6,954 research outputs found

    Survey of Personalized Learning Software Systems: A Taxonomy of Environments, Learning Content, and User Models

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    This paper presents a comprehensive systematic review of personalized learning software systems. All the systems under review are designed to aid educational stakeholders by personalizing one or more facets of the learning process. This is achieved by exploring and analyzing the common architectural attributes among personalized learning software systems. A literature-driven taxonomy is recognized and built to categorize and analyze the reviewed literature. Relevant papers are filtered to produce a final set of full systems to be reviewed and analyzed. In this meta-review, a set of 72 selected personalized learning software systems have been reviewed and categorized based on the proposed personalized learning taxonomy. The proposed taxonomy outlines the three main architectural components of any personalized learning software system: learning environment, learner model, and content. It further defines the different realizations and attributions of each component. Surveyed systems have been analyzed under the proposed taxonomy according to their architectural components, usage, strengths, and weaknesses. Then, the role of these systems in the development of the field of personalized learning systems is discussed. This review sheds light on the field’s current challenges that need to be resolved in the upcoming years

    A Novel Adaptation Model for E-Learning Recommender Systems Based on Student’s Learning Style

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    In recent years, a substantial increase has been witnessed in the use of online learning resources by learn- ers. However, owing to an information overload, many find it difficult to retrieve appropriate learning resources for meeting learning requirements. Most of the existing systems for e-learning make use of a “one-size-fits-all” approach, thus providing all learners with the same content. Whilst recommender systems have scored notable success in the e-commerce domain, they still suffer from drawbacks in terms of making the right recommendations for learning resources. This can be attributed to the differences among learners’ preferences such as varying learning styles, knowledge levels and sequential learning patterns. Hence, to identify the needs of an individual student, e-learning systems that can build profiles of student preferences are required. In addition, changing students’ preferences and multidimensional attributes of the course content are not fully considered simultaneously. It is by failing to review these issues that existing recommendation algorithms often give inaccurate recommendations. This thesis focuses on student learning styles, with the aim of dynamically tailoring the learning process and course content to meet individual needs. The proposed Ubiquitous LEARNing (ULEARN) system is an adaptive e-learning recommender system geared towards providing a personalised learning environ- ment, which ensures that course learning objects are in line with the learner’s adaptive profile. This thesis delivers four main contributions: First, an innovative algorithm which dynamically reduces the number of questions in the Felder-Silverman Learning Styles (FSLSM) questionnaire for the purpose of initialising student profiles has been proposed. The second contribution comprises examining the accuracy of various similarity metrics so as to select the most suitable similarity measurements for learning objects recommendation algorithm. The third contribution includes an Enhanced Collaboration Filtering (ECF) algorithm and an Enhanced Content-Based Filtering (ECBF) algorithm, which solves the issues of cold-start and data sparsity in- herent to the traditional Collaborative Filtering (CF) and the traditional Content-based Filtering (CBF), respectively. Moreover, these two new algorithms have been combined to create a new Enhanced Hybrid Filtering (EHF) algorithm that recommends highly accurate personalised learning objects on the basis of the stu- dents’ learning styles. The fourth contribution is a new algorithm that tracks patterns of student learning behaviours and dynam- ically adapts the student learning style accordingly. The ULEARN recommendation system was implemented with Visual Studio in C++ and Windows Pre- sentation Foundation (WPF) for the development of the Graphical User Interface (GUI). The experimental results revealed that the proposed algorithms have achieved significant improvements in student’s profile adaptation and learning objects recommendation in contrast with strong benchmark models. Further find- ings from experiments indicated that ULEARN can provide relevant learning object recommendations based on students’ learning styles with the overall students’ satisfaction at almost 90%. Furthermore, the results showed that the proposed system is capable of mitigating the problems data sparsity and cold-start, thereby improving the accuracy and reliability of recommendation of the learning object. All in all, the ULEARN system is competent enough to support educational institutions in recommending personalised course content, improving students’ performance as well as promoting student engagement.Arab academy for science technology & maritime transpor

    A knowledge engineering approach to the recognition of genomic coding regions

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    ได้ทุนอุดหนุนการวิจัยจากมหาวิทยาลัยเทคโนโลยีสุรนารี ปีงบประมาณ พ.ศ.2556-255

    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    Proceedings of the 3rd Workshop on Social Information Retrieval for Technology-Enhanced Learning

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    Learning and teaching resource are available on the Web - both in terms of digital learning content and people resources (e.g. other learners, experts, tutors). They can be used to facilitate teaching and learning tasks. The remaining challenge is to develop, deploy and evaluate Social information retrieval (SIR) methods, techniques and systems that provide learners and teachers with guidance in potentially overwhelming variety of choices. The aim of the SIRTEL’09 workshop is to look onward beyond recent achievements to discuss specific topics, emerging research issues, new trends and endeavors in SIR for TEL. The workshop will bring together researchers and practitioners to present, and more importantly, to discuss the current status of research in SIR and TEL and its implications for science and teaching

    From Texts to Prerequisites. Identifying and Annotating Propaedeutic Relations in Educational Textual Resources

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    openPrerequisite Relations (PRs) are dependency relations established between two distinct concepts expressing which piece(s) of information a student has to learn first in order to understand a certain target concept. Such relations are one of the most fundamental in Education, playing a crucial role not only for what concerns new knowledge acquisition, but also in the novel applications of Artificial Intelligence to distant and e-learning. Indeed, resources annotated with such information could be used to develop automatic systems able to acquire and organize the knowledge embodied in educational resources, possibly fostering educational applications personalized, e.g., on students' needs and prior knowledge. The present thesis discusses the issues and challenges of identifying PRs in educational textual materials with the purpose of building a shared understanding of the relation among the research community. To this aim, we present a methodology for dealing with prerequisite relations as established in educational textual resources which aims at providing a systematic approach for uncovering PRs in textual materials, both when manually annotating and automatically extracting the PRs. The fundamental principles of our methodology guided the development of a novel framework for PR identification which comprises three components, each tackling a different task: (i) an annotation protocol (PREAP), reporting the set of guidelines and recommendations for building PR-annotated resources; (ii) an annotation tool (PRET), supporting the creation of manually annotated datasets reflecting the principles of PREAP; (iii) an automatic PR learning method based on machine learning (PREL). The main novelty of our methodology and framework lies in the fact that we propose to uncover PRs from textual resources relying solely on the content of the instructional material: differently from other works, rather than creating de-contextualised PRs, we acknowledge the presence of a PR between two concepts only if emerging from the way they are presented in the text. By doing so, we anchor relations to the text while modelling the knowledge structure entailed in the resource. As an original contribution of this work, we explore whether linguistic complexity of the text influences the task of manual identification of PRs. To this aim, we investigate the interplay between text and content in educational texts through a crowd-sourcing experiment on concept sequencing. Our methodology values the content of educational materials as it incorporates the evidence acquired from such investigation which suggests that PR recognition is highly influenced by the way in which concepts are introduced in the resource and by the complexity of the texts. The thesis reports a case study dealing with every component of the PR framework which produced a novel manually-labelled PR-annotated dataset.openXXXIII CICLO - DIGITAL HUMANITIES. TECNOLOGIE DIGITALI, ARTI, LINGUE, CULTURE E COMUNICAZIONE - Lingue, culture e tecnologie digitaliAlzetta, Chiar

    Simple identification tools in FishBase

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    Simple identification tools for fish species were included in the FishBase information system from its inception. Early tools made use of the relational model and characters like fin ray meristics. Soon pictures and drawings were added as a further help, similar to a field guide. Later came the computerization of existing dichotomous keys, again in combination with pictures and other information, and the ability to restrict possible species by country, area, or taxonomic group. Today, www.FishBase.org offers four different ways to identify species. This paper describes these tools with their advantages and disadvantages, and suggests various options for further development. It explores the possibility of a holistic and integrated computeraided strategy
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