40,164 research outputs found
Software engineering and middleware: a roadmap (Invited talk)
The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application components. Middleware resolves heterogeneity and facilitates communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems. The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver
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Learning from AI : new trends in database technology
Recently some researchers in the areas of database data modelling and knowledge representations in artificial intelligence have recognized that they share many common goals. In this survey paper we show the relationship between database and artificial intelligence research. We show that there has been a tendency for data models to incorporate more modelling techniques developed for knowledge representations in artificial intelligence as the desire to incorporate more application oriented semantics, user friendliness, and flexibility has increased. Increasing the semantics of the representation is the key to capturing the "reality" of the database environment, increasing user friendliness, and facilitating the support of multiple, possibly conflicting, user views of the information contained in a database
Multi-agent evolutionary systems for the generation of complex virtual worlds
Modern films, games and virtual reality applications are dependent on
convincing computer graphics. Highly complex models are a requirement for the
successful delivery of many scenes and environments. While workflows such as
rendering, compositing and animation have been streamlined to accommodate
increasing demands, modelling complex models is still a laborious task. This
paper introduces the computational benefits of an Interactive Genetic Algorithm
(IGA) to computer graphics modelling while compensating the effects of user
fatigue, a common issue with Interactive Evolutionary Computation. An
intelligent agent is used in conjunction with an IGA that offers the potential
to reduce the effects of user fatigue by learning from the choices made by the
human designer and directing the search accordingly. This workflow accelerates
the layout and distribution of basic elements to form complex models. It
captures the designer's intent through interaction, and encourages playful
discovery
Knowledge Based Systems: A Critical Survey of Major Concepts, Issues, and Techniques
This Working Paper Series entry presents a detailed survey of knowledge based systems. After being in a relatively dormant state for many years, only recently is Artificial Intelligence (AI) - that branch of computer science that attempts to have machines emulate intelligent behavior - accomplishing practical results. Most of these results can be attributed to the design and use of Knowledge-Based Systems, KBSs (or ecpert systems) - problem solving computer programs that can reach a level of performance comparable to that of a human expert in some specialized problem domain. These systems can act as a consultant for various requirements like medical diagnosis, military threat analysis, project risk assessment, etc. These systems possess knowledge to enable them to make intelligent desisions. They are, however, not meant to replace the human specialists in any particular domain. A critical survey of recent work in interactive KBSs is reported. A case study (MYCIN) of a KBS, a list of existing KBSs, and an introduction to the Japanese Fifth Generation Computer Project are provided as appendices. Finally, an extensive set of KBS-related references is provided at the end of the report
CryptoKnight:generating and modelling compiled cryptographic primitives
Cryptovirological augmentations present an immediate, incomparable threat. Over the last decade, the substantial proliferation of crypto-ransomware has had widespread consequences for consumers and organisations alike. Established preventive measures perform well, however, the problem has not ceased. Reverse engineering potentially malicious software is a cumbersome task due to platform eccentricities and obfuscated transmutation mechanisms, hence requiring smarter, more efficient detection strategies. The following manuscript presents a novel approach for the classification of cryptographic primitives in compiled binary executables using deep learning. The model blueprint, a Dynamic Convolutional Neural Network (DCNN), is fittingly configured to learn from variable-length control flow diagnostics output from a dynamic trace. To rival the size and variability of equivalent datasets, and to adequately train our model without risking adverse exposure, a methodology for the procedural generation of synthetic cryptographic binaries is defined, using core primitives from OpenSSL with multivariate obfuscation, to draw a vastly scalable distribution. The library, CryptoKnight, rendered an algorithmic pool of AES, RC4, Blowfish, MD5 and RSA to synthesise combinable variants which automatically fed into its core model. Converging at 96% accuracy, CryptoKnight was successfully able to classify the sample pool with minimal loss and correctly identified the algorithm in a real-world crypto-ransomware applicatio
Programming with a Differentiable Forth Interpreter
Given that in practice training data is scarce for all but a small set of
problems, a core question is how to incorporate prior knowledge into a model.
In this paper, we consider the case of prior procedural knowledge for neural
networks, such as knowing how a program should traverse a sequence, but not
what local actions should be performed at each step. To this end, we present an
end-to-end differentiable interpreter for the programming language Forth which
enables programmers to write program sketches with slots that can be filled
with behaviour trained from program input-output data. We can optimise this
behaviour directly through gradient descent techniques on user-specified
objectives, and also integrate the program into any larger neural computation
graph. We show empirically that our interpreter is able to effectively leverage
different levels of prior program structure and learn complex behaviours such
as sequence sorting and addition. When connected to outputs of an LSTM and
trained jointly, our interpreter achieves state-of-the-art accuracy for
end-to-end reasoning about quantities expressed in natural language stories.Comment: 34th International Conference on Machine Learning (ICML 2017
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