1,461 research outputs found

    Metadata enrichment for digital heritage: users as co-creators

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    This paper espouses the concept of metadata enrichment through an expert and user-focused approach to metadata creation and management. To this end, it is argued the Web 2.0 paradigm enables users to be proactive metadata creators. As Shirky (2008, p.47) argues Web 2.0’s social tools enable “action by loosely structured groups, operating without managerial direction and outside the profit motive”. Lagoze (2010, p. 37) advises, “the participatory nature of Web 2.0 should not be dismissed as just a popular phenomenon [or fad]”. Carletti (2016) proposes a participatory digital cultural heritage approach where Web 2.0 approaches such as crowdsourcing can be sued to enrich digital cultural objects. It is argued that “heritage crowdsourcing, community-centred projects or other forms of public participation”. On the other hand, the new collaborative approaches of Web 2.0 neither negate nor replace contemporary standards-based metadata approaches. Hence, this paper proposes a mixed metadata approach where user created metadata augments expert-created metadata and vice versa. The metadata creation process no longer remains to be the sole prerogative of the metadata expert. The Web 2.0 collaborative environment would now allow users to participate in both adding and re-using metadata. The case of expert-created (standards-based, top-down) and user-generated metadata (socially-constructed, bottom-up) approach to metadata are complementary rather than mutually-exclusive. The two approaches are often mistakenly considered as dichotomies, albeit incorrectly (Gruber, 2007; Wright, 2007) . This paper espouses the importance of enriching digital information objects with descriptions pertaining the about-ness of information objects. Such richness and diversity of description, it is argued, could chiefly be achieved by involving users in the metadata creation process. This paper presents the importance of the paradigm of metadata enriching and metadata filtering for the cultural heritage domain. Metadata enriching states that a priori metadata that is instantiated and granularly structured by metadata experts is continually enriched through socially-constructed (post-hoc) metadata, whereby users are pro-actively engaged in co-creating metadata. The principle also states that metadata that is enriched is also contextually and semantically linked and openly accessible. In addition, metadata filtering states that metadata resulting from implementing the principle of enriching should be displayed for users in line with their needs and convenience. In both enriching and filtering, users should be considered as prosumers, resulting in what is called collective metadata intelligence

    A Systematic Literature Review of Linked Data-based Recommender Systems

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    Recommender Systems (RS) are software tools that use analytic technologies to suggest different items of interest to an end user. Linked Data is a set of best practices for publishing and connecting structured data on the Web. This paper presents a systematic literature review to summarize the state of the art in recommender systems that use structured data published as Linked Data for providing recommendations of items from diverse domains. It considers the most relevant research problems addressed and classifies RS according to how Linked Data has been used to provide recommendations. Furthermore, it analyzes contributions, limitations, application domains, evaluation techniques, and directions proposed for future research. We found that there are still many open challenges with regard to RS based on Linked Data in order to be efficient for real applications. The main ones are personalization of recommendations; use of more datasets considering the heterogeneity introduced; creation of new hybrid RS for adding information; definition of more advanced similarity measures that take into account the large amount of data in Linked Data datasets; and implementation of testbeds to study evaluation techniques and to assess the accuracy scalability and computational complexity of RS

    First impressions: introducing the 'Real Times' third sector case studies

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    ‘Real Times’ is the Third Sector Research Centre’s qualitative longitudinal study of third sector organisations, groups and activities. Over a three year period the study is following the fortunes, strategies, challenges and performance of a diverse set of fifteen ‘core’ case studies of third sector activity, and their relations with a number ‘complementary’ case studies. This report introduces the core case studies through summary sketches, and provides a descriptive account of the research up to the end of the first wave of fieldwork

    A categorisation framework for a feature-level analysis of social network sites

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    Social media (SM) have enabled new forms of communication, interaction, and connectivity that affect individuals on a personal and professional level. But SM is a broad term that encompasses a wide range of technologies with both distinct and shared capabilities. In addition, while there is an agreed-upon definition of these systems, a comprehensive list of features and their affordances does not exist. Hence, this study sought to create a feature-level categorisation framework for analysing the use of social network sites (SNS). This categorisation was undertaken using the concept of affordances, which framed the high-level characteristics as well as distinct SNS features, to better understand the divergence in SNS capabilities and inform the study of different types of SM. The framework was created from an analysis of the literature on SNS affordances and a system investigation into three types of SNS (Facebook, YouTube and Twitter). The comprehensive review was undertaken using two families of SNS affordances (social and content affordances) identified in the literature to categorise and compare the platforms. The study reveals a diverse collection of features which afford behaviour in six areas of activity: profile building, social connectivity, social interactivity, content discovery, content sharing and content aggregation. Finally, the framework provides a basis from which the usage and management of SM within organisations can be more rigorously investigated

    Programmatic advertising: An exegesis of consumer concerns

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    Programmatic advertising is a nascent and rapidly growing information technology phenomenon that reacts to, and impacts upon, consumers and their behavior. Despite its popularity and widespread use, research in the area remains scant and our current knowledge is based upon a preponderance of practitioner-generated literature. This study contributes to our understanding of this technology by unpacking the means by which it functions and interacts with consumers. The study draws upon paradox theory to deconstruct programmatic advertising's inherent tensions as dilemmas and dialectics. Adopting organisations are faced with the dilemma of pursuing the acquisition of increasingly detailed information in order to provide more personalized offerings, yet doing so increases the likelihood of creating a sense of fear and distrust among consumers. The automation of personalized advertising appears attractive yet presents the dilemma that adverts may be inappropriately placed. Finally, the true cost/benefit of programmatic advertising is unclear, and adopters, platform providers and developers need to engage in dialectic in order to fully understand and communicate its financial implications. Through identifying these fundamental constraints, the study affords pathways for programmatic system actors to ameliorate their, and their customers' concerns

    Establishing User Requirements for a Recommender System in an Online Union Catalogue: an Investigation of WorldCat.org

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    This project, undertaken in collaboration with OCLC, aimed to investigate the potential role of recommendations within WorldCat, the publicly accessible union catalogue of libraries participating in the OCLC global cooperative. The goal of the project was a set of conceptual design guidelines for a WorldCat.org recommender system, based on a comprehensive understanding of the systems users and their needs. Taking a mixed-methods approach, the investigation consisted of four phases. Phase one consisted of twenty-one focus groups with key user goups held in three locations; the UK, the US, and Australia and New Zealand. Phase 2 consisted of a pop-up survey implemented on WorldCat.org, and gathered 2,918 responses. Phase three represented an analysis of two months of WorldCat.org transaction log data, consisting of over 15,000,000 sessions. Phase four was a lab based user study investigating and comparing the use of WorldCat.org with Amazon. Findings from each strand were integrated, and the key themes to emerge from the research are discussed. Different methods of classifying the WorldCat.org user population are presented, along with a taxonomy of work- and search-tasks. Key perspectives on the utility of a recommender system are considered, along with a reflection on how the information search behaviour exhibited by users interacting with recommendations while undertaking typical catalogue tasks can be interpreted. Based on the enriched perspective of the system, and the role of recommendation in the catalogue, a series of conceptual design specifications are presented for the development of a WorldCat.org recommender system
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