695 research outputs found

    Mobile Music Store M-Muze

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    The introduction of the mobile devices into the electronic commerce arena has allowed the user to go on the Web as well as shopping on the Web using their cell phones, Personals Digital Assistants (PDAs) or combo devices without needing a wired Internet connection and stationary desktop or a laptop computer. In order to give customer's convenience, service providers and also value-added services include easy, timely access to information in a way enable customer to make purchase from whenever they are whenever they are ready. The author here will develop an instant music CD purchasing via mobile phone application by using Wireless Markup Language (WML) as a programming tool. The technique that has been adopted is based on Wireless Application Protocol (WAP) as global standards for mobile solutions. The result of the study has proven that in order to captivate users' attention towards legal music CD purchasing through the web via mobile, design of the interface has given an impact towards the adaptation of content presentation by implementing HCI elements. Therefore, the design of the interface and content according to one's preference plays an important role in enhancing users' "browse and buy" experience at any desired time and needs. The study done towards the implementation of design guidelines for wireless application which is in general, interface design flaws are platform independent has also proven that the design best applied depends on the form factors of the wireless mobile phones. The system URL: http://www.ideashoppe.com I

    Services in pervasive computing environments : from design to delivery

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    The work presented in this thesis is based on the assumption that modern computer technologies are already potentially pervasive: CPUs are embedded in any sort of device; RAM and storage memory of a modern PDA is comparable to those of a ten years ago Unix workstation; Wi-Fi, GPRS, UMTS are leveraging the development of the wireless Internet. Nevertheless, computing is not pervasive because we do not have a clear conceptual model of the pervasive computer and we have not tools, methodologies, and middleware to write and to seamlessly deliver at once services over a multitude of heterogeneous devices and different delivery contexts. Our thesis addresses these issues starting from the analysis of forces in a pervasive computing environment: user mobility, user profile, user position, and device profile. The conceptual model, or metaphor, we use to drive our work is to consider the environment as surrounded by a multitude of services and objects and devices as the communicating gates between the real world and the virtual dimension of pervasive computing around us. Our thesis is thus built upon three main “pillars”. The first pillar is a domain-object-driven methodology which allows developer to abstract from low level details of the final delivery platform, and provides the user with the ability to access services in a multi-channel way. The rationale is that domain objects are self-contained pieces of software able to represent data and to compute functions and procedures. Our approach fills the gap between users and domain objects building an appropriate user interface which is both adapted to the domain object and to the end user device. As example, we present how to design, implement and deliver an electronic mail application over various platforms. The second pillar of this thesis analyzes in more details the forces that make direct object manipulation inadequate in a pervasive context. These forces are the user profile, the device profile, the context of use, and the combinatorial explosion of domain objects. From the analysis of the electronic mail application presented as example, we notice that according to the end user device, or according to particular circumstances during the access to the service (for instance if the user access the service by the interactive TV while he is having his breakfast) some functionalities are not compulsory and do not fit an adequate task sequence. So we decided to make task models explicit in the design of a service and to integrate the capability to automatically generate user interfaces for domain objects with the formal definition of task models adapted to the final delivery context. Finally, the third pillar of our thesis is about the lifecycle of services in a pervasive computing environment. Our solutions are based upon an existing framework, the Jini connection technology, and enrich this framework with new services and architectures for the deployment and discovery of services, for the user session management, and for the management of offline agents

    Individualisation avancée des services IPTV

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    Le monde de la TV est en cours de transformation de la télévision analogique à la télévision numérique, qui est capable de diffuser du contenu de haute qualité, offrir aux consommateurs davantage de choix, et rendre l'expérience de visualisation plus interactive. IPTV (Internet Protocol TV) présente une révolution dans la télévision numérique dans lequel les services de télévision numérique sont fournis aux utilisateurs en utilisant le protocole Internet (IP) au dessus d une connexion haut débit. Les progrès de la technologie IPTV permettra donc un nouveau modèle de fourniture de services. Les fonctions offertes aux utilisateurs leur permettent de plus en plus d autonomie et de plus en plus de choix. Il en est notamment ainsi de services de type nTS (pour network Time Shifting en anglais) qui permettent à un utilisateur de visionner un programme de télévision en décalage par rapport à sa programmation de diffusion, ou encore des services de type nPVR (pour network Personal Video Recorder en anglais) qui permettent d enregistrer au niveau du réseau un contenu numérique pour un utilisateur. D'autre part, l'architecture IMS proposée dans NGN fournit une architecture commune pour les services IPTV. Malgré les progrès rapides de la technologie de télévision interactive (comprenant notamment les technologies IPTV et NGN), la personnalisation de services IPTV en est encore à ses débuts. De nos jours, la personnalisation des services IPTV se limite principalement à la recommandation de contenus et à la publicité ciblée. Ces services ne sont donc pas complètement centrés sur l utilisateur, alors que choisir manuellement les canaux de diffusion et les publicités désirées peut représenter une gêne pour l utilisateur. L adaptation des contenus numériques en fonction de la capacité des réseaux et des dispositifs utilisés n est pas encore prise en compte dans les implémentations actuelles. Avec le développement des technologies numériques, les utilisateurs sont amenés à regarder la télévision non seulement sur des postes de télévision, mais également sur des smart phones, des tablettes digitales, ou encore des PCs. En conséquence, personnaliser les contenus IPTV en fonction de l appareil utilisé pour regarder la télévision, en fonction des capacités du réseau et du contexte de l utilisateur représente un défi important. Cette thèse présente des solutions visant à améliorer la personnalisation de services IPTV à partir de trois aspects: 1) Nouvelle identification et authentification pour services IPTV. 2) Nouvelle architecture IPTV intégrée et comportant un système de sensibilité au contexte pour le service de personnalisation. 3) Nouveau service de recommandation de contenu en fonction des préférences de l utilisateur et aussi des informations contextesInternet Protocol TV (IPTV) delivers television content to users over IP-based network. Different from the traditional TV services, IPTV platforms provide users with large amount of multimedia contents with interactive and personalized services, including the targeted advertisement, on-demand content, personal video recorder, and so on. IPTV is promising since it allows to satisfy users experience and presents advanced entertainment services. On the other hand, the Next Generation Network (NGN) approach in allowing services convergence (through for instance coupling IPTV with the IP Multimedia Subsystem (IMS) architecture or NGN Non-IMS architecture) enhances users experience and allows for more services personalization. Although the rapid advancement in interactive TV technology (including IPTV and NGN technologies), services personalization is still in its infancy, lacking the real distinguish of each user in a unique manner, the consideration of the context of the user (who is this user, what is his preferences, his regional area, location, ..) and his environment (characteristics of the users devices screen types, size, supported resolution, and networks available network types to be used by the user, available bandwidth, .. ) as well as the context of the service itself (content type and description, available format HD/SD , available language, ..) in order to provide the adequate personalized content for each user. This advanced IPTV services allows services providers to promote new services and open new business opportunities and allows network operators to make better utilization of network resources through adapting the delivered content according to the available bandwidth and to better meet the QoE (Quality of Experience) of clients. This thesis focuses on enhanced personalization for IPTV services following a user-centric context-aware approach through providing solutions for: i) Users identification during IPTV service access through a unique and fine-grained manner (different from the identification of the subscription which is the usual current case) based on employing a personal identifier for each user which is a part of the user context information. ii) Context-Aware IPTV service through proposing a context-aware system on top of the IPTV architecture for gathering in a dynamic and real-time manner the different context information related to the user, devices, network and service. The context information is gathered throughout the whole IPTV delivery chain considering the user domain, network provider domain, and service/content provider domain. The proposed context-aware system allows monitoring user s environment (devices and networks status), interpreting user s requirements and making the user s interaction with the TV system dynamic and transparent. iii) Personalized recommendation and selection of IPTV content based on the different context information gathered and the personalization decision taken by the context-aware system (different from the current recommendation approach mainly based on matching content to users preferences) which in turn highly improves the users Quality of Experience (QoE) and enriching the offers of IPTV servicesEVRY-INT (912282302) / SudocSudocFranceF

    Mobile Music Store M-Muze

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    The introduction of the mobile devices into the electronic commerce arena has allowed the user to go on the Web as well as shopping on the Web using their cell phones, Personals Digital Assistants (PDAs) or combo devices without needing a wired Internet connection and stationary desktop or a laptop computer. In order to give customer's convenience, service providers and also value-added services include easy, timely access to information in a way enable customer to make purchase from whenever they are whenever they are ready. The author here will develop an instant music CD purchasing via mobile phone application by using Wireless Markup Language (WML) as a programming tool. The technique that has been adopted is based on Wireless Application Protocol (WAP) as global standards for mobile solutions. The result of the study has proven that in order to captivate users' attention towards legal music CD purchasing through the web via mobile, design of the interface has given an impact towards the adaptation of content presentation by implementing HCI elements. Therefore, the design of the interface and content according to one's preference plays an important role in enhancing users' "browse and buy" experience at any desired time and needs. The study done towards the implementation of design guidelines for wireless application which is in general, interface design flaws are platform independent has also proven that the design best applied depends on the form factors of the wireless mobile phones. The system URL: http://www.ideashoppe.com I

    Evaluation of unidirectional background push content download services for the delivery of television programs

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    Este trabajo de tesis presenta los servicios de descarga de contenido en modo push como un mecanismo eficiente para el envío de contenido de televisión pre-producido sobre redes de difusión. Hoy en día, los operadores de red dedican una cantidad considerable de recursos de red a la entrega en vivo de contenido televisivo, tanto sobre redes de difusión como sobre conexiones unidireccionales. Esta oferta de servicios responde únicamente a requisitos comerciales: disponer de los contenidos televisivos en cualquier momento y lugar. Sin embargo, desde un punto de vista estrictamente académico, el envío en vivo es únicamente un requerimiento para el contenido en vivo, no para contenidos que ya han sido producidos con anterioridad a su emisión. Más aún, la difusión es solo eficiente cuando el contenido es suficientemente popular. Los servicios bajo estudio en esta tesis utilizan capacidad residual en redes de difusión para enviar contenido pre-producido para que se almacene en los equipos de usuario. La propuesta se justifica únicamente por su eficiencia. Por un lado, genera valor de recursos de red que no se aprovecharían de otra manera. Por otro lado, realiza la entrega de contenidos pre-producidos y populares de la manera más eficiente: sobre servicios de descarga de contenidos en difusión. Los resultados incluyen modelos para la popularidad y la duración de contenidos, valiosos para cualquier trabajo de investigación basados en la entrega de contenidos televisivos. Además, la tesis evalúa la capacidad residual disponible en redes de difusión, por medio de estudios empíricos. Después, estos resultados son utilizados en simulaciones que evalúan las prestaciones de los servicios propuestos en escenarios diferentes y para aplicaciones diferentes. La evaluación demuestra que este tipo de servicios son un recurso muy útil para la entrega de contenido televisivo.This thesis dissertation presents background push Content Download Services as an efficient mechanism to deliver pre-produced television content through existing broadcast networks. Nowadays, network operators dedicate a considerable amount of network resources to live streaming live, through both broadcast and unicast connections. This service offering responds solely to commercial requirements: Content must be available anytime and anywhere. However, from a strictly academic point of view, live streaming is only a requirement for live content and not for pre-produced content. Moreover, broadcasting is only efficient when the content is sufficiently popular. The services under study in this thesis use residual capacity in broadcast networks to push popular, pre-produced content to storage capacity in customer premises equipment. The proposal responds only to efficiency requirements. On one hand, it creates value from network resources otherwise unused. On the other hand, it delivers popular pre-produced content in the most efficient way: through broadcast download services. The results include models for the popularity and the duration of television content, valuable for any research work dealing with file-based delivery of television content. Later, the thesis evaluates the residual capacity available in broadcast networks through empirical studies. These results are used in simulations to evaluate the performance of background push content download services in different scenarios and for different applications. The evaluation proves that this kind of services can become a great asset for the delivery of television contentFraile Gil, F. (2013). Evaluation of unidirectional background push content download services for the delivery of television programs [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/31656TESI

    Design and development of a dynamic mobile guide using recommendations from affine users

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    Desarrollo de guía turística dinámica sobre dispositivos móviles. Soporte de geolocalización, sistema de recomendación y afinidad entre usuarios.[ANGLÈS] This project describes the development of LiveGuide, a touristic guide for mobile devices focused on dynamic information and personalized recommendations of new locations. With LiveGuide, people will carry the guide content within their mobile phones or tablets and will have to interact with it, by means of comments, ratings and real GPS position in order to progress and unlock new content. The guide information is stored in a central server and can be easily expanded and modified, allowing clients to synchronize their local databases against it. In addition, the information from affine users is analyzed and, using a recommendation system, users will get a proposal of new places that may find interesting. This feature, linked to a self-categorization of the users, provides a personalized experience for every client. The mobile software is developed with a higher layer framework that abstracts the native layer (PhoneGap), allowing portability to any platform, and includes a native background service for controlling the GPS position of the client.[CASTELLÀ] En este proyecto se desarrolla LiveGuide, una guía turística para dispositivos móviles que hace especial énfasis en el dinamismo y personalización de las localizaciones recomendadas a los usuarios. Con LiveGuide, las personas tendrán el contenido de la guía en sus teléfonos móviles o tablets y deberán interactuar con él, mediante comentarios, puntuaciones y posicionamiento real GPS para avanzar y desbloquear nuevos contenidos. La información de la guía es almacenada en un servidor central y puede ser expandida y modificada fácilmente, posibilitando a los clientes sincronizar sus versiones locales. Los usuarios participan con un sistema de puntuación y opiniones que determina en todo momento la valoración de cada localización individual. Además, la información enviada por usuarios afines es analizada y, a través de un sistema de recomendaciones, a los clientes se les proponen nuevos sitios que podrían ser de su interés. El software móvil se ha desarrollado con un framework de alto nivel que abstrae la capa nativa (PhoneGap), permitiendo la portabilidad a cualquier plataforma, y mediante un servicio nativo que se ejecuta en segundo plano y controla la posición GPS del cliente.[CATALÀ] Aquest projecte descriu LiveGuide, una guia turística per dispositius mòbils amb especial èmfasi en el dinamisme i personalització de les localitzacions recomanades als usuaris. Amb LiveGuide els clients tindran accés al contingut de la guia en el seus telèfons o tablets i, mitjançant comentaris, votacions i posicionament, podran desbloquejar noves localitzacions al seu abast. Les dades de la guia son emmagatzemades en un servidor central, que pot actualitzar-les fàcilment i sincronitzar les versions locals dels usuaris. Els usuaris participen amb un sistema de puntuació i opinions que determina la valoració de cadascun dels llocs. A més a mes, les dades enviades pels usuaris afins són analitzades i, mitjançant el sistema de recomanacions, els clients reben propostes de llocs més adients que potser seran del seu interès. El software mòbil s'ha desenvolupat amb un framework d'alt nivell (PhoneGap) que permet la potabilitat senzilla a qualsevol plataforma mòbil amb un mínim d'esforç. Finalment, un servei natiu s'executarà en segon pla per controlar la posició GPS del client

    Adaptive hypertext and hypermedia : workshop : proceedings, 3rd, Sonthofen, Germany, July 14, 2001 and Aarhus, Denmark, August 15, 2001

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    This paper presents two empirical usability studies based on techniques from Human-Computer Interaction (HeI) and software engineering, which were used to elicit requirements for the design of a hypertext generation system. Here we will discuss the findings of these studies, which were used to motivate the choice of adaptivity techniques. The results showed dependencies between different ways to adapt the explanation content and the document length and formatting. Therefore, the system's architecture had to be modified to cope with this requirement. In addition, the system had to be made adaptable, in addition to being adaptive, in order to satisfy the elicited users' preferences
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