13,094 research outputs found

    Error resilient packet switched H.264 video telephony over third generation networks.

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    Real-time video communication over wireless networks is a challenging problem because wireless channels suffer from fading, additive noise and interference, which translate into packet loss and delay. Since modern video encoders deliver video packets with decoding dependencies, packet loss and delay can significantly degrade the video quality at the receiver. Many error resilience mechanisms have been proposed to combat packet loss in wireless networks, but only a few were specifically designed for packet switched video telephony over Third Generation (3G) networks. The first part of the thesis presents an error resilience technique for packet switched video telephony that combines application layer Forward Error Correction (FEC) with rateless codes, Reference Picture Selection (RPS) and cross layer optimization. Rateless codes have lower encoding and decoding computational complexity compared to traditional error correcting codes. One can use them on complexity constrained hand-held devices. Also, their redundancy does not need to be fixed in advance and any number of encoded symbols can be generated on the fly. Reference picture selection is used to limit the effect of spatio-temporal error propagation. Limiting the effect of spatio-temporal error propagation results in better video quality. Cross layer optimization is used to minimize the data loss at the application layer when data is lost at the data link layer. Experimental results on a High Speed Packet Access (HSPA) network simulator for H.264 compressed standard video sequences show that the proposed technique achieves significant Peak Signal to Noise Ratio (PSNR) and Percentage Degraded Video Duration (PDVD) improvements over a state of the art error resilience technique known as Interactive Error Control (IEC), which is a combination of Error Tracking and feedback based Reference Picture Selection. The improvement is obtained at a cost of higher end-to-end delay. The proposed technique is improved by making the FEC (Rateless code) redundancy channel adaptive. Automatic Repeat Request (ARQ) is used to adjust the redundancy of the Rateless codes according to the channel conditions. Experimental results show that the channel adaptive scheme achieves significant PSNR and PDVD improvements over the static scheme for a simulated Long Term Evolution (LTE) network. In the third part of the thesis, the performance of the previous two schemes is improved by making the transmitter predict when rateless decoding will fail. In this case, reference picture selection is invoked early and transmission of encoded symbols for that source block is aborted. Simulations for an LTE network show that this results in video quality improvement and bandwidth savings. In the last part of the thesis, the performance of the adaptive technique is improved by exploiting the history of the wireless channel. In a Rayleigh fading wireless channel, the RLC-PDU losses are correlated under certain conditions. This correlation is exploited to adjust the redundancy of the Rateless code and results in higher Rateless code decoding success rate and higher video quality. Simulations for an LTE network show that the improvement was significant when the packet loss rate in the two wireless links was 10%. To facilitate the implementation of the proposed error resilience techniques in practical scenarios, RTP/UDP/IP level packetization schemes are also proposed for each error resilience technique. Compared to existing work, the proposed error resilience techniques provide better video quality. Also, more emphasis is given to implementation issues in 3G networks

    EVEREST IST - 2002 - 00185 : D23 : final report

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    Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    Fast and Accurate Video PQoS Estimation over Wireless Networks

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    This paper proposes a curve fitting technique for fast and accurate estimation of the perceived quality of streaming media contents, delivered within a wireless network. The model accounts for the effects of various network parameters such as congestion, radio link power, and video transmission bit rate. The evaluation of the perceived quality of service (PQoS) is based on the well-known VQM objective metric, a powerful technique which is highly correlated to the more expensive and time consuming subjective metrics. Currently, PQoS is used only for offline analysis after delivery of the entire video content. Thanks to the proposed simple model, we can estimate in real time the video PQoS and we can rapidly adapt the content transmission through scalable video coding and bit rates in order to offer the best perceived quality to the end users. The designed model has been validated through many different measurements in realistic wireless environments using an ad hoc WiFi test bed

    Advanced Free Viewpoint Video Streaming Techniques

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    Free-viewpoint video is a new type of interactive multimedia service allowing users to control their viewpoint and generate new views of a dynamic scene from any perspective. The uniquely generated and displayed views are composed from two or more high bitrate camera streams that must be delivered to the users depending on their continuously changing perspective. Due to significant network and computational resource requirements, we proposed scalable viewpoint generation and delivery schemes based on multicast forwarding and distributed approach. Our aim was to find the optimal deployment locations of the distributed viewpoint synthesis processes in the network topology by allowing network nodes to act as proxy servers with caching and viewpoint synthesis functionalities. Moreover, a predictive multicast group management scheme was introduced in order to provide all camera views that may be requested in the near future and prevent the viewpoint synthesizer algorithm from remaining without camera streams. The obtained results showed that even 42% traffic decrease can be realized using distributed viewpoint synthesis and the probability of viewpoint synthesis starvation can be also significantly reduced in future free viewpoint video services
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