111,416 research outputs found
Maple-Swarm: programming collective behavior for ensembles by extending HTN-planning
Programming goal-oriented behavior in collective adaptive systems is complex, requires high effort, and is failure-prone. If the system's user wants to deploy it in a real-world environment, hurdles get even higher: Programs urgently require to be situation-aware. With our framework Maple, we previously presented an approach for easing the act of programming such systems on the level of particular robot capabilities. In this paper, we extend our approach for ensemble programming with the possibility to address virtual swarm capabilities encapsulating collective behavior to whole groups of agents. By using the respective concepts in an extended version of hierarchical task networks and by adapting our self-organization mechanisms for executing plans resulting thereof, we can achieve that all agents, any agent, any other set of agents, or a swarm of agents execute (swarm) capabilities. Moreover, we extend the possibilities of expressing situation awareness during planning by introducing planning variables that can get modified at design-time or run-time as needed. We illustrate the possibilities with examples each. Further, we provide a graphical front-end offering the possibility to generate mission-specific problem domain descriptions for ensembles including a lightweight simulation for validating plans
Separating Agent-Functioning and Inter-Agent Coordination by Activated Modules: The DECOMAS Architecture
The embedding of self-organizing inter-agent processes in distributed
software applications enables the decentralized coordination system elements,
solely based on concerted, localized interactions. The separation and
encapsulation of the activities that are conceptually related to the
coordination, is a crucial concern for systematic development practices in
order to prepare the reuse and systematic integration of coordination processes
in software systems. Here, we discuss a programming model that is based on the
externalization of processes prescriptions and their embedding in Multi-Agent
Systems (MAS). One fundamental design concern for a corresponding execution
middleware is the minimal-invasive augmentation of the activities that affect
coordination. This design challenge is approached by the activation of agent
modules. Modules are converted to software elements that reason about and
modify their host agent. We discuss and formalize this extension within the
context of a generic coordination architecture and exemplify the proposed
programming model with the decentralized management of (web) service
infrastructures
Federated Embedded Systems – a review of the literature in related fields
This report is concerned with the vision of smart interconnected objects, a vision that has attracted much attention lately. In this paper, embedded, interconnected, open, and heterogeneous control systems are in focus, formally referred to as Federated Embedded Systems. To place FES into a context, a review of some related research directions is presented. This review includes such concepts as systems of systems, cyber-physical systems, ubiquitous
computing, internet of things, and multi-agent systems. Interestingly, the reviewed fields seem to overlap with each other in an increasing number of ways
Spartan Daily, April 14, 2009
Volume 132, Issue 38https://scholarworks.sjsu.edu/spartandaily/10575/thumbnail.jp
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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