107,141 research outputs found

    Desktop multimedia environments to support collaborative distance learning

    Get PDF
    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations

    A conceptual architecture for interactive educational multimedia

    Get PDF
    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction

    An educational tool for enhanced mobile e-Learning for technical higher education using mobile devices for augmented reality

    Get PDF
    In all dimensions of education and all subjects, Smartphones have turned out to be broadly acknowledged technology. It plays an essential task in advanced online education systems. Because of smart devices� effortlessness and extension property, it is getting to be mandatory for portable applications. This paper analyses the research on Smart Devices (SD) to incorporate visual simulation into e-learning. The researchers created an Augmented Reality (AR) platform for e-learners to expand the coursebook with graphics and virtual multimedia applications. This paper recommends a Mobile e-Learning (MeL) application termed �MeL app. The advanced MeL app methods have been tested using Mann-Whitney �U� Test in the lecture hall using real-time learners. The proposed MeL app planned to create the learning practice easier, focusing on e-learner�s requirements by encouraging e-learners and instructor relationships to maintain communicative development-based e-learning for Technical Higher Education (THE). Software engineering learners assess this proposed framework in THE. Future work in this investigation incorporates new highlights, testing the device in extreme situations, evaluating the instructive perspectives utilizing more significant and increasingly various understudy and beginner inhabitants, and at last, extending the application space

    Cultural matter in the development of an interactive multimedia self-paced educational health program for aboriginal health workers

    Get PDF
    Aboriginal and Torres Strait islander health workers are key providers of primary health services to Aboriginal communities especially in remote and rural areas. They are often overloaded with competing demands. There has been limited attention given to the maintenance and ongoing enhancement of their skills and knowledge following the completion of formal training. A culturally appropriated interactive multimedia self-paced health program as a mechanism to improve the accessibility and the use of scientific data and information for health purposes is proposed as a basic method for better supporting Aboriginal and Torres Strait Islander primary health care workers in their practice locations. This paper explores different approaches for the development of a culturally appropriate interactive multimedia educational health program for Aboriginal and Torres Strait islander health workers and it also explore cultural matters concerning program development in the light of existing literature

    The evolving landscape of learning technology

    Get PDF
    This paper provides an overview of the current and emerging issues in learning technology research, concentrating on structural issues such as infrastructure, policy and organizational context. It updates the vision of technology outlined by Squires’ (1999) concept of peripatetic electronic teachers (PETs) where Information and Communication Technologies (ICT) provide an enabling medium to allow teachers to act as freelance agents in a virtual world and reflects to what extent this vision has been realized The paper begins with a survey of some of the key areas of ICT development and provides a contextualizing framework for the area in terms of external agendas and policy drivers. It then focuses upon learning technology developments which have occurred in the last five years in the UK and offers a number of alternative taxonomies to describe this. The paper concludes with a discussion of the issues which arise from this work
    corecore