502 research outputs found

    Indoor Positioning for BIM

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    Building Informational Modeling (BIM) is very popular in the construction industry in Norway today, and Omega 365 has created a suite of tools for BIM, including a 3D visualising tool for 3D models of buildings, called a BIMViewer. This tool exists in multiple forms, and one of them is an app for mobile phones, which construction workers carry with them on construction sites. When determining one's own position in the BIMViewer, it may take time to find and select the correct position. This study aims to create a feature for the BIMViewer using new technology, IEEE802.11mc and comparing it with an old method, Wi-Fi received signal strength (RSS) with the Log Distance Path Loss model. In addition, GPS was tried in order to prove it was not usable for this use case and in order to compare it with the other two methods. The main goal is to find a method that is cheap for clients to implement in regards to equipment and installation, but is precise enough to provide a good user experience. Three experiments were conducted for this study, one using only GPS and two for the other two methods. One experiment used only a single floor and the other used two floors. Both of these experiments used only 6 access points and were conducted at NyeSUS, the new hospital in Stavanger which was an active construction zone during the experiments. The experiments showed that GPS was a bad choice for the use case and that both the other methods were usable. The round trip time (RTT) method, which used the IEEE802.11mc measurements was more precise than the RSS method, however suffered from the need for more access points than the RSS method. This study concludes that both the RTT and the RSS methods may be usable, however some improvements would be needed for a truly good user experience. The study also suggests that a mix of the two methods may be beneficial

    Efficient AoA-based wireless indoor localization for hospital outpatients using mobile devices

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    The motivation of this work is to help outpatients find their corresponding departments or clinics, thus, it needs to provide indoor positioning services with a room-level accuracy. Unlike wireless outdoor localization that is dominated by the global positioning system (GPS), wireless indoor localization is still an open issue. Many different schemes are being developed to meet the increasing demand for indoor localization services. In this paper, we investigated the AoA-based wireless indoor localization for outpatients’ wayfinding in a hospital, where Wi-Fi access points (APs) are deployed, in line, on the ceiling. The target position can be determined by a mobile device, like a smartphone, through an efficient geometric calculation with two known APs coordinates and the angles of the incident radios. All possible positions in which the target may appear have been comprehensively investigated, and the corresponding solutions were proven to be the same. Experimental results show that localization error was less than 2.5 m, about 80% of the time, which can satisfy the outpatients’ requirements for wayfinding

    Radio Frequency-Based Indoor Localization in Ad-Hoc Networks

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    The increasing importance of location‐aware computing and context‐dependent information has led to a growing interest in low‐cost indoor positioning with submeter accuracy. Localization algorithms can be classified into range‐based and range‐free techniques. Additionally, localization algorithms are heavily influenced by the technology and network architecture utilized. Availability, cost, reliability and accuracy of localization are the most important parameters when selecting a localization method. In this chapter, we introduce basic localization techniques, discuss how they are implemented with radio frequency devices and then characterize the localization techniques based on the network architecture, utilized technologies and application of localization. We then investigate and address localization in indoor environments where the absence of global positioning system (GPS) and the presence of unique radio propagation properties make this problem one of the most challenging topics of localization in wireless networks. In particular, we study and review the previous work for indoor localization based on radio frequency (RF) signaling (like Bluetooth‐based localization) to illustrate localization challenges and how some of them can be overcome

    Performance Analysis of Fingerprint-Based Indoor Localization

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    Fingerprint-based indoor localization holds great potential for the Internet of Things. Despite numerous studies focusing on its algorithmic and practical aspects, a notable gap exists in theoretical performance analysis in this domain. This paper aims to bridge this gap by deriving several lower bounds and approximations of mean square error (MSE) for fingerprint-based localization. These analyses offer different complexity and accuracy trade-offs. We derive the equivalent Fisher information matrix and its decomposed form based on a wireless propagation model, thus obtaining the Cramér-Rao bound (CRB). By approximating the Fisher information provided by constraint knowledge, we develop a constraint-aware CRB. To more accurately characterize nonlinear transformation and constraint information, we introduce the Ziv-Zakai bound (ZZB) and modify it for adapt deterministic parameters. The Gauss–Legendre quadrature method and the trust-region reflective algorithm are employed to make the calculation of ZZB tractable. We introduce a tighter extrapolated ZZB by fitting the quadrature function outside the well-defined domain based on the Q-function. For the constrained maximum likelihood estimator, an approximate MSE expression, which can characterize map constraints, is also developed. The simulation and experimental results validate the effectiveness of the proposed bounds and approximate MSE

    Fast Graph - organic 3D graph for unsupervised location and mapping

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    It is well-known that fingerprinting-based positioning requires an exhaustive calibration phase to create a radio map, which often requires recalibration. Model-based and geometric approaches try to mitigate this effort at the expense of a lower accuracy or high computational cost. This paper introduces FastGraph, where a 3D graph is used to rapidly model the radio propagation environment. By means of unsupervised techniques, FastGraph is able to operate shortly after its deployment without previous knowledge about the environment. The proposed solution uses a novel algorithm to automatically provide location while simultaneously updating the radio map; and learn the position of the Access Points (APs) and location-specific radio propagation parameters. FastGraph has been evaluated in two real-world environments, a factory-plant and a regular university building, with results comparable to those obtained by conventional radio map-based solutions.This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a CiĂȘncia eTecnologia within the Project Scope: UID/CEC/00319/2013 and the PhD fellowship PD/BD/105865/201

    An accurate RSS/AoA-based localization method for internet of underwater things

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    Localization is an important issue for Internet of Underwater Things (IoUT) since the performance of a large number of underwater applications highly relies on the position information of underwater sensors. In this paper, we propose a hybrid localization approach based on angle-of-arrival (AoA) and received signal strength (RSS) for IoUT. We consider a smart fishing scenario in which using the proposed approach fishers can find fishes’ locations effectively. The proposed method collects the RSS observation and estimates the AoA based on error variance. To have a more realistic deployment, we assume that the perfect noise information is not available. Thus, a minimax approach is provided in order to optimize the worst-case performance and enhance the estimation accuracy under the unknown parameters. Furthermore, we analyze the mismatch of the proposed estimator using mean-square error (MSE). We then develop semidefinite programming (SDP) based method which relaxes the non-convex constraints into the convex constraints to solve the localization problem in an efficient way. Finally, the Cramer–Rao lower bounds (CRLBs) are derived to bound the performance of the RSS-based estimator. In comparison with other localization schemes, the proposed method increases localization accuracy by more than 13%. Our method can localize 96% of sensor nodes with less than 5% positioning error when there exist 25% anchors

    Cooperative Localization on Computationally Constrained Devices

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    Cooperative localization is a useful way for nodes within a network to share location information in order to better arrive at a position estimate. This is handy in GPS contested environments (indoors and urban settings). Most systems exploring cooperative localization rely on special hardware, or extra devices to store the database or do the computations. Research also deals with specific localization techniques such as using Wi-Fi, ultra-wideband signals, or accelerometers independently opposed to fusing multiple sources together. This research brings cooperative localization to the smartphone platform, to take advantage of the multiple sensors that are available. The system is run on Android powered devices, including the wireless hotspot. In order to determine the merit of each sensor, analysis was completed to determine successes and failures. The accelerometer, compass, and received signal strength capability were examined to determine their usefulness in cooperative localization. Experiments at meter intervals show the system detected changes in location at each interval with an average standard deviation of 0.44m. The closest location estimates occurred at 3m, 4m and 6m with average errors of 0.15m, 0.11m, and 0.07m respectively. This indicates that very precise estimates can be achieved with an Android hotspot and mobile nodes
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