908 research outputs found

    Reachability games with relaxed energy constraints

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    We study games with reachability objectives under energy constraints. We first prove that under strict energy constraints (either only lower-bound constraint or interval constraint), those games are LOGSPACE-equivalent to energy games with the same energy constraints but without reachability objective (i.e., for infinite runs). We then consider two relaxations of the upper-bound constraints (while keeping the lower-bound constraint strict): in the first one, called weak upper bound, the upper bound is absorbing, i.e., when the upper bound is reached, the extra energy is not stored; in the second one, we allow for temporary violations of the upper bound, imposing limits on the number or on the amount of violations. We prove that when considering weak upper bound, reachability objectives require memory, but can still be solved in polynomial-time for one-player arenas ; we prove that they are in coNP in the two-player setting. Allowing for bounded violations makes the problem PSPACE-complete for one-player arenas and EXPTIME-complete for two players. We then address the problem of existence of bounds for a given arena. We show that with reachability objectives, existence can be a simpler problem than the game itself, and conversely that with infinite games, existence can be harder

    Computing Nash Equilibrium in Wireless Ad Hoc Networks: A Simulation-Based Approach

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    This paper studies the problem of computing Nash equilibrium in wireless networks modeled by Weighted Timed Automata. Such formalism comes together with a logic that can be used to describe complex features such as timed energy constraints. Our contribution is a method for solving this problem using Statistical Model Checking. The method has been implemented in UPPAAL model checker and has been applied to the analysis of Aloha CSMA/CD and IEEE 802.15.4 CSMA/CA protocols.Comment: In Proceedings IWIGP 2012, arXiv:1202.422

    Efficient Algorithms for Asymptotic Bounds on Termination Time in VASS

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    Vector Addition Systems with States (VASS) provide a well-known and fundamental model for the analysis of concurrent processes, parameterized systems, and are also used as abstract models of programs in resource bound analysis. In this paper we study the problem of obtaining asymptotic bounds on the termination time of a given VASS. In particular, we focus on the practically important case of obtaining polynomial bounds on termination time. Our main contributions are as follows: First, we present a polynomial-time algorithm for deciding whether a given VASS has a linear asymptotic complexity. We also show that if the complexity of a VASS is not linear, it is at least quadratic. Second, we classify VASS according to quantitative properties of their cycles. We show that certain singularities in these properties are the key reason for non-polynomial asymptotic complexity of VASS. In absence of singularities, we show that the asymptotic complexity is always polynomial and of the form Θ(nk)\Theta(n^k), for some integer k≀dk\leq d, where dd is the dimension of the VASS. We present a polynomial-time algorithm computing the optimal kk. For general VASS, the same algorithm, which is based on a complete technique for the construction of ranking functions in VASS, produces a valid lower bound, i.e., a kk such that the termination complexity is Ω(nk)\Omega(n^k). Our results are based on new insights into the geometry of VASS dynamics, which hold the potential for further applicability to VASS analysis.Comment: arXiv admin note: text overlap with arXiv:1708.0925

    Percentile Queries in Multi-Dimensional Markov Decision Processes

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    Markov decision processes (MDPs) with multi-dimensional weights are useful to analyze systems with multiple objectives that may be conflicting and require the analysis of trade-offs. We study the complexity of percentile queries in such MDPs and give algorithms to synthesize strategies that enforce such constraints. Given a multi-dimensional weighted MDP and a quantitative payoff function ff, thresholds viv_i (one per dimension), and probability thresholds αi\alpha_i, we show how to compute a single strategy to enforce that for all dimensions ii, the probability of outcomes ρ\rho satisfying fi(ρ)≄vif_i(\rho) \geq v_i is at least αi\alpha_i. We consider classical quantitative payoffs from the literature (sup, inf, lim sup, lim inf, mean-payoff, truncated sum, discounted sum). Our work extends to the quantitative case the multi-objective model checking problem studied by Etessami et al. in unweighted MDPs.Comment: Extended version of CAV 2015 pape

    Efficient Symbolic Approaches for Quantitative Reactive Synthesis with Finite Tasks

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    This work introduces efficient symbolic algorithms for quantitative reactive synthesis. We consider resource-constrained robotic manipulators that need to interact with a human to achieve a complex task expressed in linear temporal logic. Our framework generates reactive strategies that not only guarantee task completion but also seek cooperation with the human when possible. We model the interaction as a two-player game and consider regret-minimizing strategies to encourage cooperation. We use symbolic representation of the game to enable scalability. For synthesis, we first introduce value iteration algorithms for such games with min-max objectives. Then, we extend our method to the regret-minimizing objectives. Our benchmarks reveal that our symbolic framework not only significantly improves computation time (up to an order of magnitude) but also can scale up to much larger instances of manipulation problems with up to 2x number of objects and locations than the state of the art.Comment: Submitted to IROS 202
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