539 research outputs found

    Institutional innovation: synthesis of programme outcomes

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    Report of the work of the Projects funded by the JISC Institutional change/innovation Programme 2008-2010. Report produced by the Synthesis and Benefits Realisation Team linked to the Programme

    Innovation in Mobile Learning: A European Perspective

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    In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date

    User Interface Abstraction for enabling TV set based Inclusive Access to the Information Society

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    199 p.The television (TV) set is present in most homes worldwide, and is the most used Information and Communication Technology (ICT). Despite its large implantation in the market, the interactive services consumption on TV set is limited. This thesis focuses on overcoming the following limiting factors: (i) limited Human Computer Interaction and (ii) lack of considering user’s real life context in the digital television (dTV) service integration strategy. Making interactive services accessible to TV set’s large user base, and especially to the most vulnerable ones, is understood as the path to integrate the mankind with the information society. This thesis explores the use of user interface abstraction technologies to reach the introduced goals. The main contributions of this thesis are: (i) an approach to enable the universally accessible remote control of the TV set, (ii) an approach for the provision of universally accessible interactive services through TV sets, and (iii) an approach for the provision of universally accessible services in the TV user’s real life context. We have implemented the contributing approaches for different use cases, and we have evaluated them with real users, achieving good results

    Towards formalisation of situation-specific computations in pervasive computing environments

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    We have categorised the characteristics and the content of pervasive computing environments (PCEs), and demonstrated why a non-dynamic approach to knowledge conceptualisation in PCEs does not fulfil the expectations we may have from them. Consequently, we have proposed a formalised computational model, the FCM, for knowledge representation and reasoning in PCEs which, secures the delivery of situation and domain specific services to their users. The proposed model is a user centric model, materialised as a software engineering solution, which uses the computations generated from the FCM, stores them within software architectural components, which in turn can be deployed using modern software technologies. The model has also been inspired by the Semantic Web (SW) vision and provision of SW technologies. Therefore, the FCM creates a semantically rich situation-specific PCE based on SWRL-enabled OWL ontologies that allows reasoning about the situation in a PCE and delivers situation specific service. The proposed FCM model has been illustrated through the example of remote patient monitoring in the healthcare domain. Numerous software applications generated from the FCM have been deployed using Integrated Development Environments and OWL-API

    Validation of an e-Learning 3.0 Critical Success Factors Framework: A Qualitative Research

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    Using podcasts to support distance education for adult learners

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    Podcasting is one of several emerging Web 2.0 technologies that are becoming important to the future of distance education for adult learners. This investigation examines the influence of podcasting in support of distance education programming for adult students. An overview of student perspectives, instructional support systems, and technological trends is presented to readers interested in using podcasts to support adult learners enrolled in distance education programs. The literature review provides information that will help readers understand the complexities of integrating podcast technology into adult distance education programs. This review of the literature concludes that an understanding of student perspectives, podcast technology, institutional support systems, and technological trends is essential in determining the applicability for adult learners

    A Serious Games Development Environment

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    Un ambiente per lo sviluppo di Serious Game

    Mapping and the Citizen Sensor

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    Maps are a fundamental resource in a diverse array of applications ranging from everyday activities, such as route planning through the legal demarcation of space to scientific studies, such as those seeking to understand biodiversity and inform the design of nature reserves for species conservation. For a map to have value, it should provide an accurate and timely representation of the phenomenon depicted and this can be a challenge in a dynamic world. Fortunately, mapping activities have benefitted greatly from recent advances in geoinformation technologies. Satellite remote sensing, for example, now offers unparalleled data acquisition and authoritative mapping agencies have developed systems for the routine production of maps in accordance with strict standards. Until recently, much mapping activity was in the exclusive realm of authoritative agencies but technological development has also allowed the rise of the amateur mapping community. The proliferation of inexpensive and highly mobile and location aware devices together with Web 2.0 technology have fostered the emergence of the citizen as a source of data. Mapping presently benefits from vast amounts of spatial data as well as people able to provide observations of geographic phenomena, which can inform map production, revision and evaluation. The great potential of these developments is, however, often limited by concerns. The latter span issues from the nature of the citizens through the way data are collected and shared to the quality and trustworthiness of the data. This book reports on some of the key issues connected with the use of citizen sensors in mapping. It arises from a European Co-operation in Science and Technology (COST) Action, which explored issues linked to topics ranging from citizen motivation, data acquisition, data quality and the use of citizen derived data in the production of maps that rival, and sometimes surpass, maps arising from authoritative agencies
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