589 research outputs found
A study on performance measures for auto-scaling CPU-intensive containerized applications
Autoscaling of containers can leverage performance measures from the different layers of the computational stack. This paper investigate the problem of selecting the most appropriate performance measure to activate auto-scaling actions aiming at guaranteeing QoS constraints. First, the correlation between absolute and relative usage measures and how a resource allocation decision can be influenced by them is analyzed in different workload scenarios. Absolute and relative measures could assume quite different values. The former account for the actual utilization of resources in the host system, while the latter account for the share that each container has of the resources used. Then, the performance of a variant of Kubernetes’ auto-scaling algorithm, that transparently uses the absolute usage measures to scale-in/out containers, is evaluated through a wide set of experiments. Finally, a detailed analysis of the state-of-the-art is presented
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A user-centric execution environment for <em>CineGrid</em> workloads
The abundance and heterogeneity of IT resources available, together with the ability to dynamically scale applications poses significant usability issues to users. Without understanding the performance profile of available resources users are unable to efficiently scale their applications in order to meet performance objectives. High quality media collaborations, like CineGrid, are one example of such diverse environments where users can leverage dynamic infrastructures to move and process large amounts of data. This paper describes our user-centric approach to executing high quality media processing workloads over dynamic infrastructures. Our main contribution is the CGtoolkit environment, an integrated system which aids users cope with the infrastructure complexity and large data sets specific to the digital cinema domain
Fuzzy based load and energy aware multipath routing for mobile ad hoc networks
Routing is a challenging task in Mobile Ad hoc Networks (MANET) due to their dynamic topology and lack of central administration. As a consequence of un-predictable topology changes of such networks, routing protocols employed need to accurately capture the delay, load, available bandwidth and residual node energy at various locations of the network for effective energy and load balancing. This paper presents a fuzzy logic based scheme that ensures delay, load and energy aware routing to avoid congestion and minimise end-to-end delay in MANETs. In the proposed approach, forwarding delay, average load, available bandwidth and residual battery energy at a mobile node are given as inputs to a fuzzy inference engine to determine the traffic distribution possibility from that node based on the given fuzzy rules. Based on the output from the fuzzy system, traffic is distributed over fail-safe multiple routes to reduce the load at a congested node. Through simulation results, we show that our approach reduces end-to-end delay, packet drop and average energy consumption and increases packet delivery ratio for constant bit rate (CBR) traffic when compared with the popular Ad hoc On-demand Multipath Distance Vector (AOMDV) routing protocol
QoS routing in ad-hoc networks using GA and multi-objective optimization
Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version
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