10,986 research outputs found
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Quantitative data graphics in 3D desktop-based virtual environments – an evaluation
3D desktop-based virtual environments provide a means for displaying quantitative data in context. Data that is inherently spatial in three-dimensions may benefit from visual exploration and analysis in relation to the environment in which they were collected and to which they relate. We empirically evaluate how effectively and efficiently such data can be visually analyzed in relation to location and landform in 3D versus 2D visualizations. In two experiments, participants performed visual analysis tasks in 2D and 3D visualizations and reported insights and their confidence in them. The results showed only small differences between the 2D and 3D visualizations in the performance measures that we evaluated: task completion time, confidence, complexity, and insight plausibility. However, we found differences for different data sets and settings suggesting that 3D visualizations, or 2D representations respectively, may be more or less useful for particular data sets and contexts
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Evaluating the effectiveness of representing numeric information through abstract graphics in 3D desktop virtual environments
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Evaluating the appropriateness of visually combining quantitative data representations with 3D desktop virtual environments using mixed methods
Exploring individual user differences in the 2D/3D interaction with medical image data
User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether computer experience and demographic user characteristics would have an effect on the way people interact with the visualized medical data in a 3D virtual environment using 2D and 3D input devices. We analyzed the interaction through performance data, questionnaires and observations. The results suggest that differences in gender, age and game experience have an effect on people’s behavior and task performance, as well as on subjective\ud
user preferences
An Introduction to 3D User Interface Design
3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article
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Building bridges between methodological approaches: a meta-framework linking experiments and applied studies in 3D geovisualization research
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GeoVisual analytics: interactivity, dynamics, and scale
3D desktop-based virtual environments provide a means for displaying quantitative data in context. Data that is inherently spatial in three-dimensions may benefit from visual exploration and analysis in relation to the environment in which they were collected and to which they relate. We empirically evaluate how effectively and efficiently such data can be visually analyzed in relation to location and landform in 3D versus 2D visualizations. In two experiments, participants performed visual analysis tasks in 2D and 3D visualizations and reported insights and their confidence in them. The results showed only small differences between the 2D and 3D visualizations in the performance measures that we evaluated: task completion time, confidence, complexity, and insight plausibility. However, we found differences for different data sets and settings suggesting that 3D visualizations, or 2D representations respectively, may be more or less useful for particular data sets and contexts
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
The Effects of Task, Task Mapping, and Layout Space on User Performance in Information-Rich Virtual Environments
How should abstract information be displayed in Information-Rich Virtual Environments (IRVEs)? There are a variety of techniques available, and it is important to determine which techniques help foster a user’s understanding both within and between abstract and spatial information types. Our evaluation compared two such techniques: Object Space and Display Space. Users strongly prefer Display Space over Object Space, and those who use Display Space may perform better. Display Space was faster and more accurate than Object Space for tasks comparing abstract information. Object Space was more accurate for comparisons of spatial information. These results suggest that for abstract criteria, visibility is a more important requirement than perceptual coupling by depth and association cues. They also support the value of perceptual coupling for tasks with spatial criteria
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