19 research outputs found

    Geographical forwarding algorithm based video content delivery scheme for internet of vehicles (IoV)

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    This is an accepted manuscript of an article published by IEEE Multimedia Communications Technical Committee in MMTC Communications – Frontiers on 31/07/2020, available online: https://mmc.committees.comsoc.org/files/2020/07/MMTC_Communication_Frontier_July_2020.pdf The accepted version of the publication may differ from the final published version.An evolved form of Vehicular Ad hoc Networks (VANET) has recently emerged as the Internet of Vehicles (IoV). Though, there are still some challenges that need to be addressed in support IoV applications. The objective of this research is to achieve an efficient video content transmission over vehicular networks. We propose a balanced video-forwarding algorithm for delivering video-based content delivery scheme. The available neighboring vehicles will be ranked to the vehicle in forwarding progress before transmitting the video frames using proposed multi-score function. Considering the current beacon reception rate, forwarding progress and direction to destination, in addition to residual buffer length; the proposed algorithm can elect the best candidate to forward the video frames to the next highest ranked vehicles in a balanced way taking in account their residual buffer lengths. To facilitate the proposed video content delivery scheme, an approach of H.264/SVC was improvised to divide video packets into various segments, to be delivered into three defined groups. These created segments can be encoded and decoded independently and integrated back to produce the original packet sent by source vehicle. Simulation results demonstrate the efficiency of our proposed algorithm in improving the perceived video quality compared with other approache

    Survey on QoE/QoS Correlation Models for Video Streaming over Vehicular Ad-hoc Networks

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    Vehicular Ad-hoc Networks (VANETs) are a new emerging technology which has attracted enormous interest over the last few years. It enables vehicles to communicate with each other and with roadside infrastructures for many applications. One of the promising applications is multimedia services for traffic safety or infotainment. The video service requires a good quality to satisfy the end-user known as the Quality of Experience (QoE). Several models have been suggested in the literature to measure or predict this metric. In this paper, we present an overview of interesting researches, which propose QoE models for video streaming over VANETs. The limits and deficiencies of these models are identified, which shed light on the challenges and real problems to overcome in the future

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    QoE de streaming de vĂ­deo em redes veiculares com multihoming

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    With the ever-increasing interest and availability of vehicular networks, it is important to study the Quality-of-Experience provided by these networks, which ultimately determines the general public perception and thus the overall user adoption. The broad Internet access, the evolution of user equipment, such as smartphones, tablets and personal computers, and the appearance of services like Youtube and Netflix, is leading the user content consumption to be more and more in the form of video streaming. Either motivated by safety or commercial applications, video streaming in such highly mobile environments offers multiple challenges. This dissertation evaluates the QoE of a multihoming communication strategy, supported simultaneously byWAVE and Wi-Fi, for increasing the reliability and performance of video streams in these environments. Furthermore, it also investigates how distinct network functionalities, such as multihoming load balance, buffering, and network metrics such as throughput and latency affect the overall QoE observed. The results obtained led to the proposal of a multihoming load balance policy for video applications based on access technologies, aiming to improve QoE. The overall results show that QoE improves by 7.5% using the proposed approach.Com o aumento contĂ­nuo do interesse e disponibilidade de redes veiculares, Ă© importante agora estudar a Qualidade de ExperiĂȘncia fornecida por estas redes, que fundamentalmente determina a opiniĂŁo e a percepção do pĂșblico geral sobre um dado serviço. O vasto acesso Ă  Internet, a evolução dos equipamentos, como os telemĂłveis atuais, tablets e computadores pessoais, e o aparecimento de serviços como o YouTube e o Netflix, estĂĄ a fazer com que o conteĂșdo mais consumido seja cada vez mais em forma de streaming de vĂ­deo. Quer seja motivado por aplicaçÔes de segurança ou comerciais, o streaming de vĂ­deo em ambientes altamente mĂłveis levanta vĂĄrios desafios. Esta dissertação avalia a Qualidade de ExperiĂȘncia de tĂ©cnicas de multihoming, permitindo o uso de diferentes tecnologias de comunicação, como o WAVE e o Wi-Fi, para aumentar a fiabilidade e desempenho de streams de vĂ­deo nestes ambientes. Para alĂ©m disso, investiga tambĂ©m como Ă© que diferentes mecanismos de rede, como o balanceamento, multihoming e o buffering, e mĂ©tricas como a taxa de transferĂȘncia e latĂȘncia, afetam a QoE observada. Os resultados obtidos levaram Ă  proposta de uma polĂ­tica de divisĂŁo de trĂĄfego para aplicaçÔes de vĂ­deo baseada em tecnologias de acesso para situaçÔes de multihoming, visando uma melhoria da QoE do utilizador. Utilizando o mĂ©todo proposto, os resultados mostram que a experiĂȘncia do utilizador tem uma melhoria de 7,5%.Mestrado em Engenharia de Computadores e TelemĂĄtic

    Video Streaming over Vehicular Ad Hoc Networks: A Comparative Study and Future Perspectives

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    Vehicular  Ad Hoc Network  (VANET) is emerged as an important research area that provides ubiquitous short-range connectivity among moving vehicles.  This network enables efficient traffic safety and infotainment applications. One of the promising applications is video transmission in vehicle-to-vehicle or vehicle-to-infrastructure environments.  But, video streaming over vehicular environment is a daunting task due to high movement of vehicles. This paper presents a survey on state-of-arts of video streaming over VANET. Furthermore, taxonomy of vehicular video transmission is highlighted in this paper with special focus on significant applications and their requirements with challenges, video content sharing, multi-source video streaming and video broadcast services. The comparative study of the paper compares the video streaming schemes based on type of error resilient technique, objective of study, summary of their study, the utilized simulator and the type of video sharing.  Lastly, we discussed the open issues and research directions related to video communication over VANET

    Interference-aware multipath video streaming in vehicular environments

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    The multipath transmission is one of the suitable transmission methods for high data rate oriented communication such as video streaming. Each video packets are split into smaller frames for parallel transmission via different paths. One path may interfere with another path due to these parallel transmissions. The multipath oriented interference is due to the route coupling which is one of the major challenges in vehicular traffic environments. The route coupling increases channel contention resulting in video packet collision. In this context, this paper proposes an Interference-aware Multipath Video Streaming (I-MVS) framework focusing on link and node disjoint optimal paths. Specifically, a multipath vehicular network model is derived. The model is utilized to develop interference-aware video streaming method considering angular driving statistics of vehicles. The quality of video streaming links is measured based on packet error rate considering non-circular transmission range oriented shadowing effects. Algorithms are developed as a complete operational I-MVS framework. The comparative performance evaluation attests the benefit of the proposed framework considering various video streaming related metrics

    Peering Strategic Game Models for Interdependent ISPs in Content Centric Internet

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    Emergent content-oriented networks prompt Internet service providers (ISPs) to evolve and take major responsibility for content delivery. Numerous content items and varying content popularities motivate interdependence between peering ISPs to elaborate their content caching and sharing strategies. In this paper, we propose the concept of peering for content exchange between interdependent ISPs in content centric Internet to minimize content delivery cost by a proper peering strategy. We model four peering strategic games to formulate four types of peering relationships between ISPs who are characterized by varying degrees of cooperative willingness from egoism to altruism and interconnected as profit-individuals or profit-coalition. Simulation results show the price of anarchy (PoA) and communication cost in the four games to validate that ISPs should decide their peering strategies by balancing intradomain content demand and interdomain peering relations for an optimal cost of content delivery

    Optimal Content Prefetching in NDN Vehicle-to-Infrastructure Scenario

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    Data replication and in-network storage are two basic principles of the Information Centric Networking (ICN) framework in which caches spread out in the network can be used to store the most popular contents. This work shows how one of the ICN architectures, the Named Data Networking (NDN), with content pre-fetching can maximize the probability that a user retrieves the desired content in a Vehicle-to-Infrastructure scenario. We give an ILP formulation of the problem of optimally distributing content in the network nodes while accounting for the available storage capacity and the available link capacity. The optimization framework is then leveraged to evaluate the impact on content retrievability of topology- and network-related parameters as the number and mobility models of moving users, the size of the content catalog and the location of the available caches. Moreover, we show how the proposed model can be modified to find the minimum storage occupancy to achieve a given content retrievability level. The results obtained from the optimization model are finally validated against a Name Data Networking architecture through simulations in ndnSIM
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