2,769 research outputs found
Parametric Dense Stereovision Implementation on a System-on Chip (SoC)
This paper proposes a novel hardware implementation of a dense recovery of stereovision 3D measurements. Traditionally 3D stereo systems have imposed the maximum number of stereo correspondences, introducing a large restriction on artificial vision algorithms. The proposed system-on-chip (SoC) provides great performance and efficiency, with a scalable architecture available for many different situations, addressing real time processing of stereo image flow. Using double buffering techniques properly combined with pipelined processing, the use of reconfigurable hardware achieves a parametrisable SoC which gives the designer the opportunity to decide its right dimension and features. The proposed architecture does not need any external memory because the processing is done as image flow arrives. Our SoC provides 3D data directly without the storage of whole stereo images. Our goal is to obtain high processing speed while maintaining the accuracy of 3D data using minimum resources. Configurable parameters may be controlled by later/parallel stages of the vision algorithm executed on an embedded processor. Considering hardware FPGA clock of 100 MHz, image flows up to 50 frames per second (fps) of dense stereo maps of more than 30,000 depth points could be obtained considering 2 Mpix images, with a minimum initial latency. The implementation of computer vision algorithms on reconfigurable hardware, explicitly low level processing, opens up the prospect of its use in autonomous systems, and they can act as a coprocessor to reconstruct 3D images with high density information in real time
A novel system architecture for real-time low-level vision
A novel system architecture that exploits the spatial locality in memory access that is found in most low-level vision algorithms is presented. A real-time feature selection system is used to exemplify the underlying ideas, and an implementation based on commercially available Field Programmable Gate Arrays (FPGAâs) and synchronous SRAM memory devices is proposed. The peak memory access rate of a system based on this architecture is estimated at 2.88 G-Bytes/s, which represents a four to five times improvement with respect to existing reconfigurable computers
Bio-Inspired Stereo Vision Calibration for Dynamic Vision Sensors
Many advances have been made in the eld of computer vision. Several recent research trends
have focused on mimicking human vision by using a stereo vision system. In multi-camera systems, a
calibration process is usually implemented to improve the results accuracy. However, these systems generate
a large amount of data to be processed; therefore, a powerful computer is required and, in many cases,
this cannot be done in real time. Neuromorphic Engineering attempts to create bio-inspired systems that
mimic the information processing that takes place in the human brain. This information is encoded using
pulses (or spikes) and the generated systems are much simpler (in computational operations and resources),
which allows them to perform similar tasks with much lower power consumption, thus these processes
can be developed over specialized hardware with real-time processing. In this work, a bio-inspired stereovision
system is presented, where a calibration mechanism for this system is implemented and evaluated
using several tests. The result is a novel calibration technique for a neuromorphic stereo vision system,
implemented over specialized hardware (FPGA - Field-Programmable Gate Array), which allows obtaining
reduced latencies on hardware implementation for stand-alone systems, and working in real time.Ministerio de EconomĂa y Competitividad TEC2016-77785-PMinisterio de EconomĂa y Competitividad TIN2016-80644-
Catadioptric panoramic stereovision for humanoid robots
This paper proposes a novel design of a reconfigurable humanoid robot head, based on biological likeness of human being so that the humanoid robot could agreeably interact with people in various everyday tasks. The proposed humanoid head has a modular and adaptive structural design and is equipped with three main components: frame, neck motion system and omnidirectional stereovision system modules. The omnidirectional stereovision system module being the last module, a motivating contribution with regard to other computer vision systems implemented in former humanoids, it opens new research possibilities for achieving human-like behaviour. A proposal for a real-time catadioptric stereovision system is presented, including stereo geometry for rectifying the system configuration and depth estimation. The methodology for an initial approach for visual servoing tasks is divided into two phases, first related to the robust detection of moving objects, their depth estimation and position calculation, and second the development of attention-based control strategies. Perception capabilities provided allow the extraction of 3D information from a wide range of visions from uncontrolled dynamic environments, and work results are illustrated through a number of experiments
Improved Contrast Sensitivity DVS and its Application to Event-Driven Stereo Vision
This paper presents a new DVS sensor with
one order of magnitude improved contrast sensitivity over
previous reported DVSs. This sensor has been applied to a
bio-inspired event-based binocular system that performs
3D event-driven reconstruction of a scene. Events from two
DVS sensors are matched by using precise timing
information of their ocurrence. To improve matching
reliability, satisfaction of epipolar geometry constraint is
required, and simultaneously available information on the
orientation is used as an additional matching constraint.Ministerio de EconomĂa y Competitividad PRI-PIMCHI-2011-0768Ministerio de EconomĂa y Competitividad TEC2009-10639-C04-01Junta de AndalucĂa TIC-609
A versatile and reconfigurable microassembly workstation
In this paper, a versatile and reconfigurable
microassembly workstation designed and realized as a research
tool for investigation of the problems in microassembly and
micromanipulation processes and recent developments on
mechanical and control structure of the system with respect to
the previous workstation are presented. These developments
include: (i) addition of a manipulator system to realize more
complicated assembly and manipulation tasks, (ii) addition of
extra DOF for the vision system and sample holder stages in
order to make the system more versatile (iii) a new optical
microscope as the vision system in order to visualize the
microworld and determine the position and orientation of micro
components to be assembled or manipulated, (iv) a modular
control system hardware which allows handling more DOF. In
addition several experiments using the workstation are presented
in different modes of operation like tele-operated, semiautomated
and fully automated by means of visual based
schemes
A generic implementation framework for stereo matching algorithms
Traditional area-based matching techniques make use of similarity metrics such as the Sum of Absolute Differences(SAD), Sum of Squared Differences (SSD) and Normalised Cross Correlation (NCC). Non-parametric matching algorithms such as the rank and census rely on the relative ordering of pixel values rather than the pixels themselves as a similarity measure. Both traditional area-based and non-parametric stereo matching techniques have an algorithmic structure which is amenable to fast hardware realisation. This investigation undertakes a performance assessment of these two families of algorithms for robustness to radiometric distortion and random noise. A generic implementation framework is presented for the stereo matching problem and the relative hardware requirements for the various metrics investigated
Hardware and Software Task Scheduling for ARM-FPGA Platforms
ARM-FPGA coupled platforms allow accelerating the computation of specific algorithms by executing them in the FPGA fabric. Several computation steps of our case study for a stereo vision application have been accelerated by hardware implementations. Dynamic Partial Reconfiguration places these hardware tasks in the programmable logic at appropriate times. For an efficient scheduling, it needs to be decided when and where to execute a task. Although there already exist hardware/software scheduling strategies and algorithms, none exploit all possible optimization techniques: re-use, prefetching, parallelization, and pipelining of hardware tasks. The scheduling algorithm proposed in this paper takes this into account and optimizes for the objectives latency/throughput and power/energy
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