10 research outputs found

    Probabilistic Hybrid Action Models for Predicting Concurrent Percept-driven Robot Behavior

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    This article develops Probabilistic Hybrid Action Models (PHAMs), a realistic causal model for predicting the behavior generated by modern percept-driven robot plans. PHAMs represent aspects of robot behavior that cannot be represented by most action models used in AI planning: the temporal structure of continuous control processes, their non-deterministic effects, several modes of their interferences, and the achievement of triggering conditions in closed-loop robot plans. The main contributions of this article are: (1) PHAMs, a model of concurrent percept-driven behavior, its formalization, and proofs that the model generates probably, qualitatively accurate predictions; and (2) a resource-efficient inference method for PHAMs based on sampling projections from probabilistic action models and state descriptions. We show how PHAMs can be applied to planning the course of action of an autonomous robot office courier based on analytical and experimental results

    Plan Projection, Execution, and Learning for Mobile Robot Control

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    Most state-of-the-art hybrid control systems for mobile robots are decomposed into different layers. While the deliberation layer reasons about the actions required for the robot in order to achieve a given goal, the behavioral layer is designed to enable the robot to quickly react to unforeseen events. This decomposition guarantees a safe operation even in the presence of unforeseen and dynamic obstacles and enables the robot to cope with situations it was not explicitly programmed for. The layered design, however, also leaves us with the problem of plan execution. The problem of plan execution is the problem of arbitrating between the deliberation- and the behavioral layer. Abstract symbolic actions have to be translated into streams of local control commands. Simultaneously, execution failures have to be handled on an appropriate level of abstraction. It is now widely accepted that plan execution should form a third layer of a hybrid robot control system. The resulting layered architectures are called three-tiered architectures, or 3T architectures for short. Although many high level programming frameworks have been proposed to support the implementation of the intermediate layer, there is no generally accepted algorithmic basis for plan execution in three-tiered architectures. In this thesis, we propose to base plan execution on plan projection and learning and present a general framework for the self-supervised improvement of plan execution. This framework has been implemented in APPEAL, an Architecture for Plan Projection, Execution And Learning, which extends the well known RHINO control system by introducing an execution layer. This thesis contributes to the field of plan-based mobile robot control which investigates the interrelation between planning, reasoning, and learning techniques based on an explicit representation of the robot's intended course of action, a plan. In McDermott's terminology, a plan is that part of a robot control program, which the robot cannot only execute, but also reason about and manipulate. According to that broad view, a plan may serve many purposes in a robot control system like reasoning about future behavior, the revision of intended activities, or learning. In this thesis, plan-based control is applied to the self-supervised improvement of mobile robot plan execution

    Technological roadmap on AI planning and scheduling

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    At the beginning of the new century, Information Technologies had become basic and indispensable constituents of the production and preparation processes for all kinds of goods and services and with that are largely influencing both the working and private life of nearly every citizen. This development will continue and even further grow with the continually increasing use of the Internet in production, business, science, education, and everyday societal and private undertaking. Recent years have shown, however, that a dramatic enhancement of software capabilities is required, when aiming to continuously provide advanced and competitive products and services in all these fast developing sectors. It includes the development of intelligent systems – systems that are more autonomous, flexible, and robust than today’s conventional software. Intelligent Planning and Scheduling is a key enabling technology for intelligent systems. It has been developed and matured over the last three decades and has successfully been employed for a variety of applications in commerce, industry, education, medicine, public transport, defense, and government. This document reviews the state-of-the-art in key application and technical areas of Intelligent Planning and Scheduling. It identifies the most important research, development, and technology transfer efforts required in the coming 3 to 10 years and shows the way forward to meet these challenges in the short-, medium- and longer-term future. The roadmap has been developed under the regime of PLANET – the European Network of Excellence in AI Planning. This network, established by the European Commission in 1998, is the co-ordinating framework for research, development, and technology transfer in the field of Intelligent Planning and Scheduling in Europe. A large number of people have contributed to this document including the members of PLANET non- European international experts, and a number of independent expert peer reviewers. All of them are acknowledged in a separate section of this document. Intelligent Planning and Scheduling is a far-reaching technology. Accepting the challenges and progressing along the directions pointed out in this roadmap will enable a new generation of intelligent application systems in a wide variety of industrial, commercial, public, and private sectors

    Multi-Agent Systems

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    A multi-agent system (MAS) is a system composed of multiple interacting intelligent agents. Multi-agent systems can be used to solve problems which are difficult or impossible for an individual agent or monolithic system to solve. Agent systems are open and extensible systems that allow for the deployment of autonomous and proactive software components. Multi-agent systems have been brought up and used in several application domains

    Probabilistic, Prediction-based Schedule Debugging for Autonomous Robot Office Couriers

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    . Acting efficiently and meeting deadlines requires autonomous robots to schedule their activities. It also requires them to act flexibly: to exploit opportunities and avoid problems as they occur. Scheduling activities to meet these requirements is an important research problem in its own right. In addition, it provides us with a problem domain where modern symbolic AI planning techniques could considerably improve the robots' behavior. This paper describes PPSD, a novel planning technique that enables autonomous robots to impose order constraints on concurrent percept-driven plans to increase the plans' efficiency. The basic idea is to generate a schedule under simplified conditions and then to iteratively detect, diagnose, and eliminate behavior flaws caused by the schedule based on a small number of randomly sampled symbolic execution scenarios. The paper discusses the integration of PPSD into the controller of an autonomous robot office courier and gives an example of ..

    Probabilistic, Prediction-Based Schedule Debugging for Autonomous Robot Office Couriers

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    Personality Identification from Social Media Using Deep Learning: A Review

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    Social media helps in sharing of ideas and information among people scattered around the world and thus helps in creating communities, groups, and virtual networks. Identification of personality is significant in many types of applications such as in detecting the mental state or character of a person, predicting job satisfaction, professional and personal relationship success, in recommendation systems. Personality is also an important factor to determine individual variation in thoughts, feelings, and conduct systems. According to the survey of Global social media research in 2018, approximately 3.196 billion social media users are in worldwide. The numbers are estimated to grow rapidly further with the use of mobile smart devices and advancement in technology. Support vector machine (SVM), Naive Bayes (NB), Multilayer perceptron neural network, and convolutional neural network (CNN) are some of the machine learning techniques used for personality identification in the literature review. This paper presents various studies conducted in identifying the personality of social media users with the help of machine learning approaches and the recent studies that targeted to predict the personality of online social media (OSM) users are reviewed

    Information technology and military performance

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Political Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 519-544).Militaries have long been eager to adopt the latest technology (IT) in a quest to improve knowledge of and control over the battlefield. At the same time, uncertainty and confusion have remained prominent in actual experience of war. IT usage sometimes improves knowledge, but it sometimes contributes to tactical blunders and misplaced hubris. As militaries invest intensively in IT, they also tend to develop larger headquarters staffs, depend more heavily on planning and intelligence, and employ a larger percentage of personnel in knowledge work rather than physical combat. Both optimists and pessimists about the so-called "revolution in military affairs" have tended to overlook the ways in which IT is profoundly and ambiguously embedded in everyday organizational life. Technocrats embrace IT to "lift the fog of war," but IT often becomes a source of breakdowns, misperception, and politicization. To describe the conditions under which IT usage improves or degrades organizational performance, this dissertation develops the notion of information friction, an aggregate measure of the intensity of organizational struggle to coordinate IT with the operational environment. It articulates hypotheses about how the structure of the external battlefield, internal bureaucratic politics, and patterns of human-computer interaction can either exacerbate or relieve friction, which thus degrades or improves performance. Technological determinism alone cannot account for the increasing complexity and variable performances of information phenomena. Information friction theory is empirically grounded in a participant-observation study of U.S. special operations in Iraq from 2007 to 2008. To test the external validity of insights gained through fieldwork in Iraq, an historical study of the 1940 Battle of Britain examines IT usage in a totally different structural, organizational, and technological context.(cont.) These paired cases show that high information friction, and thus degraded performance, can arise with sophisticated IT, while lower friction and impressive performance can occur with far less sophisticated networks. The social context, not just the quality of technology, makes all the difference. Many shorter examples from recent military history are included to illustrate concepts. This project should be of broad interest to students of organizational knowledge, IT, and military effectiveness.by Jon Randall Lindsay.Ph.D

    The development of an intelligent decision support framework in the contact centre environment

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    In a time of fast growing technology and communication systems, it is very important for the industry and the corporations to develop new contact centre environment technologies for better customer contact requirements. The integration of contact centre (CC) into day-to-day organisational operations represents one of the most promising trends in the 21 st century economy. Whatever the nature or point of contact, customers want a seamless interaction throughout their experience with the company. Customers receive more personalised experience, while the company itself can now provide a consistent message across all customer interactions. Based on the literature studies and the research carried out within the contact centre industry through the case studies, the author identified the customer and advisor behavioural attributes along with demographic, experience and others that later are used to derive the categories. Clustering technique identified the categories for customers and advisors. From the initial set of categories, fuzzy expert system framework was derived which assigned a customer or advisor with the pre-defined set of categories. The thesis has proposed two novel frameworks for categorisation of customer and advisor within contact centres and development of intelligent decision support framework that displays the right amount of information to the advisor at the right time. Furthermore, the frameworks were validated with qualitative expert judgement from the experts at the contact centres and through a simulation approach. The research has developed a novel Soft Computing based fuzzy logic categorisation framework that categorises customer and advisor on the basis of their demographic, experience and behavioural attributes. The study also identifies the behavioural aspects of customer and advisor within CC environment and on the basis of categorisation framework, assigns each customer and advisor to that of a pre-defined category. The research has also proposed an intelligent decision support framework to identify and display the minimum amount of information required by an advisor to serve the customer in CC environment. The performance of the proposed frameworks is analysed through four case studies. In this way this research proposes a fully tested and validated set of categorisation and information requirement frameworks for dealing with customer and advisor and its challenges. The research also identifies future research directions in the relevant areas.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Formaciones imaginarias del diseñador gráfico en el discurso del campo académico.

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    En este trabajo se describe un proyecto de tesis doctoral en el que se analiza el discurso sobre el diseñador gráfico. Se parte del supuesto de que existe una tricotomía de su perfil: 1) el campo profesional, 2) el campo educativo y, 3) el campo académico. Proponemos que dicha tricotomía permite la identificación de imaginarios sobre el tema, y no solo eso, sino que también aporta elementos que conforman la identidad (Bauman, 2002) de un diseñador gráfico. La pregunta de investigación es ¿Cuál es la identidad discursiva del diseñador gráfico en el campo académico? La investigación descrita es de tipo cualitativo y deductivo; para la construcción la identidad discursiva (Van Dijk, T; 2008) del diseñador gráfico, se toman en cuenta diversas publicaciones: principalmente investigaciones y breves artículos difundidos en comunidades/foros de reflexión y debate en torno a la temática, además de memorias de congresos y libros. En apoyo al desarrollo del proyecto se ha diseñado un Laboratorio de Intervención en el Diseño, cuyos objetivos son impulsar el desarrollo social y cultural de los diseñadores gráficos por medio de la investigación, educación continua, producción y vinculación. En un primer acercamiento a las formaciones imaginarias (Pêcheux, 1978) sobre la identidad del diseñador gráfico se centran en el grado de erudición para la ejecución de su trabajo, en la cultura que demuestran y en la autonomía con la que producen
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