428 research outputs found

    NGN PLATFORMS FOR EMERGENCY

    Get PDF

    A Consumer Premises End User Interface for OSA/Parlay Applications

    Get PDF
    Student Number : 9812990V - MSc project report - School of Electrical Engineering - Faculty of Engineering and the Built EnvironmentThe NGN is a multi-service network which inter-works with the Public Switched Telephone Network (PSTN), the voice network and the data network provided by Internet. Through network independent APIs such as OSA-Parlay, the NGN slowly migrates and converges Telecoms and IT networks, voice and Internet, into a common packet infrastructure. The OSA/Parlay group defines a softswitch architecture which provides network independent APIs or SCFs that enable cross network application development The Parlay softswitch provides connectivity to underlying transport networks for application providers. The standard specifies the interaction between application providers and the softswitch. However, the standard does not specify an interface to regulate the interaction between service providers and the consumer/end user domain. This means that applications housed in the service provider domain have no defined interfaces to manage service delivery to the consumer domain. For most service providers, the lack of a non-standardized API set impedes efforts to decrease application creation and deployment time. This research investigates the design and implementation of a standard consumer interface which can be used by application providers within an OSA/Parlay system to deliver service content to end users. The main objectives with regard to the functionality provided by the interface include the integration of facilities which will assist application providers to manage end user access and authentication (to enable users to establish a secure context for service usage), subscription (to handle the subscription life cycle), and service usage management (to enable the initiation and termination of services). The TINA-Consortium (TINA-C) has developed a service architecture to support the creation and provisioning of services in the NGN. The TINA architecture offers a comprehensive set of concepts and principles that can be used in the design of NGN services. The architecture consists of a set of reusable and interoperable service components encapsulating a rich and well defined set of APIs aimed at supporting the interaction between application providers and consumers. TINA’s session concepts, information structures, interfaces and service components can be used to support the design of a consumer premises end user interface for OSA/Parlay. This research also aims to explore the feasibility of using the TINA API within an OSA/Parlay system to support consumer domain service delivery. In order to implement the consumer interface for Parlay applications, the ability of the TINA service architecture to provide Access and Authentication management; Subscription and Profile management; and Service Usage management was investigated. The report documents the design and implementation of an OSA/Parlay consumer interface utilizing TINA service components and interfaces

    Controlo do transporte de sessões multicast em redes dinâmicas

    Get PDF
    Mestrado em Engenharia Electrónica e TelecomunicaçõesHoje em dia assiste-se a um aumento considerável da procura de serviços ou aplicações para múltiplos utilizadores (multiparty), como streaming de conteúdos media, partilha de informações, colaboração entre utilizadores, entre outros. O suporte de tais serviços pela Internet mostra-se extremamente exigente para as actuais arquitecturas de rede, requerendo recursos e funcionalidades completamente fora do alcance de serem suportadas. Desta forma, é necessário investigar e desenvolver novos mecanismos que possibilitem simultaneamente um melhor e maior controlo a este nível. Neste âmbito, tem-se observado actualmente um aumento no número de arquitecturas propostas, capazes de integrar as vantagens do protocolo IP multicast na entrega e transporte de conteúdos multimédia a grupos de utilizadores. Por outro lado, a inclusão de informação de contexto da rede, ambiente e utilizadores proporciona uma maior personalização e adaptação nas decisões de controlo necessárias à rede. É neste sentido que o projecto C-Cast abordado nesta tese se enquadra, procurando especificar uma arquitectura capaz de integrar uma quantidade abrangente de informação de contexto por forma a fornecer personalização nas sessões de entrega de conteúdos multimédia. Para a gestão dos recursos de rede é também proposto um mecanismo de transporte dos conteúdos baseado em IP multicast, juntamente com a possibilidade de adaptação dos caminhos escolhidos na rede de core baseada na informação de contexto da rede e do utilizador. A junção destes factores visa então possibilitar uma melhor gestão dos recursos disponibilizados pela rede. O principal objectivo desta Tese é então focado no desenvolvimento de um módulo inteligente, capaz de permitir o transporte multiparty e reserva de recursos, permitindo a entrega dos conteúdos de uma forma personalizada e independente das capacidades da rede e do utilizador, melhorando não só a qualidade de serviço, como também a qualidade de experiência. De forma a implementar a proposta apresentada, recorreu-se à criação de um novo componente organizado segundo uma arquitectura interna hierarquizada e centralizada, na qual um único módulo (IPT Controller) central comanda vários outros módulos (IPT Node) distribuídos ao longo de toda a rede. Após concluída a implementação, provou-se que o componente é capaz de criar e remover várias reservas de recursos por forma a permitir o transporte multiparty por caminhos específicos na rede. Este mecanismo é também capaz de modificar reservas previamente efectuadas, permitindo que as sessões multimédia sejam capazes de responder às modificações de contexto na rede, actualizando possíveis sessões já existentes com um mínimo de interrupção de serviço possível para utilizadores que não tenham sofrido alterações. Avaliando os resultados obtidos, pode-se também concluir que o impacto do IPT na rede é ligeiro e menor em relação ao dos restantes componentes, pelo que não é um factor decisivo no desempenho global da arquitectura.Today we are witnessing a considerable increase in the demand for services or applications for multiple users (multiparty), such as streaming media content, information sharing, collaboration among users, among others. The support of such services over the Internet proves to be extremely demanding for the existing network architectures, requiring features and functionality completely out of reach of the current networks. Thus, investigation and development of new mechanisms that enable a superior management at this level is necessary. In this context, it is possible to observe an increase in the number of architectures proposed, which are able of integrating the advantages of the IP multicast protocol in the transport and delivery of multimedia content to user groups. Moreover, the inclusion of context information from the network, environment and users, provides a greater customization and adaptation in the decisions necessary to control the network. It in this context that the C-CAST project discussed in this dissertation is included, which tries to specify an architecture capable of integrating a comprehensive amount of context information in order to be able to provide superior dynamic sessions to deliver multimedia content. For the management of the network resources, it is also proposed a mechanism for the transport of multimedia content based on IP multicast. The possibility of path adaptation in the core network based on context information of both users and network is also considered. Is it with the combination of these factors that this project seeks to enable an improved management of the network’s resources. The main objective of this dissertation is then focused on the latter point of the C-CAST project architecture. It proposed the development of an intelligent module capable of allowing multiparty transport and resource reservation, enabling the delivery of multimedia content in a personalized way, independent of network and users capabilities, improving not only the quality of service, as well as quality of experience. In order to implement the proposed solution, a new component was developed, organized according to a hierarchical and centralized architecture in which a single central unit (IPT Controller) is able to command several other modules (IPT Node) deployed throughout the network. It was verified that the developed component is capable of creating and removing the necessary enforcements on the network to enable the multiparty transport through specific data paths. It is also capable of modifying previous enforcements, allowing the multimedia sessions to adapt themselves to context changes avoiding as much as possible to disrupt the existing services to users that were not subjected to modifications. Evaluating the obtained results, it is possible to conclude that the overall impact of the IPT component in the network is reduced and considerably less than the one of the remaining components. Hence, the IPT does not have a direct impact on the overall architecture performance

    Towards Ubiquitous Semantic Metaverse: Challenges, Approaches, and Opportunities

    Full text link
    In recent years, ubiquitous semantic Metaverse has been studied to revolutionize immersive cyber-virtual experiences for augmented reality (AR) and virtual reality (VR) users, which leverages advanced semantic understanding and representation to enable seamless, context-aware interactions within mixed-reality environments. This survey focuses on the intelligence and spatio-temporal characteristics of four fundamental system components in ubiquitous semantic Metaverse, i.e., artificial intelligence (AI), spatio-temporal data representation (STDR), semantic Internet of Things (SIoT), and semantic-enhanced digital twin (SDT). We thoroughly survey the representative techniques of the four fundamental system components that enable intelligent, personalized, and context-aware interactions with typical use cases of the ubiquitous semantic Metaverse, such as remote education, work and collaboration, entertainment and socialization, healthcare, and e-commerce marketing. Furthermore, we outline the opportunities for constructing the future ubiquitous semantic Metaverse, including scalability and interoperability, privacy and security, performance measurement and standardization, as well as ethical considerations and responsible AI. Addressing those challenges is important for creating a robust, secure, and ethically sound system environment that offers engaging immersive experiences for the users and AR/VR applications.Comment: 18 pages, 7 figures, 3 table

    Avaliação de controlo de sessões multicast em redes com contexto

    Get PDF
    Mestrado em Engenharia Electrónica e TelecomunicaçõesOs utilizadores pretendem aceder, cada vez mais, a serviços multimédia com requisitos mais exigentes e personalizados. As limitações impostas pelos ambientes existentes (internet, 3G) para fornecer estes serviços levam à procura de melhores soluções, nomeadamente uma gestão eficaz das sessões multiparty. Neste tipo de soluções é normalmente utilizado o multicast, já que este permite reduzir os recursos utilizados, diminuindo o número de pacotes na rede. Contudo, o multicast não está consistente ao nível dos cenários de mobilidade, fundamentais nas redes de próxima geração. Actualmente existe uma vasta gama de tecnologias de acesso sem fios como WiFi, GPRS, UMTS e WiMAX. No futuro estas tecnologias diferentes complementar-se-ão convergindo numa infra-estrutura heterogénea capaz de fornecer um melhor serviço aos utilizadores, denominadas de redes 4G. A evolução dos terminais móveis também permitirá que estes se liguem simultaneamente a várias redes de acesso. Para uma melhor distribuição dos serviços dos utilizadores pelas redes de acesso disponíveis são necessários novos mecanismos de selecção. Uma nova selecção da rede baseada em informação de contexto (entidades e ambiente) tem tido grande relevo na comunidade científica. Assim, aplicações e rede reagem a alterações de contexto para uma melhor selecção da mesma. A dissertação apresentada encontra-se no âmbito do transporte multiparty com informação de contexto e reserva de recursos, permitindo a entrega do conteúdo de uma forma personalizada e com Qualidade de Serviço a vários utilizadores móveis, independentemente da tecnologia de acesso de cada um e da própria tecnologia da rede. Em suma, é utilizada uma arquitectura de rede baseada em informação de contexto e que reage eficazmente a alterações do mesmo. De forma a implementar a proposta apresentada recorreu-se à criação de várias entidades no simulador de redes NS-2. Os resultados foram obtidos usando diferentes cenários, avaliando a influência de cada parâmetro individualmente. Demonstrou-se que a arquitectura implementada permite suportar uma entrega dos conteúdos de uma maneira personalizada e independente da tecnologia utilizada. Obteve-se ainda uma boa gestão dos recursos da rede e uma melhoria na experiência percepcionada pelo utilizador através da selecção total da rede com base numa entidade de controlo central. A introdução do overlay de transporte multiparty melhora o comportamento geral da rede, minimizando as reconfigurações frequentes necessárias.Nowadays, more and more users want to access multimedia services with strong and personalized requirements. The limitations intrinsic to current environments (Internet and 3G) to provide this type of services motivate the research for an efficient management of multiparty sessions. The solution can also be based on multicast implementation, since it reduces resources utilization, decreasing the number of packets in the network. However, current multicast is not a strong solution in mobility scenarios, essential in next generation networks. Currently there is a wide range of wireless access technologies such as WiFi, GPRS, UMTS and WiMAX. In the future, these different technologies will converge in a complementary manner forming a heterogeneous infrastructure able to offer a better service to its users, usually named 4G. The evolution of mobile terminals will also allow them to connect simultaneously to several access networks. In order to a better distribution of the users services throughout available access networks, new selection mechanisms are required. A new network selection based on context information (entities and environments) is having a relevant role in scientific community. So, applications and networks react according to context changes, improving network selection. This Thesis is in the scope of context-aware multiparty transport with resources allocation, allowing the delivery of content in a personalized way with Quality of Service to several users, independently of the technology and the network. Resuming, the solution implements a context-aware network architecture that reacts efficiently to its changes. In order to implement this architecture, new entities were created in the network simulator NS-2. The results were obtained using different scenarios, evaluating the influence of each parameter independently. It was demonstrated that the integration of several components, allows a delivery of contents in a personalized manner and independently of the technology. The results showed a better management of the network resources and users experience, throughout the total network selection, based on a central control unit. The multiparty transport overlay improves the network behaviour, minimizing the necessary frequent reconfigurations
    • …
    corecore