1,840 research outputs found

    Overview of ghost correction for HDR video stream generation

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    International audienceMost digital cameras use low dynamic range image sensors, these LDR sensors can capture only a limited luminance dynamic range of the scene[1], to about two orders of magnitude (about 256 to 1024 levels). However, the dynamic range of real-world scenes varies over several orders of magnitude (10.000 levels). To overcome this limitation, several methods exist for creating high dynamic range (HDR) image (expensive method uses dedicated HDR image sensor and low-cost solutions using a conventional LDR image sensor). Large number of low-cost solutions applies a temporal exposure bracketing. The HDR image may be constructed with a HDR standard method (an additional step called tone mapping is required to display the HDR image on conventional system), or by fusing LDR images in different exposures time directly, providing HDR-like[2] images which can be handled directly by LDR image monitors. Temporal exposure bracketing solution is used for static scenes but it cannot be applied directly for dynamic scenes or HDR videos since camera or object motion in bracketed exposures creates artifacts called ghost[3], in HDR image. There are a several technics allowing the detection and removing ghost artifacts (Variance based ghost detection, Entropy based ghost detection, Bitmap based ghost detection, Graph-Cuts based ghost detection …) [4], nevertheless most of these methods are expensive in calculating time and they cannot be considered for real-time implementations. The originality and the final goal of our work are to upgrade our current smart camera allowing HDR video stream generation with a sensor full-resolution (1280x1024) at 60 fps [5]. The HDR stream is performed using exposure bracketing techniques (obtained with conventional LDR image sensor) combined with a tone mapping algorithm. In this paper, we propose an overview of the different methods to correct ghost artifacts which are available in the state of art. The selection of algorithms is done concerning our final goal which is real-time hardware implementation of the ghost detection and removing phases.

    Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show LDR content on HDR displays, it needs to be up-scaled using a so-called inverse tone mapping algorithm. Several techniques for inverse tone mapping have been proposed in the last years, going from simple approaches based on global and local operators to more advanced algorithms such as neural networks. Some of the drawbacks of existing techniques for inverse tone mapping are the need for human intervention, the high computation time for more advanced algorithms, limited low peak brightness, and the lack of the preservation of the artistic intentions. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing. Our proposed algorithm allows expanding LDR images into HDR images with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using the full-reference objective quality metrics HDR-VDP-2.2 and DRIM, and carrying out a subjective pair-wise comparison experiment. We compared our results with those obtained with the most recent methods found in the literature. Experimental results demonstrate that our proposed method outperforms the current state-of-the-art of simple inverse tone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques

    Detail Enhanced Multi-Exposure Image Fusion Based On Edge Preserving Filters

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    Recent computational photography techniques play a significant role to overcome the limitation of standard digital cameras for handling wide dynamic range of real-world scenes contain brightly and poorly illuminated areas. In many of such techniques [1,2,3], it is often desirable to fuse details from images captured at different exposure settings, while avoiding visual artifacts. One such technique is High Dynamic Range (HDR) imaging that provides a solution to recover radiance maps from photographs taken with conventional imaging equipment. The process of HDR image composition needs the knowledge of exposure times and Camera Response Function (CRF), which is required to linearize the image data before combining Low Dynamic Range (LDR) exposures into HDR image. One of the long-standing challenges in HDR imaging technology is the limited Dynamic Range (DR) of conventional display devices and printing technology. Due to which these devices are unable to reproduce full DR. Although DR can be reduced by using a tone-mapping, but this comes at an unavoidable trade-off with increased computational cost. Therefore, it is desirable to maximize information content of the synthesized scene from a set of multi-exposure images without computing HDR radiance map and tone-mapping.This research attempts to develop a novel detail enhanced multi-exposure image fusion approach based on texture features, which exploits the edge preserving and intra-region smoothing property of nonlinear diffusion filters based on Partial Differential Equations (PDE). With the captured multi-exposure image series, we first decompose images into Base Layers (BLs) and Detail Layers (DLs) to extract sharp details and fine details, respectively. The magnitude of the gradient of the image intensity is utilized to encourage smoothness at homogeneous regions in preference to inhomogeneous regions. In the next step texture features of the BL to generate a decision mask (i.e., local range) have been considered that guide the fusion of BLs in multi-resolution fashion. Finally, well-exposed fused image is obtained that combines fused BL and the DL at each scale across all the input exposures. The combination of edge-preserving filters with Laplacian pyramid is shown to lead to texture detail enhancement in the fused image.Furthermore, Non-linear adaptive filter is employed for BL and DL decomposition that has better response near strong edges. The texture details are then added to the fused BL to reconstruct a detail enhanced LDR version of the image. This leads to an increased robustness of the texture details while at the same time avoiding gradient reversal artifacts near strong edges that may appear in fused image after DL enhancement.Finally, we propose a novel technique for exposure fusion in which Weighted Least Squares (WLS) optimization framework is utilized for weight map refinement of BLs and DLs, which lead to a new simple weighted average fusion framework. Computationally simple texture features (i.e. DL) and color saturation measure are preferred for quickly generating weight maps to control the contribution from an input set of multi-exposure images. Instead of employing intermediate HDR reconstruction and tone-mapping steps, well-exposed fused image is generated for displaying on conventional display devices. Simulation results are compared with a number of existing single resolution and multi-resolution techniques to show the benefits of the proposed scheme for the variety of cases. Moreover, the approaches proposed in this thesis are effective for blending flash and no-flash image pair, and multi-focus images, that is, input images photographed with and without flash, and images focused on different targets, respectively. A further advantage of the present technique is that it is well suited for detail enhancement in the fused image

    Detail Enhanced Multi-Exposure Image Fusion Based On Edge Preserving Filters

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    Recent computational photography techniques play a significant role to overcome the limitation of standard digital cameras for handling wide dynamic range of real-world scenes contain brightly and poorly illuminated areas. In many of such techniques [1,2,3], it is often desirable to fuse details from images captured at different exposure settings, while avoiding visual artifacts. One such technique is High Dynamic Range (HDR) imaging that provides a solution to recover radiance maps from photographs taken with conventional imaging equipment. The process of HDR image composition needs the knowledge of exposure times and Camera Response Function (CRF), which is required to linearize the image data before combining Low Dynamic Range (LDR) exposures into HDR image. One of the long-standing challenges in HDR imaging technology is the limited Dynamic Range (DR) of conventional display devices and printing technology. Due to which these devices are unable to reproduce full DR. Although DR can be reduced by using a tone-mapping, but this comes at an unavoidable trade-off with increased computational cost. Therefore, it is desirable to maximize information content of the synthesized scene from a set of multi-exposure images without computing HDR radiance map and tone-mapping.This research attempts to develop a novel detail enhanced multi-exposure image fusion approach based on texture features, which exploits the edge preserving and intra-region smoothing property of nonlinear diffusion filters based on Partial Differential Equations (PDE). With the captured multi-exposure image series, we first decompose images into Base Layers (BLs) and Detail Layers (DLs) to extract sharp details and fine details, respectively. The magnitude of the gradient of the image intensity is utilized to encourage smoothness at homogeneous regions in preference to inhomogeneous regions. In the next step texture features of the BL to generate a decision mask (i.e., local range) have been considered that guide the fusion of BLs in multi-resolution fashion. Finally, well-exposed fused image is obtained that combines fused BL and the DL at each scale across all the input exposures. The combination of edge-preserving filters with Laplacian pyramid is shown to lead to texture detail enhancement in the fused image.Furthermore, Non-linear adaptive filter is employed for BL and DL decomposition that has better response near strong edges. The texture details are then added to the fused BL to reconstruct a detail enhanced LDR version of the image. This leads to an increased robustness of the texture details while at the same time avoiding gradient reversal artifacts near strong edges that may appear in fused image after DL enhancement.Finally, we propose a novel technique for exposure fusion in which Weighted Least Squares (WLS) optimization framework is utilized for weight map refinement of BLs and DLs, which lead to a new simple weighted average fusion framework. Computationally simple texture features (i.e. DL) and color saturation measure are preferred for quickly generating weight maps to control the contribution from an input set of multi-exposure images. Instead of employing intermediate HDR reconstruction and tone-mapping steps, well-exposed fused image is generated for displaying on conventional display devices. Simulation results are compared with a number of existing single resolution and multi-resolution techniques to show the benefits of the proposed scheme for the variety of cases.            Moreover, the approaches proposed in this thesis are effective for blending flash and no-flash image pair, and multi-focus images, that is, input images photographed with and without flash, and images focused on different targets, respectively. A further advantage of the present technique is that it is well suited for detail enhancement in the fused image

    High dynamic range imaging for archaeological recording

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    This paper notes the adoption of digital photography as a primary recording means within archaeology, and reviews some issues and problems that this presents. Particular attention is given to the problems of recording high-contrast scenes in archaeology and High Dynamic Range imaging using multiple exposures is suggested as a means of providing an archive of high-contrast scenes that can later be tone-mapped to provide a variety of visualisations. Exposure fusion is also considered, although it is noted that this has some disadvantages. Three case studies are then presented (1) a very high contrast photograph taken from within a rock-cut tomb at Cala Morell, Menorca (2) an archaeological test pitting exercise requiring rapid acquisition of photographic records in challenging circumstances and (3) legacy material consisting of three differently exposed colour positive (slide) photographs of the same scene. In each case, HDR methods are shown to significantly aid the generation of a high quality illustrative record photograph, and it is concluded that HDR imaging could serve an effective role in archaeological photographic recording, although there remain problems of archiving and distributing HDR radiance map data
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