6,995 research outputs found
Precise localization for aerial inspection using augmented reality markers
The final publication is available at link.springer.comThis chapter is devoted to explaining a method for precise localization using augmented reality markers. This method can achieve precision of less of 5 mm in position at a distance of 0.7 m, using a visual mark of 17 mm × 17 mm, and it can be used by controller when the aerial robot is doing a manipulation task. The localization method is based on optimizing the alignment of deformable contours from textureless images working from the raw vertexes of the observed contour. The algorithm optimizes the alignment of the XOR area computed by means of computer graphics clipping techniques. The method can run at 25 frames per second.Peer ReviewedPostprint (author's final draft
Structured Light-Based 3D Reconstruction System for Plants.
Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance
Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes
We present a novel approach to reconstruct RGB-D indoor scene with plane
primitives. Our approach takes as input a RGB-D sequence and a dense coarse
mesh reconstructed by some 3D reconstruction method on the sequence, and
generate a lightweight, low-polygonal mesh with clear face textures and sharp
features without losing geometry details from the original scene. To achieve
this, we firstly partition the input mesh with plane primitives, simplify it
into a lightweight mesh next, then optimize plane parameters, camera poses and
texture colors to maximize the photometric consistency across frames, and
finally optimize mesh geometry to maximize consistency between geometry and
planes. Compared to existing planar reconstruction methods which only cover
large planar regions in the scene, our method builds the entire scene by
adaptive planes without losing geometry details and preserves sharp features in
the final mesh. We demonstrate the effectiveness of our approach by applying it
onto several RGB-D scans and comparing it to other state-of-the-art
reconstruction methods.Comment: in International Conference on 3D Vision 2018; Models and Code: see
https://github.com/chaowang15/plane-opt-rgbd. arXiv admin note: text overlap
with arXiv:1905.0885
Point cloud segmentation using hierarchical tree for architectural models
Recent developments in the 3D scanning technologies have made the generation
of highly accurate 3D point clouds relatively easy but the segmentation of
these point clouds remains a challenging area. A number of techniques have set
precedent of either planar or primitive based segmentation in literature. In
this work, we present a novel and an effective primitive based point cloud
segmentation algorithm. The primary focus, i.e. the main technical contribution
of our method is a hierarchical tree which iteratively divides the point cloud
into segments. This tree uses an exclusive energy function and a 3D
convolutional neural network, HollowNets to classify the segments. We test the
efficacy of our proposed approach using both real and synthetic data obtaining
an accuracy greater than 90% for domes and minarets.Comment: 9 pages. 10 figures. Submitted in EuroGraphics 201
Atlas-based indexing of brain sections via 2-D to 3-D image registration
IEEE Transactions on Biomedical Engineering, 55(1): pp. 147-156.A 2-D to 3-D nonlinear intensity-based registration
method is proposed in which the alignment of histological brain
sections with a volumetric brain atlas is performed. First, sparsely
cut brain sections were linearly matched with an oblique slice automatically
extracted from the atlas. Second, a planar-to-curved surface
alignment was employed in order to match each section with
its corresponding image overlaid on a curved-surface within the
atlas. For the latter, a PDE-based registration technique was developed
that is driven by a local normalized-mutual-information
similarity measure. We demonstrate the method and evaluate its
performance with simulated and real data experiments. An atlasguided
segmentation of mouse brains’ hippocampal complex, retrieved
from the Mouse Brain Library (MBL) database, is demonstrated
with the proposed algorithm
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