117,497 research outputs found
Design and optimization of a portable LQCD Monte Carlo code using OpenACC
The present panorama of HPC architectures is extremely heterogeneous, ranging
from traditional multi-core CPU processors, supporting a wide class of
applications but delivering moderate computing performance, to many-core GPUs,
exploiting aggressive data-parallelism and delivering higher performances for
streaming computing applications. In this scenario, code portability (and
performance portability) become necessary for easy maintainability of
applications; this is very relevant in scientific computing where code changes
are very frequent, making it tedious and prone to error to keep different code
versions aligned. In this work we present the design and optimization of a
state-of-the-art production-level LQCD Monte Carlo application, using the
directive-based OpenACC programming model. OpenACC abstracts parallel
programming to a descriptive level, relieving programmers from specifying how
codes should be mapped onto the target architecture. We describe the
implementation of a code fully written in OpenACC, and show that we are able to
target several different architectures, including state-of-the-art traditional
CPUs and GPUs, with the same code. We also measure performance, evaluating the
computing efficiency of our OpenACC code on several architectures, comparing
with GPU-specific implementations and showing that a good level of
performance-portability can be reached.Comment: 26 pages, 2 png figures, preprint of an article submitted for
consideration in International Journal of Modern Physics
Two ways to Grid: the contribution of Open Grid Services Architecture (OGSA) mechanisms to service-centric and resource-centric lifecycles
Service Oriented Architectures (SOAs) support service lifecycle tasks, including Development, Deployment, Discovery and Use. We observe that there are two disparate ways to use Grid SOAs such as the Open Grid Services Architecture (OGSA) as exemplified in the Globus Toolkit (GT3/4). One is a traditional enterprise SOA use where end-user services are developed, deployed and resourced behind firewalls, for use by external consumers: a service-centric (or âfirst-orderâ) approach. The other supports end-user development, deployment, and resourcing of applications across organizations via the use of execution and resource management services: A Resource-centric (or âsecond-orderâ) approach. We analyze and compare the two approaches using a combination of empirical experiments and an architectural evaluation methodology (scenario, mechanism, and quality attributes) to reveal common and distinct strengths and weaknesses. The impact of potential improvements (which are likely to be manifested by GT4) is estimated, and opportunities for alternative architectures and technologies explored. We conclude by investigating if the two approaches can be converged or combined, and if they are compatible on shared resources
Portability of Prolog programs: theory and case-studies
(Non-)portability of Prolog programs is widely considered as an important
factor in the lack of acceptance of the language. Since 1995, the core of the
language is covered by the ISO standard 13211-1. Since 2007, YAP and SWI-Prolog
have established a basic compatibility framework. This article describes and
evaluates this framework. The aim of the framework is running the same code on
both systems rather than migrating an application. We show that today, the
portability within the family of Edinburgh/Quintus derived Prolog
implementations is good enough to allow for maintaining portable real-world
applications.Comment: Online proceedings of the Joint Workshop on Implementation of
Constraint Logic Programming Systems and Logic-based Methods in Programming
Environments (CICLOPS-WLPE 2010), Edinburgh, Scotland, U.K., July 15, 201
Low Power system Design techniques for mobile computers
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low power design and techniques to exploit them on the architecture of the system. We focus on: min imizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system, including error control, sys tem decomposition, communication and MAC protocols, and low power short range net works
A portable platform for accelerated PIC codes and its application to GPUs using OpenACC
We present a portable platform, called PIC_ENGINE, for accelerating
Particle-In-Cell (PIC) codes on heterogeneous many-core architectures such as
Graphic Processing Units (GPUs). The aim of this development is efficient
simulations on future exascale systems by allowing different parallelization
strategies depending on the application problem and the specific architecture.
To this end, this platform contains the basic steps of the PIC algorithm and
has been designed as a test bed for different algorithmic options and data
structures. Among the architectures that this engine can explore, particular
attention is given here to systems equipped with GPUs. The study demonstrates
that our portable PIC implementation based on the OpenACC programming model can
achieve performance closely matching theoretical predictions. Using the Cray
XC30 system, Piz Daint, at the Swiss National Supercomputing Centre (CSCS), we
show that PIC_ENGINE running on an NVIDIA Kepler K20X GPU can outperform the
one on an Intel Sandybridge 8-core CPU by a factor of 3.4
Design techniques for low-power systems
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks
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