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Error resilient video transcoding for robust inter-network communications using GPRS
A novel fully comprehensive mobile video communications
system is proposed in this paper. This system exploits
the useful rate management features of the video transcoders and
combines them with error resilience for transmissions of coded
video streams over general packet radio service (GPRS) mobileaccess
networks. The error-resilient video transcoding operation
takes place at a centralized point, referred to as a video proxy,
which provides the necessary output transmission rates with the
required amount of robustness. With the use of this proposed
algorithm, error resilience can be added to an already compressed
video stream at an intermediate stage at the edge of two or more
different networks through two resilience schemes, namely the
adaptive intra refresh (AIR) and feedback control signaling (FCS)
methods. Both resilience tools impose an output rate increase
which can also be prevented with the proposed novel technique in
this paper. Thus, an error-resilient video transcoding scheme is
presented to give robust video outputs at near target transmission
rates that only require the same number of GPRS timeslots as
the nonresilient schemes. Moreover, an ultimate robustness is
also accomplished with the combination of the two resilience
algorithms at the video proxy. Extensive computer simulations
demonstrate the effectiveness of the proposed system
Error resilient packet switched H.264 video telephony over third generation networks.
Real-time video communication over wireless networks is a challenging problem because
wireless channels suffer from fading, additive noise and interference, which translate
into packet loss and delay. Since modern video encoders deliver video packets with
decoding dependencies, packet loss and delay can significantly degrade the video quality
at the receiver. Many error resilience mechanisms have been proposed to combat packet
loss in wireless networks, but only a few were specifically designed for packet switched
video telephony over Third Generation (3G) networks.
The first part of the thesis presents an error resilience technique for packet switched
video telephony that combines application layer Forward Error Correction (FEC) with
rateless codes, Reference Picture Selection (RPS) and cross layer optimization. Rateless
codes have lower encoding and decoding computational complexity compared to traditional
error correcting codes. One can use them on complexity constrained hand-held
devices. Also, their redundancy does not need to be fixed in advance and any number of
encoded symbols can be generated on the fly. Reference picture selection is used to limit
the effect of spatio-temporal error propagation. Limiting the effect of spatio-temporal
error propagation results in better video quality. Cross layer optimization is used to
minimize the data loss at the application layer when data is lost at the data link layer.
Experimental results on a High Speed Packet Access (HSPA) network simulator for
H.264 compressed standard video sequences show that the proposed technique achieves
significant Peak Signal to Noise Ratio (PSNR) and Percentage Degraded Video Duration
(PDVD) improvements over a state of the art error resilience technique known as
Interactive Error Control (IEC), which is a combination of Error Tracking and feedback
based Reference Picture Selection. The improvement is obtained at a cost of higher
end-to-end delay.
The proposed technique is improved by making the FEC (Rateless code) redundancy
channel adaptive. Automatic Repeat Request (ARQ) is used to adjust the redundancy
of the Rateless codes according to the channel conditions. Experimental results show
that the channel adaptive scheme achieves significant PSNR and PDVD improvements
over the static scheme for a simulated Long Term Evolution (LTE) network.
In the third part of the thesis, the performance of the previous two schemes is
improved by making the transmitter predict when rateless decoding will fail. In this
case, reference picture selection is invoked early and transmission of encoded symbols
for that source block is aborted. Simulations for an LTE network show that this results
in video quality improvement and bandwidth savings.
In the last part of the thesis, the performance of the adaptive technique is improved
by exploiting the history of the wireless channel. In a Rayleigh fading wireless channel,
the RLC-PDU losses are correlated under certain conditions. This correlation is
exploited to adjust the redundancy of the Rateless code and results in higher Rateless
code decoding success rate and higher video quality. Simulations for an LTE network
show that the improvement was significant when the packet loss rate in the two wireless
links was 10%.
To facilitate the implementation of the proposed error resilience techniques in practical
scenarios, RTP/UDP/IP level packetization schemes are also proposed for each
error resilience technique.
Compared to existing work, the proposed error resilience techniques provide better
video quality. Also, more emphasis is given to implementation issues in 3G networks
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
In-Network View Synthesis for Interactive Multiview Video Systems
To enable Interactive multiview video systems with a minimum view-switching
delay, multiple camera views are sent to the users, which are used as reference
images to synthesize additional virtual views via depth-image-based rendering.
In practice, bandwidth constraints may however restrict the number of reference
views sent to clients per time unit, which may in turn limit the quality of the
synthesized viewpoints. We argue that the reference view selection should
ideally be performed close to the users, and we study the problem of in-network
reference view synthesis such that the navigation quality is maximized at the
clients. We consider a distributed cloud network architecture where data stored
in a main cloud is delivered to end users with the help of cloudlets, i.e.,
resource-rich proxies close to the users. In order to satisfy last-hop
bandwidth constraints from the cloudlet to the users, a cloudlet re-samples
viewpoints of the 3D scene into a discrete set of views (combination of
received camera views and virtual views synthesized) to be used as reference
for the synthesis of additional virtual views at the client. This in-network
synthesis leads to better viewpoint sampling given a bandwidth constraint
compared to simple selection of camera views, but it may however carry a
distortion penalty in the cloudlet-synthesized reference views. We therefore
cast a new reference view selection problem where the best subset of views is
defined as the one minimizing the distortion over a view navigation window
defined by the user under some transmission bandwidth constraints. We show that
the view selection problem is NP-hard, and propose an effective polynomial time
algorithm using dynamic programming to solve the optimization problem.
Simulation results finally confirm the performance gain offered by virtual view
synthesis in the network
Fast and Accurate Video PQoS Estimation over Wireless Networks
This paper proposes a curve fitting technique for fast and accurate estimation of the perceived quality of streaming media contents, delivered within a wireless network. The model accounts for the effects of various network parameters such as congestion, radio link power, and video transmission bit rate. The evaluation of the perceived quality of service (PQoS) is based on the well-known VQM objective metric, a powerful technique which is highly correlated to the more expensive and time consuming subjective metrics. Currently, PQoS is used only for offline analysis after delivery of the entire video content. Thanks to the proposed simple model, we can estimate in real time the video PQoS and we can rapidly adapt the content transmission through scalable video coding and bit rates in order to offer the best perceived quality to the end users. The designed model has been validated through many different measurements in realistic wireless environments using an ad hoc WiFi test bed
Advanced Free Viewpoint Video Streaming Techniques
Free-viewpoint video is a new type of interactive multimedia service allowing users to control their viewpoint and generate new views of a dynamic scene from any perspective. The uniquely generated and displayed views are composed from two or more high bitrate camera streams that must be delivered to the users depending on their continuously changing perspective. Due to significant network and computational resource requirements, we proposed scalable viewpoint generation and delivery schemes based on multicast forwarding and distributed approach. Our aim was to find the optimal deployment locations of the distributed viewpoint synthesis processes in the network topology by allowing network nodes to act as proxy servers with caching and viewpoint synthesis functionalities. Moreover, a predictive multicast group management scheme was introduced in order to provide all camera views that may be requested in the near future and prevent the viewpoint synthesizer algorithm from remaining without camera streams. The obtained results showed that even 42% traffic decrease can be realized using distributed viewpoint synthesis and the probability of viewpoint synthesis starvation can be also significantly reduced in future free viewpoint video services
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