25 research outputs found
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems
We begin by observing that (discrete-time) Quasi-Birth-Death Processes (QBDs) are equivalent, in a precise
sense, to probabilistic 1-Counter Automata (p1CAs), and both Tree-Like QBDs (TL-QBDs) and Tree-Structured QBDs (TS-QBDs) are equivalent to both probabilistic Pushdown Systems (pPDSs) and Recursive Markov Chains (RMCs).
We then proceed to exploit these connections to obtain a number of new algorithmic upper and lower bounds for central computational problems about these models. Our main result is this: for an arbitrary QBD, we can approximate its termination probabilities (i.e., its matrix) to within bits of precision (i.e., within additive error ), in time polynomial in \underline{both} the encoding size of the QBD and in , in the unit-cost rational arithmetic RAM model of computation. Specifically,
we show that a decomposed Newton's method can be used to achieve this. We emphasize that this bound is very different from the well-known ``linear/quadratic convergence'' of numerical analysis, known for QBDs and TL-QBDs, which typically gives no constructive bound in terms of the encoding size of the system being solved.
In fact, we observe (based on recent results) that for the more general TL-QBDs such a polynomial upper bound on Newton's method fails badly. Our upper bound proof for QBDs combines several ingredients: a detailed analysis of the structure of 1-counter automata, an iterative application of a classic condition number bound for errors in linear systems, and a very recent constructive bound on the performance of Newton's method for strongly connected monotone systems of polynomial equations.
We show that the quantitative termination decision problem for QBDs (namely, ``is ?'') is at least as hard as long standing open problems in the complexity of exact numerical computation, specifically the square-root sum problem. On the other hand, it follows from our earlier results for RMCs that any non-trivial approximation of termination probabilities for TL-QBDs is sqrt-root-sum-hard
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata and Pushdown Systems
to appear in QEST 2008We begin by observing that (discrete-time) Quasi-Birth-Death Processes
(QBDs) are equivalent, in a precise sense, to (discrete-time)
probabilistic 1-Counter Automata (p1CAs), and both Tree-Like QBDs
(TL-QBDs) and Tree-Structured QBDs (TS-QBDs) are equivalent to both
probabilistic Pushdown Systems (pPDSs) and Recursive Markov Chains
(RMCs).
We then proceed to exploit these connections to obtain a number of new
algorithmic upper and lower bounds for central computational problems
about these models. Our main result is this: for an arbitrary QBD
(even a null-recurrent one), we can approximate its termination
probabilities (i.e., its matrix) to within bits of precision
(i.e., within additive error ), in time polynomial in
\underline{both} the encoding size of the QBD and in , in the
unit-cost rational arithmetic RAM model of computation. Specifically,
we show that a decomposed Newton's method can be used to achieve this.
We emphasize that this bound is very different from the well-known
``linear/quadratic convergence'' of numerical analysis, known for QBDs
and TL-QBDs, which typically gives no constructive bound in terms of
the encoding size of the system being solved. In fact, we observe
(based on recent results for pPDSs) that for the more general TL-QBDs
this bound fails badly. Specifically, in the worst case Newton's
method ``converges linearly'' to the termination probabilities for
TL-QBDs, but requires exponentially many iterations in the encoding
size of the TL-QBD to approximate these probabilities within any
non-trivial constant error .
Our upper bound proof for QBDs combines several ingredients: a
detailed analysis of the structure of 1-counter automata, an iterative
application of a classic condition number bound for errors in linear
systems, and a very recent constructive bound on the performance of
Newton's method for monotone systems of polynomial equations
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems
We begin by observing that (discrete-time) Quasi-Birth-Death Processes (QBDs) are equivalent, in a precise
sense, to probabilistic 1-Counter Automata (p1CAs), and both Tree-Like QBDs (TL-QBDs) and Tree-Structured QBDs (TS-QBDs) are equivalent to both probabilistic Pushdown Systems (pPDSs) and Recursive Markov Chains (RMCs).
We then proceed to exploit these connections to obtain a number of new algorithmic upper and lower bounds for central computational problems about these models. Our main result is this: for an arbitrary QBD, we can approximate its termination probabilities (i.e., its matrix) to within bits of precision (i.e., within additive error ), in time polynomial in \underline{both} the encoding size of the QBD and in , in the unit-cost rational arithmetic RAM model of computation. Specifically,
we show that a decomposed Newton's method can be used to achieve this. We emphasize that this bound is very different from the well-known ``linear/quadratic convergence'' of numerical analysis, known for QBDs and TL-QBDs, which typically gives no constructive bound in terms of the encoding size of the system being solved.
In fact, we observe (based on recent results) that for the more general TL-QBDs such a polynomial upper bound on Newton's method fails badly. Our upper bound proof for QBDs combines several ingredients: a detailed analysis of the structure of 1-counter automata, an iterative application of a classic condition number bound for errors in linear systems, and a very recent constructive bound on the performance of Newton's method for strongly connected monotone systems of polynomial equations.
We show that the quantitative termination decision problem for QBDs (namely, ``is ?'') is at least as hard as long standing open problems in the complexity of exact numerical computation, specifically the square-root sum problem. On the other hand, it follows from our earlier results for RMCs that any non-trivial approximation of termination probabilities for TL-QBDs is sqrt-root-sum-hard
Model-checking branching-time properties of probabilistic automata and probabilistic one-counter automata
This paper studies the problem of model-checking of probabilistic automaton
and probabilistic one-counter automata against probabilistic branching-time
temporal logics (PCTL and PCTL). We show that it is undecidable for these
problems.
We first show, by reducing to emptiness problem of probabilistic automata,
that the model-checking of probabilistic finite automata against branching-time
temporal logics are undecidable. And then, for each probabilistic automata, by
constructing a probabilistic one-counter automaton with the same behavior as
questioned probabilistic automata the undecidability of model-checking problems
against branching-time temporal logics are derived, herein.Comment: Comments are welcom
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for
one-counter simple stochastic games (OC-SSGs), under various objectives.
OC-SSGs are 2-player turn-based stochastic games played on the transition graph
of classic one-counter automata. We study primarily the termination objective,
where the goal of one player is to maximize the probability of reaching counter
value 0, while the other player wishes to avoid this. Partly motivated by the
goal of understanding termination objectives, we also study certain "limit" and
"long run average" reward objectives that are closely related to some
well-studied objectives for stochastic games with rewards. Examples of problems
we address include: does player 1 have a strategy to ensure that the counter
eventually hits 0, i.e., terminates, almost surely, regardless of what player 2
does? Or that the liminf (or limsup) counter value equals infinity with a
desired probability? Or that the long run average reward is >0 with desired
probability? We show that the qualitative termination problem for OC-SSGs is in
NP intersection coNP, and is in P-time for 1-player OC-SSGs, or equivalently
for one-counter Markov Decision Processes (OC-MDPs). Moreover, we show that
quantitative limit problems for OC-SSGs are in NP intersection coNP, and are in
P-time for 1-player OC-MDPs. Both qualitative limit problems and qualitative
termination problems for OC-SSGs are already at least as hard as Condon's
quantitative decision problem for finite-state SSGs.Comment: 20 pages, 1 figure. This is a full version of a paper accepted for
publication in proceedings of FSTTCS 201
Taming denumerable Markov decision processes with decisiveness
Decisiveness has proven to be an elegant concept for denumerable Markov
chains: it is general enough to encompass several natural classes of
denumerable Markov chains, and is a sufficient condition for simple qualitative
and approximate quantitative model checking algorithms to exist. In this paper,
we explore how to extend the notion of decisiveness to Markov decision
processes. Compared to Markov chains, the extra non-determinism can be resolved
in an adversarial or cooperative way, yielding two natural notions of
decisiveness. We then explore whether these notions yield model checking
procedures concerning the infimum and supremum probabilities of reachability
properties
Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)
and subclasses thereof. Our definition of pPDA allows both probabilistic and
non-deterministic branching, generalising the classical notion of pushdown
automata (without epsilon-transitions). We first show a general
characterization of probabilistic bisimilarity in terms of two-player games,
which naturally reduces checking bisimilarity of probabilistic labelled
transition systems to checking bisimilarity of standard (non-deterministic)
labelled transition systems. This reduction can be easily implemented in the
framework of pPDA, allowing to use known results for standard
(non-probabilistic) PDA and their subclasses. A direct use of the reduction
incurs an exponential increase of complexity, which does not matter in deriving
decidability of bisimilarity for pPDA due to the non-elementary complexity of
the problem. In the cases of probabilistic one-counter automata (pOCA), of
probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic
process algebras (i.e., single-state pPDA) we show that an implicit use of the
reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and
2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic
versions. The bisimilarity problems for OCA and vPDA are known to have matching
lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively);
we show that these lower bounds also hold for fully probabilistic versions that
do not use non-determinism