us in the creation of better music agents, and social agents in general? And if so, how? More specifically, this thesis focuses on two aspects of musical intelligence: music recommendation and human-agent (and more generally agent-agent) interaction in the context of music. The key contributions of this thesis are the design of better music playlist recommendation algorithms; the design of algorithms for tracking user preferences over time; new approaches for modeling people's behavior in situations that involve music; and the design of agents capable of meaningful interaction with humans and other agents in a setting where music plays a roll (either directly or indirectly). Though motivated primarily by music-related tasks, and focusing largely on people's musical preferences, this thesis also establishes that insights from music-specific case studies can also be applicable in other concrete social domains, such as different types of content recommendation. Showing the generality of insights from musical data in other contexts serves as evidence for the utility of music domains as testbeds for the development of general artificial intelligence techniques. Ultimately, this thesis demonstrates the overall usefulness of taking a sequential decision making approach in settings previously unexplored from this perspectiveComputer Science
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
MetaAgents: Simulating Interactions of Human Behaviors for LLM-based Task-oriented Coordination via Collaborative Generative Agents
Significant advancements have occurred in the application of Large Language
Models (LLMs) for various tasks and social simulations. Despite this, their
capacities to coordinate within task-oriented social contexts are
under-explored. Such capabilities are crucial if LLMs are to effectively mimic
human-like social behavior and produce meaningful results. To bridge this gap,
we introduce collaborative generative agents, endowing LLM-based Agents with
consistent behavior patterns and task-solving abilities. We situate these
agents in a simulated job fair environment as a case study to scrutinize their
coordination skills. We propose a novel framework that equips collaborative
generative agents with human-like reasoning abilities and specialized skills.
Our evaluation demonstrates that these agents show promising performance.
However, we also uncover limitations that hinder their effectiveness in more
complex coordination tasks. Our work provides valuable insights into the role
and evolution of LLMs in task-oriented social simulations
Towards formal models and languages for verifiable Multi-Robot Systems
Incorrect operations of a Multi-Robot System (MRS) may not only lead to
unsatisfactory results, but can also cause economic losses and threats to
safety. These threats may not always be apparent, since they may arise as
unforeseen consequences of the interactions between elements of the system.
This call for tools and techniques that can help in providing guarantees about
MRSs behaviour. We think that, whenever possible, these guarantees should be
backed up by formal proofs to complement traditional approaches based on
testing and simulation.
We believe that tailored linguistic support to specify MRSs is a major step
towards this goal. In particular, reducing the gap between typical features of
an MRS and the level of abstraction of the linguistic primitives would simplify
both the specification of these systems and the verification of their
properties. In this work, we review different agent-oriented languages and
their features; we then consider a selection of case studies of interest and
implement them useing the surveyed languages. We also evaluate and compare
effectiveness of the proposed solution, considering, in particular, easiness of
expressing non-trivial behaviour.Comment: Changed formattin
Integrating BDI agents with Agent-based simulation platforms
Agent-Based Models (ABMs) is increasingly being used for exploring and supporting decision making about social science scenarios involving modelling of human agents. However existing agent-based simulation platforms (e.g., SWARM, Repast) provide limited support for the simulation of more complex cognitive agents required by such scenarios. We present a framework that allows Belief-Desire Intention (BDI) cognitive agents to be embedded in an ABM system. Architecturally, this means that the "brains" of an agent can be modelled in the BDI system in the usual way, while the "body" exists in the ABM system. The architecture is exible in that the ABM can still have non-BDI agents in the simulation, and the BDI-side can have agents that do not have a physical counterpart (such as an organisation). The framework addresses a key integration challenge of coupling event-based BDI systems, with time-stepped ABM systems. Our framework is modular and supports integration off-the-shelf BDI systems with off-the-shelf ABM systems. The framework is Open Source, and all integrations and applications are available for use by the modelling community
NASA space station automation: AI-based technology review. Executive summary
Research and Development projects in automation technology for the Space Station are described. Artificial Intelligence (AI) based technologies are planned to enhance crew safety through reduced need for EVA, increase crew productivity through the reduction of routine operations, increase space station autonomy, and augment space station capability through the use of teleoperation and robotics
Automated Reasoning and Robotics
A most important quality in robotics is the work done in the development of automated reasoning techniques. This model of reasoning works on the assistance of computer programs and just as it is in other fields, it has worked to aid in the answering of certain open questions. The aim of this survey is to study the applications of automated reasoning in the field of robotics and to evaluate its efficiency as a reasoning technique when applied. It is based generally on research into reasoning techniques applied to robotics and running an evaluation in contrast to automated reasoning to determine the rates of effectiveness between them. This process involves a basic understanding of how reasoning is implemented in relation to robotics, after which varying reasoning techniques and applications are discussed and compared in relation to automated reasoning and how automated reasoning would work to enhance results retrieved. The primary objective in this study is to identify the effectiveness of automated reasoning techniques to other techniques available and it begins with an introduction providing an overview of the concepts discussed before proceeding to examine the technicalities involved and which level of technicality is best
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