521 research outputs found

    A Comprehensive Analysis of Literature Reported Software Engineering Advancements Using AHP

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    The paper provides a various potential improvements in software engineering using analytic hierarchical processing (AHP). The presented work could support in assessing the selection of process, project, methods and tools depending on various situations encounter during software engineering. AHP belongs to Multi Criteria Decision making methods which seems to be a continuous research to solve critical and complex scientific and software engineering applications. This paper discusses existing key research contributions and their advancements in the areas of both software engineering and in combination of AHP with software engineering

    Law Smells - Defining and Detecting Problematic Patterns in Legal Drafting

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    Management Aspects of Software Clone Detection and Analysis

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    Copying a code fragment and reusing it by pasting with or without minor modifications is a common practice in software development for improved productivity. As a result, software systems often have similar segments of code, called software clones or code clones. Due to many reasons, unintentional clones may also appear in the source code without awareness of the developer. Studies report that significant fractions (5% to 50%) of the code in typical software systems are cloned. Although code cloning may increase initial productivity, it may cause fault propagation, inflate the code base and increase maintenance overhead. Thus, it is believed that code clones should be identified and carefully managed. This Ph.D. thesis contributes in clone management with techniques realized into tools and large-scale in-depth analyses of clones to inform clone management in devising effective techniques and strategies. To support proactive clone management, we have developed a clone detector as a plug-in to the Eclipse IDE. For clone detection, we used a hybrid approach that combines the strength of both parser-based and text-based techniques. To capture clones that are similar but not exact duplicates, we adopted a novel approach that applies a suffix-tree-based k-difference hybrid algorithm, borrowed from the area of computational biology. Instead of targeting all clones from the entire code base, our tool aids clone-aware development by allowing focused search for clones of any code fragment of the developer's interest. A good understanding on the code cloning phenomenon is a prerequisite to devise efficient clone management strategies. The second phase of the thesis includes large-scale empirical studies on the characteristics (e.g., proportion, types of similarity, change patterns) of code clones in evolving software systems. Applying statistical techniques, we also made fairly accurate forecast on the proportion of code clones in the future versions of software projects. The outcome of these studies expose useful insights into the characteristics of evolving clones and their management implications. Upon identification of the code clones, their management often necessitates careful refactoring, which is dealt with at the third phase of the thesis. Given a large number of clones, it is difficult to optimally decide what to refactor and what not, especially when there are dependencies among clones and the objective remains the minimization of refactoring efforts and risks while maximizing benefits. In this regard, we developed a novel clone refactoring scheduler that applies a constraint programming approach. We also introduced a novel effort model for the estimation of efforts needed to refactor clones in source code. We evaluated our clone detector, scheduler and effort model through comparative empirical studies and user studies. Finally, based on our experience and in-depth analysis of the present state of the art, we expose avenues for further research and development towards a versatile clone management system that we envision

    Software Bad Smells Prioritization Model

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    Rohelisema tarkvaratehnoloogia poole tarkvaraanalüüsi abil

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    Mobiilirakendused, mis ei tühjenda akut, saavad tavaliselt head kasutajahinnangud. Mobiilirakenduste energiatõhusaks muutmiseks on avaldatud mitmeid refaktoreerimis- suuniseid ja tööriistu, mis aitavad rakenduse koodi optimeerida. Neid suuniseid ei saa aga seoses energiatõhususega üldistada, sest kõigi kontekstide kohta ei ole piisavalt energiaga seotud andmeid. Olemasolevad energiatõhususe parandamise tööriistad/profiilid on enamasti prototüübid, mis kohalduvad ainult väikese alamhulga energiaga seotud probleemide suhtes. Lisaks käsitlevad olemasolevad suunised ja tööriistad energiaprobleeme peamiselt a posteriori ehk tagantjärele, kui need on juba lähtekoodi sees. Android rakenduse koodi saab põhijoontes jagada kaheks osaks: kohandatud kood ja korduvkasutatav kood. Kohandatud kood on igal rakendusel ainulaadne. Korduvkasutatav kood hõlmab kolmandate poolte teeke, mis on rakendustesse lisatud arendusprotessi kiirendamiseks. Alustuseks hindame mitmete lähtekoodi halbade lõhnade refaktoreerimiste energiatarbimist Androidi rakendustes. Seejärel teeme empiirilise uuringu Androidi rakendustes kasutatavate kolmandate osapoolte võrguteekide energiamõju kohta. Pakume üldisi kontekstilisi suuniseid, mida võiks rakenduste arendamisel kasutada. Lisaks teeme süstemaatilise kirjanduse ülevaate, et teha kindlaks ja uurida nüüdisaegseid tugitööriistu, mis on rohelise Androidi arendamiseks saadaval. Selle uuringu ja varem läbi viidud katsete põhjal toome esile riistvarapõhiste energiamõõtmiste jäädvustamise ja taasesitamise probleemid. Arendame tugitööriista ARENA, mis võib aidata koguda energiaandmeid ja analüüsida Androidi rakenduste energiatarbimist. Viimasena töötame välja tugitööriista REHAB, et soovitada arendajatele energiatõhusaid kolmanda osapoole võrguteekeMobile apps that do not drain the battery usually get good user ratings. To make mobile apps energy efficient many refactoring guidelines and tools are published that help optimize the app code. However, these guidelines cannot be generalized w.r.t energy efficiency, as there is not enough energy-related data for every context. Existing energy enhancement tools/profilers are mostly prototypes applicable to only a small subset of energy-related problems. In addition, the existing guidelines and tools mostly address the energy issues a posteriori, i.e., once they have already been introduced into the code. Android app code can be roughly divided into two parts: the custom code and the reusable code. Custom code is unique to each app. Reusable code includes third-party libraries that are included in apps to speed up the development process. We start by evaluating the energy consumption of various code smell refactorings in native Android apps. Then we conduct an empirical study on the energy impact of third-party network libraries used in Android apps. We provide generalized contextual guidelines that could be used during app development Further, we conduct a systematic literature review to identify and study the current state of the art support tools available to aid green Android development. Based on this study and the experiments we conducted before, we highlight the problems in capturing and reproducing hardware-based energy measurements. We develop the support tool ‘ARENA’ that could help gather energy data and analyze the energy consumption of Android apps. Last, we develop the support tool ‘REHAB’ to recommend energy efficient third-party network libraries to developers.https://www.ester.ee/record=b547174

    Video Game Development in a Rush: A Survey of the Global Game Jam Participants

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    Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but there are few studies on the effects of time pressure. We conducted a survey with participants of the Global Game Jam (GGJ), a 48-hour hackathon. Based on 198 responses, the results suggest that: (1) iterative brainstorming is the most popular method for conceptualizing initial requirements; (2) continuous integration, minimum viable product, scope management, version control, and stand-up meetings are frequently applied development practices; (3) regular communication, internal playtesting, and dynamic and proactive planning are the most common quality assurance activities; and (4) familiarity with agile development has a weak correlation with perception of success in GGJ. We conclude that GGJ teams rely on ad hoc approaches to development and face-to-face communication, and recommend some complementary practices with limited overhead. Furthermore, as our findings are similar to recommendations for software startups, we posit that game jams and the startup scene share contextual similarities. Finally, we discuss the drawbacks of systemic "crunch time" and argue that game jam organizers are in a good position to problematize the phenomenon.Comment: Accepted for publication in IEEE Transactions on Game

    Search‐based model transformations

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    Model transformations are an important cornerstone of model‐driven engineering, a discipline which facilitates the abstraction of relevant information of a system as models. The success of the final system mainly depends on the optimization of these models through model transformations. Currently, the application of transformations is realized either by following the apply‐as‐long‐as‐possible strategy or by the provision of explicit rule orchestrations. This implies two main limitations. First, the optimization objectives are implicitly hidden in the transformation rules and their orchestration. Second, manually finding the best orchestration for a particular scenario is a major challenge due to the high number of possible combinations. To overcome these limitations, we present a novel framework that builds on the non‐intrusive integration of optimization and model transformation technologies. In particular, we formulate the transformation orchestration task as an optimization problem, which allows for the efficient exploration of the transformation space and explication of the transformation objectives. Our generic framework provides several search algorithms and guides the user in providing a proper search configuration. We present different instantiations of our framework to demonstrate its feasibility, applicability, and benefits using several case studiesEuropean Commission ICT Policy Support Programme 317859Ministerio de Economia y Competitividad TIN2015-70560-RJunta de Andalucía P10-TIC-5960Junta de Andalucía P12-TIC-186

    Towards the Automation of Migration and Safety of Third-Party Libraries

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    The process of migration from one library to a new, different library is very complex. Typically, the developer needs to find functions in the new library that are most adequate in replacing the functions of the retired library. This process is subjective and time-consuming as the developer needs to fully understand the documentation of both libraries to be able to migrate from an old library to a new one and find the right matching function(s) if exists. Our goal is helping the developer to have better experiences with library migration by identifying the key problems related to this process. Based on our critical literature review, we identified three main challenges related to the automation of library migration: (1) the mining of existing migrations, (2) learning from these migrations to recommend them in similar contexts, and (3) guaranteeing the safety of the recommended migrations
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