455 research outputs found
Searching force-closure optimal grasps of articulated 2D objects with n links
This paper proposes a method that finds a locally optimal grasp of an articulated 2D object with n links considering frictionless contacts. The surface of each link of the object is represented by a finite set of points, thus it may have any shape. The proposed approach finds, first, an initial force-closure grasp and from it starts an iterative search of a local optimum grasp. The quality measure considered in this work is the largest perturbation wrench that a grasp can resist with independence of the direction of the perturbation. The approach has been implemented and some illustrative examples are included in the article.Postprint (published version
Mobility of bodies in contact. I. A 2nd-order mobility index formultiple-finger grasps
Using a configuration-space approach, the paper develops a 2nd-order mobility theory for rigid bodies in contact. A major component of this theory is a coordinate invariant 2nd-order mobility index for a body, B, in frictionless contact with finger bodies A1,...A k. The index is an integer that captures the inherent mobility of B in an equilibrium grasp due to second order, or surface curvature, effects. It differentiates between grasps which are deemed equivalent by classical 1st-order theories, but are physically different. We further show that 2nd-order effects can be used to lower the effective mobility of a grasped object, and discuss implications of this result for achieving new lower bounds on the number of contacting finger bodies needed to immobilize an object. Physical interpretation and stability analysis of 2nd-order effects are taken up in the companion pape
Planning dextrous robot hand grasps from range data, using preshapes and digit trajectories
Dextrous robot hands have many degrees of freedom. This enables the manipulation of
objects between the digits of the dextrous hand but makes grasp planning substantially
more complex than for parallel jaw grippers. Much of the work that addresses grasp
planning for dextrous hands concentrates on the selection of contact sites to optimise
stability criteria and ignores the kinematics of the hand. In more complete systems,
the paradigm of preshaping has emerged as dominant. However, the criteria for the
formation and placement of the preshapes have not been adequately examined, and
the usefulness of the systems is therefore limited to grasping simple objects for which
preshapes can be formed using coarse heuristics.In this thesis a grasp metric based on stability and kinematic feasibility is introduced.
The preshaping paradigm is extended to include consideration of the trajectories that
the digits take during closure from preshape to final grasp. The resulting grasp family
is dependent upon task requirements and is designed for a set of "ideal" object-hand
configurations. The grasp family couples the degrees of freedom of the dextrous hand
in an anthropomorphic manner; the resulting reduction in freedom makes the grasp
planning less complex. Grasp families are fitted to real objects by optimisation of the
grasp metric; this corresponds to fitting the real object-hand configuration as close to
the ideal as possible. First, the preshape aperture, which defines the positions of the
fingertips in the preshape, is found by optimisation of an approximation to the grasp
metric (which makes simplifying assumptions about the digit trajectories and hand
kinematics). Second, the full preshape kinematics and digit closure trajectories are
calculated to optimise the full grasp metric.Grasps are planned on object models built from laser striper range data from two
viewpoints. A surface description of the object is used to prune the space of possible
contact sites and to allow the accurate estimation of normals, which is required by the
grasp metric to estimate the amount of friction required. A voxel description, built by
ray-casting, is used to check for collisions between the object and the robot hand using
an approximation to the Euclidean distance transform.Results are shown in simulation for a 3-digit hand model, designed to be like a simplified
human hand in terms of its size and functionality. There are clear extensions of the
method to any dextrous hand with a single thumb opposing multiple fingers and several
different hand models that could be used are described. Grasps are planned on a wide
variety of curved and polyhedral object
A stiffness-based quality measure for compliant grasps and fixtures
This paper presents a systematic approach to quantifying the effectiveness of compliant grasps and fixtures of an object. The approach is physically motivated and applies to the grasping of two- and three-dimensional objects by any number of fingers. The approach is based on a characterization of the frame-invariant features of a grasp or fixture stiffness matrix. In particular, we define a set of frame-invariant characteristic stiffness parameters, and provide physical and geometric interpretation for these parameters. Using a physically meaningful scheme to make the rotational and translational stiffness parameters comparable, we define a frame-invariant quality measure, which we call the stiffness quality measure. An example of a frictional grasp illustrates the effectiveness of the quality measure. We then consider the optimal grasping of frictionless polygonal objects by three and four fingers. Such frictionless grasps are useful in high-load fixturing applications, and their relative simplicity allows an efficient computation of the globally optimal finger arrangement. We compute the optimal finger arrangement in several examples, and use these examples to discuss properties that characterize the stiffness quality measure
Regrasp Planning using 10,000s of Grasps
This paper develops intelligent algorithms for robots to reorient objects.
Given the initial and goal poses of an object, the proposed algorithms plan a
sequence of robot poses and grasp configurations that reorient the object from
its initial pose to the goal. While the topic has been studied extensively in
previous work, this paper makes important improvements in grasp planning by
using over-segmented meshes, in data storage by using relational database, and
in regrasp planning by mixing real-world roadmaps. The improvements enable
robots to do robust regrasp planning using 10,000s of grasps and their
relationships in interactive time. The proposed algorithms are validated using
various objects and robots
Frictionless grasp with 7 fingers on discretized 3D objects
This paper presents an algorithm to plain locally frictionless grasp on 3D objects. The objects can be of any arbitrary shape, since the surface is discretized in a cloud of points. The planning algorithm finds an initial force-closure grasp that is iteratively improved through an oriented search procedure. The grasp quality is measured with the “largest ball” criterion, and a force-closure test based on geometric considerations is used. The efficiency of the algorithm is illustrated through numerical example
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