11 research outputs found

    Inductive mechcharger: mechanical phone charging dock using faraday's law

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    Energy and the environment are the key issues of the world in recent decades Requests for the quest for alternative energy sources has become a response to rising energy sources science and technology one of the top priorities. Over 90% of the global population power produced is based on electromagnetic induction laws from faraday. Thus, Free Energy / Electricity interests are becoming popular. The definition of free energy is a misconception. Nothing like free energy is there. But if we use tools like Solar, Wind, Tidal, and Hydro-Electric to produce it, Geothermal is free of charge only after the initial cost of capital. After the fact, the produced energy is free, that the electricity created by these unorthodox methods of electrical power generation must not be compensated for. Therefore, for some time, the idea of electricity generation with magnets has been around. They are used to generate energy through their magnetic fields. These magnets are mounted in engine and generator cores. The basic theory of power generation lies in the magnetic effect. "When the vehicle rotates in a magnet field, a voltage is generated in the car." [1,2

    Educational mobile game design for children learning mathematics

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    Children can learn while playing computer educational games. Therefore, it is important that educational games for children are well designed and usable. This study proposes an educational mobile game design for children to learn mathematics. Based on the design, a low fidelity and high fidelity prototypes called PreMath Operations were designed and developed. A usability evaluation was conducted on the prototypes by observing children playing with the games. The result of the evaluation suggested that PreMath Operations prototypes is usable and can help children to learn math while playing. This study provides a design strategy of mathematic educational game for children to learn in a fun and interestin

    KONSEP DAN PEMBANGUNAN MEDIA INTERAKTIF MEMBACA DAN BERHITUNG UNTUK ANAK AUTIS DENGAN METODE PECS

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    Penelitian ini dilatar belakangi oleh kemajuan teknologi IT dibidang pendidikan dan kurangnya media berbasis IT yang dikhususkan sesuai dengan karakteristik anak autis. Dikarenakan anak autis merupakan anak yang memiliki karakteristik tersendiri sehingga media interaktif yang digunakan harus sesuai dengan karakteristik anak autis. Oleh karena itu tujuan pemelitian ini adalah merancang dan mengimplementasikan media interaktif pembelajaran, mengamati dan menganalisis respon anak autis terhadap media interaktif pembelajaran dengan menggunakan metode Picture Exchange Communication System (PECS). Dalam merancang media tersebut mempertimbangkan berbagai aspek yaitu RPP, karakteristik multimedia untuk anak autis, prinsip membaca dan berhitung permulaan, soal evaluasi dan metode pembelajaran khusus untuk anak autis salah satunya PECS. Media yang dirancang merupakan media interaktif pembelajaran membaca dan berhitung sesuai dengan kurikulum 2013. Untuk mencapai tujuan tersebut maka metode waterfall digunakan sebagai acuan dalam pembangunan media pembelajaran. Eksperimen dilakukan di SLB Prananda dengan subjek penelitian sebanyak 4 orang siswa berusia 11 sampai 13 tahun. Kemudian, hasil dari eksperimen diolah dan dianalisis berdasarkan metode kualitatif. Hasil menunjukkan bahwa perolehan nilai, respon siswa, serta durasi rata-rata fokus siswa selama menggunakan media sangatlah baik. Media pembelajaran yang telah dibangun terbukti memberikan dampak positif untuk anak autis namun, ada hal penting yang harus dilakukan selama mengimplementasikan media yaitu adanya bimbingan serta arahan di semua tahapan pembelajaran.-- This study is based on advances in IT technology in the field of education and the lack of IT-based media that is specifically tailored to the characteristics of children with autism. Because children with autism is a child who has its own characteristics so that the interactive media used must be in accordance with the characteristics of children with autism. Therefore, the purpose of this research is to design and implement interactive learning media, to observe and analyze the response of autistic children to interactive learning media using Picture Exchange Communication System (PECS) method. In designing the media consider various aspects of RPP, the characteristics of multimedia for children with autism, the principles of reading and early counting, the question of evaluation and specific learning methods for children with autism one of them PECS. Media designed is an interactive medium of reading and counting learning in accordance with the curriculum 2013. To achieve these goals then the waterfall method is used as a reference in the development of learning media. The experiment was conducted in SLB Prananda with the subject of research as many as 4 students aged 11 to 13 years. Then, the results of the experiment were processed and analyzed based on qualitative methods. The results show that the acquisition of grades, student responses, as well as the average duration of student focus during media use are excellent. Learning media that have been built proved to have a positive impact for children with autism, but there are important things to do during implementing the media that is the guidance and direction in all stages of learning

    Les technologies mobiles pour les personnes ayant un trouble du spectre de l’autisme : une étude exploratoire

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    Introduction. Les personnes ayant un trouble du spectre de l’autisme (TSA) éprouvent de nombreuses difficultés sur le plan occupationnel. Plusieurs études démontrent que les technologies informatiques peuvent apporter des solutions pour ces personnes et les technologies mobiles (TM) de type assistant numérique personnel, tablette et télé­phone intelligent offrent des opportunités sans précédent. Objectif. Cette étude explore l’intérêt de l’utilisation des TM pour améliorer le ren­de­ment occupationnel de personnes ayant un TSA. Méthode. Le devis choisi est une étude exploratoire, descriptive et mixte. Les données pro­vi­ennent de la Mesure canadienne du rendement occupationnel, d’entretiens et d’ob­ser­vations. Résultats. Vingt-six personnes ont pris part à l’étude, ont expérimenté des applications pour TM en fonction de leurs objectifs occupationnels et ont obtenu des gains sur le plan du rendement occupationnel et de la satisfaction face à ce rendement. Les données qualitatives montrent l’apport spécifique des TM pour les participants. Les gains les plus importants concernent les personnes ayant des troubles moteurs ou dyspraxiques pour lesquelles la tablette offre un accès facilité et de nombreuses possibilités sur le plan occupationnel. L’étude a permis d’identifier plusieurs applications performantes pour l’atteinte des objectifs des participants. Discussion. Plusieurs caractéristiques des TM sont avantageuses et globalement, elles respectent davantage les principes d’accessibilité universelle définis pour les outils que les ordinateurs. Elles permettent également de cibler les quatre sources de dé­ve­lop­pement du sentiment d’efficacité personnelle, particulièrement la possibilité de faire vivre des succès grâce au grand nombre d’applications disponibles et aux nombreuses pos­sibilités d’ajustements. Conclusion. Convenablement utilisées, les TM peuvent apporter des bénéfices aux per­sonnes ayant un TSA. Les ergothérapeutes peuvent contribuer au développement de solutions recourant à l’utilisation de TM ou d’autres technologies novatrices pour les personnes ayant des difficultés occupationnelles

    Parental Perspectives on Twenty-First Century Learning Environments in Private Middle Schools: A Phenomenological Study

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    Over the last decade instructional technology has experienced tremendous growth in adoption and implementation throughout K-12 schools; pedagogy has shifted to keep pace. Within this growth of technological and pedagogical adoption and implementation a lag has emerged. While teachers and administrators have worked hard to maintain the pace with regard to changes, a major stakeholder (i.e. the parents), have struggled to keep up. The purpose of this transcendental phenomenological study was to better understand the experiences of parents with middle school students enrolled in private, twenty-first century learning model/technology-rich ACSI schools in South Florida. The theory guiding this study was Schlossberg’s transition theory as it addresses the progression of parents from elementary through middle school and on to high school. Participants in this study included parents of middle school students enrolled in technology-rich ACSI schools in South Florida. Phenomenological analysis identified common four themes across four schools, Socio-economic levels, and degree attainment levels. These were: Technology change & strategic consideration, parental control, parental isolation, and parent pacing. Implications for the research suggested that improved communication and more granular approach by schools in reaching out to parents could have a significant positive impact parents experiences. Recommendations for future research are provided

    Autism in regional and remote communities: Examining the effect of an autism spectrum disorder diagnosis on regional and remote families and innovative therapies

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    This PhD project aims to address therapy service access barriers for families of children with autism spectrum disorder living in regional and remote Western Australia. Therefore the feasibility, effectiveness and appropriateness of an information communication technology based intervention, the Therapy Outcomes By Your Playpad Application were examined. The findings provide partial support for the Therapy Outcomes By Your Playpad Application as a feasible, effective and appropriate intervention for families of children with autism spectrum disorder
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