18 research outputs found

    Fuzzy reactive piloting for continuous driving of long range autonomous planetary micro-rovers

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    Abstract — A complete piloting control subsystem for a highly autonomous long range rover will be defined in order to identify the key control functions needed to achieve contin-uous driving. This capability can maximize range and num-ber of interesting scientific sites visited during the limited life time of a planetary rover. To achieve continuous driving, a complete set of techniques have been employed: fuzzy based control, real-time artificial intelligence reasoning, fast and ro-bust rover position estimation based on odometry and angu-lar rate sensing, efficient stereo vision elevation maps based on grids, and fast reaction and planning for obstacle detec-tion and obstacle avoidance based on a simple IF-THEN ex-pert system with fuzzy reasoning. To quickly design and im-plement these techniques, graphical programming has been used to build a fully autonomous piloting system using jus

    Situational reaction and planning

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    One problem faced in designing an autonomous mobile robot system is that there are many parameters of the system to define and optimize. While these parameters can be obtained for any given situation determining what the parameters should be in all situations is difficult. The usual solution is to give the system general parameters that work in all situations, but this does not help the robot to perform its best in a dynamic environment. Our approach is to develop a higher level situation analysis module that adjusts the parameters by analyzing the goals and history of sensor readings. By allowing the robot to change the system parameters based on its judgement of the situation, the robot will be able to better adapt to a wider set of possible situations. We use fuzzy logic in our implementation to reduce the number of basic situations the controller has to recognize. For example, a situation may be 60 percent open and 40 percent corridor, causing the optimal parameters to be somewhere between the optimal settings for the two extreme situations

    A reactive system for open terrain navigation: Performance and limitations

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    We describe a core system for autonomous navigation in outdoor natural terrain. The system consists of three parts: a perception module which processes range images to identify untraversable regions of the terrain, a local map management module which maintains a representation of the environment in the vicinity of the vehicle, and a planning module which issues commands to the vehicle controller. Our approach is to use the concept of 'early traversability evaluation', and on the use of reactive planning for generating commands to drive the vehicle. We argue that our approach leads to a robust and efficient navigation system. We illustrate our approach by an experiment in which a vehicle travelled autonomously for one kilometer through unmapped cross-country terrain

    Integration for navigation on the UMASS mobile perception lab

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    Integration of real-time visual procedures for use on the Mobile Perception Lab (MPL) was presented. The MPL is an autonomous vehicle designed for testing visually guided behavior. Two critical areas of focus in the system design were data storage/exchange and process control. The Intermediate Symbolic Representation (ISR3) supported data storage and exchange, and the MPL script monitor provided process control. Resource allocation, inter-process communication, and real-time control are difficult problems which must be solved in order to construct strong autonomous systems

    Neuroevolution of agents capable of reactive and deliberative behaviours in novel and dynamic environments

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    Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network architectures inside an animat: one that controls their high level deliberative behaviours, such as the selection of sub-goals, and one that provides reactive and navigational capabilities. Animats using this model are evolved in novel and dynamic environments, on complex tasks requiring deliberative behaviours: tasks that cannot be solved by reactive mechanisms alone and which would traditionally have their solutions formulated in terms of search-based planning. Significantly, no a priori information is given to the animats, making explicit forward search through state transitions impossible. The complexity of the problem means that animats must first learn to solve sub-goals without receiving any reward. Animats are shown increasingly complex versions of the task, with the results demonstrating, for the first time, incremental neuro-evolutionary learning on such tasks

    A layered control architecture for mobile robot navigation

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    A Thesis submitted to the University Research Degree Committee in fulfillment ofthe requirements for the degree of DOCTOR OF PHILOSOPHY in RoboticsThis thesis addresses the problem of how to control an autonomous mobile robot navigation in indoor environments, in the face of sensor noise, imprecise information, uncertainty and limited response time. The thesis argues that the effective control of autonomous mobile robots can be achieved by organising low level and higher level control activities into a layered architecture. The low level reactive control allows the robot to respond to contingencies quickly. The higher level control allows the robot to make longer term decisions and arranges appropriate sequences for a task execution. The thesis describes the design and implementation of a two layer control architecture, a task template based sequencing layer and a fuzzy behaviour based low level control layer. The sequencing layer works at the pace of the higher level of abstraction, interprets a task plan, mediates and monitors the controlling activities. While the low level performs fast computation in response to dynamic changes in the real world and carries out robust control under uncertainty. The organisation and fusion of fuzzy behaviours are described extensively for the construction of a low level control system. A learning methodology is also developed to systematically learn fuzzy behaviours and the behaviour selection network and therefore solve the difficulties in configuring the low level control layer. A two layer control system has been implemented and used to control a simulated mobile robot performing two tasks in simulated indoor environments. The effectiveness of the layered control and learning methodology is demonstrated through the traces of controlling activities at the two different levels. The results also show a general design methodology that the high level should be used to guide the robot's actions while the low level takes care of detailed control in the face of sensor noise and environment uncertainty in real time

    Fuzzy logic control of automated guided vehicle

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    This thesis describes the fuzzy logic based control system for an automated guided vehicle ( AGV ) designed to navigate from one position and orientation to another while avoiding obstacles. A vehicle with an onboard computer system and a beacon based location system has been used to provide experimental confirmation of the methods proposed during this research. A simulation package has been written and used to test control techniques designed for the vehicle. A series of navigation rules based upon the vehicle's current position relative to its goal produce a fuzzy fit vector, the entries in which represent the relative importance of sets defined over all the possible output steering angles. This fuzzy fit vector is operated on by a new technique called rule spreading which ensures that all possible outputs have some activation. An obstacle avoidance controller operates from information about obstacles near to the vehicle. A method has been devised for generating obstacle avoidance sets depending on the size, shape and steering mechanism of a vehicle to enable their definition to accurately reflect the geometry and dynamic performance of the vehicle. Using a set of inhibitive rules the obstacle avoidance system compiles a mask vector which indicates the potential for a collision if each one of the possible output sets is chosen. The fuzzy fit vector is multiplied with the mask vector to produce a combined fit vector representing the relative importance of the output sets considering the demands of both navigation and obstacle avoidance. This is operated on by a newly developed windowing technique which prevents any conflicts produced by this combination leading to an undesirable output. The final fit vector is then defuzzified to give a demand steering angle for the vehicle. A separate fuzzy controller produces a demand velocity. In tests carried out in simulation and on the research vehicle it has been shown that the control system provides a successful guidance and obstacle avoidance scheme for an automated vehicle

    Supervisory Control System Architecture for Advanced Small Modular Reactors

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    This technical report was generated as a product of the Supervisory Control for Multi-Modular SMR Plants project within the Instrumentation, Control and Human-Machine Interface technology area under the Advanced Small Modular Reactor (SMR) Research and Development Program of the U.S. Department of Energy. The report documents the definition of strategies, functional elements, and the structural architecture of a supervisory control system for multi-modular advanced SMR (AdvSMR) plants. This research activity advances the state-of-the art by incorporating decision making into the supervisory control system architectural layers through the introduction of a tiered-plant system approach. The report provides a brief history of hierarchical functional architectures and the current state-of-the-art, describes a reference AdvSMR to show the dependencies between systems, presents a hierarchical structure for supervisory control, indicates the importance of understanding trip setpoints, applies a new theoretic approach for comparing architectures, identifies cyber security controls that should be addressed early in system design, and describes ongoing work to develop system requirements and hardware/software configurations

    Intelligent Agent Architectures: Reactive Planning Testbed

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    An Integrated Agent Architecture (IAA) is a framework or paradigm for constructing intelligent agents. Intelligent agents are collections of sensors, computers, and effectors that interact with their environments in real time in goal-directed ways. Because of the complexity involved in designing intelligent agents, it has been found useful to approach the construction of agents with some organizing principle, theory, or paradigm that gives shape to the agent's components and structures their relationships. Given the wide variety of approaches being taken in the field, the question naturally arises: Is there a way to compare and evaluate these approaches? The purpose of the present work is to develop common benchmark tasks and evaluation metrics to which intelligent agents, including complex robotic agents, constructed using various architectural approaches can be subjected

    Visually-guided obstacle avoidence in unstructured environments

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1996.Includes bibliographical references (p. 65-69).by Liana M. Lorigo.M.S
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