16,499 research outputs found
QoS in Node-disjoint Routing for Ad Hoc Networks
PhDA mobile ad hoc network (MANET) is a collection of mobile nodes that
can communicate with each other without using any fixed infrastructure.
It is necessary for MANETs to have efficient routing protocol and quality
of service (QoS) mechanism to support multimedia applications such as
video and voice.
Node-Disjoint Multipath Routing Protocol (NDMR) is a practical protocol
in MANETs: it reduces routing overhead dramatically and achieves
multiple node-disjoint routing paths.
Because QoS support in MANETs is important as best-effort routing is
not efficient for supporting multimedia applications, this thesis presents a
novel approach to provide that support.
In this thesis NDMR is enhanced to provide a QoS enabled NDMR that
decreases the transmission delay between source and destination nodes.
A multi-rate mechanism is also implemented in the new protocol so that
the NDMR QoS can minimise the overall delays. It is shown that these
approaches lead to significant performance gains. A modification to
NDMR is also proposed to overcome some of the limitations of the
original
A Cross Layer Model to Support QoS for Multimedia Applications on Wireless Networks
Supporting multimedia application over wireless networks poses multiple challenges. Currently the use of cross layer architectures and Scalable Video Coding ( ) techniques are considered to support multimedia applications. The current architectures fail to address the tradeoff that exists between the end to end delay and the Quality of Service ( ) provisioning of the video data to be delivered. To address this issue this paper introduces the improvement scheme in video transmission model based on a cross layer architecture. A novel encoding of the SVC video is considered in the proposed model. Based on the physical layer conditions and the achievable the model adapts to meet the stringent delay requirements of video delivery. Routing layer optimization is achieved by accounting for the pending packets queues in every neighboring node. The experimental study conducted prove the robustness of the proposed model by comparing with the existing schemes. Comparisons in terms of the transmission error rates, system utility and quality of reconstruction are presented
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
End-to-end QoE optimization through overlay network deployment
In this paper an overlay network for end-to-end QoE management is presented. The goal of this infrastructure is QoE optimization by routing around failures in the IP network and optimizing the bandwidth usage on the last mile to the client. The overlay network consists of components that are located both in the core and at the edge of the network. A number of overlay servers perform end-to-end QoS monitoring and maintain an overlay topology, allowing them to route around link failures and congestion. Overlay access components situated at the edge of the network are responsible for determining whether packets are sent to the overlay network, while proxy components manage the bandwidth on the last mile. This paper gives a detailed overview of the end-to-end architecture together with representative experimental results which comprehensively demonstrate the overlay network's ability to optimize the QoE
An effective ant-colony based routing algorithm for mobile ad-hoc network
An effective Ant-Colony based routing algorithm for mobile ad-hoc network is proposed in this paper. In this routing scheme, each path is marked by path grade, which is calculated from the combination of multiple constrained QoS parameters such as the time delay, packet loss rate and bandwidth, etc. packet routing is decided by the path grade and the queue buffer length of the node. The advantage of this scheme is that it can effectively improve the packet delivery ratio and reduce the end-to-end delay. The simulation results show that our proposed algorithm can improve the packet delivery ratio by 9%-22% and the end-to-end delay can be reduced by 14%-16% as compared with the conventional QAODV and ARA routing schemes
A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems
Open Hypermedia Systems (OHS) aim to provide efficient dissemination, adaptation and integration of hyperlinked multimedia resources. Content available in Peer-to-Peer (P2P) networks could add significant value to OHS provided that challenges for efficient discovery and prompt delivery of rich and up-to-date content are successfully addressed. This paper proposes an architecture that enables the operation of OHS over a P2P overlay network of OHS servers based on semantic annotation of (a) peer OHS servers and of (b) multimedia resources that can be obtained through the link services of the OHS. The architecture provides efficient resource discovery. Semantic query-based subscriptions over this P2P network can enable access to up-to-date content, while caching at certain peers enables prompt delivery of multimedia content. Advanced query resolution techniques are employed to match different parts of subscription queries (subqueries). These subscriptions can be shared among different interested peers, thus increasing the efficiency of multimedia content dissemination
Quality-constrained routing in publish/subscribe systems
Routing in publish/subscribe (pub/sub) features a communication model where messages are not given explicit destination addresses, but destinations are determined by matching the subscription declared by subscribers. For a dynamic computing environment with applications that have quality demands, this is not sufficient. Routing decision should, in such environments, not only depend on the subscription predicate, but should also take the quality-constraints of applications and characteristics of network paths into account. We identified three abstraction levels of these quality constraints: functional, middleware and network. The main contribution of the paper is the concept of the integration of these constraints into the pub/sub routing. This is done by extending the syntax of pub/sub system and applying four generic, proposed by us, guidelines. The added values of quality-constrained routing concept are: message delivery satisfying quality demands of applications, improvement of system scalability and more optimise use of the network resources. We discuss the use case that shows the practical value of our concept
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