39 research outputs found

    Sensor Fusion for Localization of Automated Guided Vehicles

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    Automated Guided Vehicles (AGVs) need to localize themselves reliably in order to perform their tasks efficiently. To that end, they rely on noisy sensor measurements that potentially provide erroneous location estimates if they are used directly. To prevent this issue, measurements from different kinds of sensors are generally used together. This thesis presents a Kalman Filter based sensor fusion approach that is able to function with asynchronous measurements from laser scanners, odometry and Inertial Measurement Units (IMUs). The method uses general kinematic equations for state prediction that work with any type of vehicle kinematics and utilizes state augmentation to estimate gyroscope and accelerometer biases. The developed algorithm was tested with an open source multisensor navigation dataset and real-time experiments with an AGV. In both sets of experiments, scenarios in which the laser scanner was fully available, partially available or not available were compared. It was found that using sensor fusion resulted in a smaller deviation from the actual trajectory compared to using only a laser scanner. Furthermore, in each experiment, using sensor fusion decreased the localization error in the time periods where the laser was unavailable, although the amount of improvement depended on the duration of unavailability and motion characteristic

    Ground-Challenge: A Multi-sensor SLAM Dataset Focusing on Corner Cases for Ground Robots

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    High-quality datasets can speed up breakthroughs and reveal potential developing directions in SLAM research. To support the research on corner cases of visual SLAM systems, this paper presents Ground-Challenge: a challenging dataset comprising 36 trajectories with diverse corner cases such as aggressive motion, severe occlusion, changing illumination, few textures, pure rotation, motion blur, wheel suspension, etc. The dataset was collected by a ground robot with multiple sensors including an RGB-D camera, an inertial measurement unit (IMU), a wheel odometer and a 3D LiDAR. All of these sensors were well-calibrated and synchronized, and their data were recorded simultaneously. To evaluate the performance of cutting-edge SLAM systems, we tested them on our dataset and demonstrated that these systems are prone to drift and fail on specific sequences. We will release the full dataset and relevant materials upon paper publication to benefit the research community. For more information, visit our project website at https://github.com/sjtuyinjie/Ground-Challenge

    BotanicGarden: A High-Quality Dataset for Robot Navigation in Unstructured Natural Environments

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    The rapid developments of mobile robotics and autonomous navigation over the years are largely empowered by public datasets for testing and upgrading, such as sensor odometry and SLAM tasks. Impressive demos and benchmark scores have arisen, which may suggest the maturity of existing navigation techniques. However, these results are primarily based on moderate structured scenario testing. When transitioning to challenging unstructured environments, especially in GNSS-denied, texture-monotonous, and dense-vegetated natural fields, their performance can hardly sustain at a high level and requires further validation and improvement. To bridge this gap, we build a novel robot navigation dataset in a luxuriant botanic garden of more than 48000m2. Comprehensive sensors are used, including Gray and RGB stereo cameras, spinning and MEMS 3D LiDARs, and low-cost and industrial-grade IMUs, all of which are well calibrated and hardware-synchronized. An all-terrain wheeled robot is employed for data collection, traversing through thick woods, riversides, narrow trails, bridges, and grasslands, which are scarce in previous resources. This yields 33 short and long sequences, forming 17.1km trajectories in total. Excitedly, both highly-accurate ego-motions and 3D map ground truth are provided, along with fine-annotated vision semantics. We firmly believe that our dataset can advance robot navigation and sensor fusion research to a higher level.Comment: This article has been accepted for publication in IEEE Robotics and Automation Letter

    Place and Object Recognition for Real-time Visual Mapping

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    Este trabajo aborda dos de las principales dificultades presentes en los sistemas actuales de localización y creación de mapas de forma simultánea (del inglés Simultaneous Localization And Mapping, SLAM): el reconocimiento de lugares ya visitados para cerrar bucles en la trajectoria y crear mapas precisos, y el reconocimiento de objetos para enriquecer los mapas con estructuras de alto nivel y mejorar la interación entre robots y personas. En SLAM visual, las características que se extraen de las imágenes de una secuencia de vídeo se van acumulando con el tiempo, haciendo más laboriosos dos de los aspectos de la detección de bucles: la eliminación de los bucles incorrectos que se detectan entre lugares que tienen una apariencia muy similar, y conseguir un tiempo de ejecución bajo y factible en trayectorias largas. En este trabajo proponemos una técnica basada en vocabularios visuales y en bolsas de palabras para detectar bucles de manera robusta y eficiente, centrándonos en dos ideas principales: 1) aprovechar el origen secuencial de las imágenes de vídeo, y 2) hacer que todo el proceso pueda funcionar a frecuencia de vídeo. Para beneficiarnos del origen secuencial de las imágenes, presentamos una métrica de similaridad normalizada para medir el parecido entre imágenes e incrementar la distintividad de las detecciones correctas. A su vez, agrupamos los emparejamientos de imágenes candidatas a ser bucle para evitar que éstas compitan cuando realmente fueron tomadas desde el mismo lugar. Finalmente, incorporamos una restricción temporal para comprobar la coherencia entre detecciones consecutivas. La eficiencia se logra utilizando índices inversos y directos y características binarias. Un índice inverso acelera la comparación entre imágenes de lugares, y un índice directo, el cálculo de correspondencias de puntos entre éstas. Por primera vez, en este trabajo se han utilizado características binarias para detectar bucles, dando lugar a una solución viable incluso hasta para decenas de miles de imágenes. Los bucles se verifican comprobando la coherencia de la geometría de las escenas emparejadas. Para ello utilizamos varios métodos robustos que funcionan tanto con una como con múltiples cámaras. Presentamos resultados competitivos y sin falsos positivos en distintas secuencias, con imágenes adquiridas tanto a alta como a baja frecuencia, con cámaras frontales y laterales, y utilizando el mismo vocabulario y la misma configuración. Con descriptores binarios, el sistema completo requiere 22 milisegundos por imagen en una secuencia de 26.300 imágenes, resultando un orden de magnitud más rápido que otras técnicas actuales. Se puede utilizar un algoritmo similar al de reconocimiento de lugares para resolver el reconocimiento de objetos en SLAM visual. Detectar objetos en este contexto es particularmente complicado debido a que las distintas ubicaciones, posiciones y tamaños en los que se puede ver un objeto en una imagen son potencialmente infinitos, por lo que suelen ser difíciles de distinguir. Además, esta complejidad se multiplica cuando la comparación ha de hacerse contra varios objetos 3D. Nuestro esfuerzo en este trabajo está orientado a: 1) construir el primer sistema de SLAM visual que puede colocar objectos 3D reales en el mapa, y 2) abordar los problemas de escalabilidad resultantes al tratar con múltiples objetos y vistas de éstos. En este trabajo, presentamos el primer sistema de SLAM monocular que reconoce objetos 3D, los inserta en el mapa y refina su posición en el espacio 3D a medida que el mapa se va construyendo, incluso cuando los objetos dejan de estar en el campo de visión de la cámara. Esto se logra en tiempo real con modelos de objetos compuestos por información tridimensional y múltiples imágenes representando varios puntos de vista del objeto. Después nos centramos en la escalabilidad de la etapa del reconocimiento de los objetos 3D. Presentamos una técnica rápida para segmentar imágenes en regiones de interés para detectar objetos pequeños o lejanos. Tras ello, proponemos sustituir el modelo de objetos de vistas independientes por un modelado con una única bolsa de palabras de características binarias asociadas a puntos 3D. Creamos también una base de datos que incorpora índices inversos y directos para aprovechar sus ventajas a la hora de recuperar rápidamente tanto objetos candidatos a ser detectados como correspondencias de puntos, tal y como hacían en el caso de la detección de bucles. Los resultados experimentales muestran que nuestro sistema funciona en tiempo real en un entorno de escritorio con cámara en mano y en una habitación con una cámara montada sobre un robot autónomo. Las mejoras en el proceso de reconocimiento obtienen resultados satisfactorios, sin detecciones erróneas y con un tiempo de ejecución medio de 28 milisegundos por imagen con una base de datos de 20 objetos 3D

    The Newer College dataset: handheld LiDAR, inertial and vision with ground truth

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    In this paper, we present a large dataset with a variety of mobile mapping sensors collected using a handheld device carried at typical walking speeds for nearly 2.2 km around New College, Oxford as well as a series of supplementary datasets with much more aggressive motion and lighting contrast. The datasets include data from two commercially available devices - a stereoscopic-inertial camera and a multi-beam 3D LiDAR, which also provides inertial measurements. Additionally, we used a tripod-mounted survey grade LiDAR scanner to capture a detailed millimeter-accurate 3D map of the test location (containing ~290 million points). Using the map, we generated a 6 Degrees of Freedom (DoF) ground truth pose for each LiDAR scan (with approximately 3 cm accuracy) to enable better benchmarking of LiDAR and vision localisation, mapping and reconstruction systems. This ground truth is the particular novel contribution of this dataset and we believe that it will enable systematic evaluation which many similar datasets have lacked. The large dataset combines both built environments, open spaces and vegetated areas so as to test localisation and mapping systems such as vision-based navigation, visual and LiDAR SLAM, 3D LiDAR reconstruction and appearance-based place recognition, while the supplementary datasets contain very dynamic motions to introduce more challenges for visual-inertial odometry systems. The datasets are available at:ori.ox.ac.uk/datasets/newer-college-dataset

    Simultaneous Parameter Calibration, Localization, and Mapping

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    The calibration parameters of a mobile robot play a substantial role in navigation tasks. Often these parameters are subject to variations that depend either on changes in the environment or on the load of the robot. In this paper, we propose an approach to simultaneously estimate a map of the environment, the position of the on-board sensors of the robot, and its kinematic parameters. Our method requires no prior knowledge about the environment and relies only on a rough initial guess of the parameters of the platform. The proposed approach estimates the parameters online and it is able to adapt to non-stationary changes of the configuration. We tested our approach in simulated environments and on a wide range of real-world data using different types of robotic platforms. (C) 2012 Taylor & Francis and The Robotics Society of Japa

    Combining independent visualization and tracking systems for augmented reality

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    The basic requirement for the successful deployment of a mobile augmented reality application is a reliable tracking system with high accuracy. Recently, a helmet-based inside-out tracking system which meets this demand has been proposed for self-localization in buildings. To realize an augmented reality application based on this tracking system, a display has to be added for visualization purposes. Therefore, the relative pose of this visualization platform with respect to the helmet has to be tracked. In the case of hand-held visualization platforms like smartphones or tablets, this can be achieved by means of image-based tracking methods like marker-based or model-based tracking. In this paper, we present two marker-based methods for tracking the relative pose between the helmet-based tracking system and a tablet-based visualization system. Both methods were implemented and comparatively evaluated in terms of tracking accuracy. Our results show that mobile inside-out tracking systems without integrated displays can easily be supplemented with a hand-held tablet as visualization device for augmented reality purposes

    Evaluation of Pose Only SLAM

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    In recent SLAM (simultaneous localization and mapping) literature, Pose Only optimization methods have become increasingly popular. This is greatly supported by the fact that these algorithms are computationally more efficient, as they focus more on the robots trajectory rather than dealing with a complex map. Implementation simplicity allows these to handle both 2D and 3D environments with ease. This paper presents a detailed evaluation on the reliability and accuracy of Pose Only SLAM, and aims at providing a definitive answer to whether optimizing poses is more advantages than optimizing features. Focus is centered around TORO, a Tree based network optimization algorithm, which has gained increased recognition within the robotics community. We compare this with Least Squares, which is often considered one of the best Maximum Likelihood method available. Results are based on both simulated and real 2D environments, and presented in a way where our conclusions can be substantiated. ©2010 IEEE
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