5,760 research outputs found

    Data-Driven Shape Analysis and Processing

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    Data-driven methods play an increasingly important role in discovering geometric, structural, and semantic relationships between 3D shapes in collections, and applying this analysis to support intelligent modeling, editing, and visualization of geometric data. In contrast to traditional approaches, a key feature of data-driven approaches is that they aggregate information from a collection of shapes to improve the analysis and processing of individual shapes. In addition, they are able to learn models that reason about properties and relationships of shapes without relying on hard-coded rules or explicitly programmed instructions. We provide an overview of the main concepts and components of these techniques, and discuss their application to shape classification, segmentation, matching, reconstruction, modeling and exploration, as well as scene analysis and synthesis, through reviewing the literature and relating the existing works with both qualitative and numerical comparisons. We conclude our report with ideas that can inspire future research in data-driven shape analysis and processing.Comment: 10 pages, 19 figure

    FrameNet: Learning Local Canonical Frames of 3D Surfaces from a Single RGB Image

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    In this work, we introduce the novel problem of identifying dense canonical 3D coordinate frames from a single RGB image. We observe that each pixel in an image corresponds to a surface in the underlying 3D geometry, where a canonical frame can be identified as represented by three orthogonal axes, one along its normal direction and two in its tangent plane. We propose an algorithm to predict these axes from RGB. Our first insight is that canonical frames computed automatically with recently introduced direction field synthesis methods can provide training data for the task. Our second insight is that networks designed for surface normal prediction provide better results when trained jointly to predict canonical frames, and even better when trained to also predict 2D projections of canonical frames. We conjecture this is because projections of canonical tangent directions often align with local gradients in images, and because those directions are tightly linked to 3D canonical frames through projective geometry and orthogonality constraints. In our experiments, we find that our method predicts 3D canonical frames that can be used in applications ranging from surface normal estimation, feature matching, and augmented reality

    Curvature sensing by vision and touch

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    Brain representations of curvature may be formed on the basis of either vision or touch. Experimental and theoretical work by the author and her colleagues has shown that the processing underlying such representations directly depends on specific two-dimensional geometric properties of the curved object, and on the symmetry of curvature. Virtual representations of curves with mirror symmetry were displayed in 2D on a computer screen to sighted observers for visual scaling. For tactile (haptic) scaling, the physical counterparts of these curves were placed in the two hands of sighted observers, who were blindfolded during the sensing experiment, and of congenitally blind observers, who never had any visual experience. All results clearly show that curvature, whether haptically or visually sensed, is statistically linked to the same curve properties. Sensation is expressed psychophysically as a power function of any symmetrical curve's aspect ratio, a scale invariant geometric property of physical objects. The results of the author's work support biologically motivated models of sensory integration for curvature processing. They also promote the idea of a universal power law for adaptive brain control and balancing of motor responses to environmental stimuli across sensory modalities

    Quad Meshing

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    Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this State of the Art Report, we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing

    Analysis and Manipulation of Repetitive Structures of Varying Shape

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    Self-similarity and repetitions are ubiquitous in man-made and natural objects. Such structural regularities often relate to form, function, aesthetics, and design considerations. Discovering structural redundancies along with their dominant variations from 3D geometry not only allows us to better understand the underlying objects, but is also beneficial for several geometry processing tasks including compact representation, shape completion, and intuitive shape manipulation. To identify these repetitions, we present a novel detection algorithm based on analyzing a graph of surface features. We combine general feature detection schemes with a RANSAC-based randomized subgraph searching algorithm in order to reliably detect recurring patterns of locally unique structures. A subsequent segmentation step based on a simultaneous region growing is applied to verify that the actual data supports the patterns detected in the feature graphs. We introduce our graph based detection algorithm on the example of rigid repetitive structure detection. Then we extend the approach to allow more general deformations between the detected parts. We introduce subspace symmetries whereby we characterize similarity by requiring the set of repeating structures to form a low dimensional shape space. We discover these structures based on detecting linearly correlated correspondences among graphs of invariant features. The found symmetries along with the modeled variations are useful for a variety of applications including non-local and non-rigid denoising. Employing subspace symmetries for shape editing, we introduce a morphable part model for smart shape manipulation. The input geometry is converted to an assembly of deformable parts with appropriate boundary conditions. Our method uses self-similarities from a single model or corresponding parts of shape collections as training input and allows the user also to reassemble the identified parts in new configurations, thus exploiting both the discrete and continuous learned variations while ensuring appropriate boundary conditions across part boundaries. We obtain an interactive yet intuitive shape deformation framework producing realistic deformations on classes of objects that are difficult to edit using repetition-unaware deformation techniques

    Region-based saliency estimation for 3D shape analysis and understanding

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    The detection of salient regions is an important pre-processing step for many 3D shape analysis and understanding tasks. This paper proposes a novel method for saliency detection in 3D free form shapes. Firstly, we smooth the surface normals by a bilateral filter. Such a method is capable of smoothing the surfaces and retaining the local details. Secondly, a novel method is proposed for the estimation of the saliency value of each vertex. To this end, two new features are defined: Retinex-based Importance Feature (RIF) and Relative Normal Distance (RND). They are based on the human visual perception characteristics and surface geometry respectively. Since the vertex based method cannot guarantee that the detected salient regions are semantically continuous and complete, we propose to refine such values based on surface patches. The detected saliency is finally used to guide the existing techniques for mesh simplification, interest point detection, and overlapping point cloud registration. The comparative studies based on real data from three publicly accessible databases show that the proposed method usually outperforms five selected state of the art ones both qualitatively and quantitatively for saliency detection and 3D shape analysis and understanding

    Perceiving environmental structure from optical motion

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    Generally speaking, one of the most important sources of optical information about environmental structure is known to be the deforming optical patterns produced by the movements of the observer (pilot) or environmental objects. As an observer moves through a rigid environment, the projected optical patterns of environmental objects are systematically transformed according to their orientations and positions in 3D space relative to those of the observer. The detailed characteristics of these deforming optical patterns carry information about the 3D structure of the objects and about their locations and orientations relative to those of the observer. The specific geometrical properties of moving images that may constitute visually detected information about the shapes and locations of environmental objects is examined
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