26,591 research outputs found
The convex hull of a finite set
We study -separately convex hulls of finite
sets of points in , as introduced in
\cite{KirchheimMullerSverak2003}. When is considered as a
certain subset of matrices, this notion of convexity corresponds
to rank-one convex convexity . If is identified instead
with a subset of matrices, it actually agrees with the quasiconvex
hull, due to a recent result \cite{HarrisKirchheimLin18}.
We introduce " complexes", which generalize constructions. For a
finite set , a " -complex" is a complex whose extremal points
belong to . The "-complex convex hull of ", , is the union
of all -complexes. We prove that is contained in the
convex hull .
We also consider outer approximations to convexity based in the
locality theorem \cite[4.7]{Kirchheim2003}. Starting with a crude outer
approximation we iteratively chop off "-prisms". For the examples in
\cite{KirchheimMullerSverak2003}, and many others, this procedure reaches a
" -complex" in a finite number of steps, and thus computes the
convex hull.
We show examples of finite sets for which this procedure does not reach the
convex hull in finite time, but we show that a sequence of outer
approximations built with -prisms converges to a -complex. We
conclude that is always a " -complex", which has interesting
consequences
Deconstructing Approximate Offsets
We consider the offset-deconstruction problem: Given a polygonal shape Q with
n vertices, can it be expressed, up to a tolerance \eps in Hausdorff distance,
as the Minkowski sum of another polygonal shape P with a disk of fixed radius?
If it does, we also seek a preferably simple-looking solution P; then, P's
offset constitutes an accurate, vertex-reduced, and smoothened approximation of
Q. We give an O(n log n)-time exact decision algorithm that handles any
polygonal shape, assuming the real-RAM model of computation. A variant of the
algorithm, which we have implemented using CGAL, is based on rational
arithmetic and answers the same deconstruction problem up to an uncertainty
parameter \delta; its running time additionally depends on \delta. If the input
shape is found to be approximable, this algorithm also computes an approximate
solution for the problem. It also allows us to solve parameter-optimization
problems induced by the offset-deconstruction problem. For convex shapes, the
complexity of the exact decision algorithm drops to O(n), which is also the
time required to compute a solution P with at most one more vertex than a
vertex-minimal one.Comment: 18 pages, 11 figures, previous version accepted at SoCG 2011,
submitted to DC
Inner and Outer Rounding of Boolean Operations on Lattice Polygonal Regions
Robustness problems due to the substitution of the exact computation on real
numbers by the rounded floating point arithmetic are often an obstacle to
obtain practical implementation of geometric algorithms. If the adoption of the
--exact computation paradigm--[Yap et Dube] gives a satisfactory solution to
this kind of problems for purely combinatorial algorithms, this solution does
not allow to solve in practice the case of algorithms that cascade the
construction of new geometric objects. In this report, we consider the problem
of rounding the intersection of two polygonal regions onto the integer lattice
with inclusion properties. Namely, given two polygonal regions A and B having
their vertices on the integer lattice, the inner and outer rounding modes
construct two polygonal regions with integer vertices which respectively is
included and contains the true intersection. We also prove interesting results
on the Hausdorff distance, the size and the convexity of these polygonal
regions
Flip Distance Between Triangulations of a Planar Point Set is APX-Hard
In this work we consider triangulations of point sets in the Euclidean plane,
i.e., maximal straight-line crossing-free graphs on a finite set of points.
Given a triangulation of a point set, an edge flip is the operation of removing
one edge and adding another one, such that the resulting graph is again a
triangulation. Flips are a major way of locally transforming triangular meshes.
We show that, given a point set in the Euclidean plane and two
triangulations and of , it is an APX-hard problem to minimize
the number of edge flips to transform to .Comment: A previous version only showed NP-completeness of the corresponding
decision problem. The current version is the one of the accepted manuscrip
Residual generic ergodicity of periodic group extensions over translation surfaces
Continuing the work in \cite{ergodic-infinite}, we show that within each
stratum of translation surfaces, there is a residual set of surfaces for which
the geodesic flow in almost every direction is ergodic for almost-every
periodic group extension produced using a technique referred to as \emph{cuts}
Flip Distance Between Triangulations of a Simple Polygon is NP-Complete
Let T be a triangulation of a simple polygon. A flip in T is the operation of
removing one diagonal of T and adding a different one such that the resulting
graph is again a triangulation. The flip distance between two triangulations is
the smallest number of flips required to transform one triangulation into the
other. For the special case of convex polygons, the problem of determining the
shortest flip distance between two triangulations is equivalent to determining
the rotation distance between two binary trees, a central problem which is
still open after over 25 years of intensive study. We show that computing the
flip distance between two triangulations of a simple polygon is NP-complete.
This complements a recent result that shows APX-hardness of determining the
flip distance between two triangulations of a planar point set.Comment: Accepted versio
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