929 research outputs found

    Deep Thermal Imaging: Proximate Material Type Recognition in the Wild through Deep Learning of Spatial Surface Temperature Patterns

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    We introduce Deep Thermal Imaging, a new approach for close-range automatic recognition of materials to enhance the understanding of people and ubiquitous technologies of their proximal environment. Our approach uses a low-cost mobile thermal camera integrated into a smartphone to capture thermal textures. A deep neural network classifies these textures into material types. This approach works effectively without the need for ambient light sources or direct contact with materials. Furthermore, the use of a deep learning network removes the need to handcraft the set of features for different materials. We evaluated the performance of the system by training it to recognise 32 material types in both indoor and outdoor environments. Our approach produced recognition accuracies above 98% in 14,860 images of 15 indoor materials and above 89% in 26,584 images of 17 outdoor materials. We conclude by discussing its potentials for real-time use in HCI applications and future directions.Comment: Proceedings of the 2018 CHI Conference on Human Factors in Computing System

    Ambient Intelligence for Next-Generation AR

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    Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer integration of the real and virtual worlds, and the provision of context-specific content or adaptations. However, environmental awareness in particular is challenging to achieve using AR devices alone; not only are these mobile devices' view of an environment spatially and temporally limited, but the data obtained by onboard sensors is frequently inaccurate and incomplete. This, combined with the fact that many aspects of core AR functionality and user experiences are impacted by properties of the real environment, motivates the use of ambient IoT devices, wireless sensors and actuators placed in the surrounding environment, for the measurement and optimization of environment properties. In this book chapter we categorize and examine the wide variety of ways in which these IoT sensors and actuators can support or enhance AR experiences, including quantitative insights and proof-of-concept systems that will inform the development of future solutions. We outline the challenges and opportunities associated with several important research directions which must be addressed to realize the full potential of next-generation AR.Comment: This is a preprint of a book chapter which will appear in the Springer Handbook of the Metavers

    RoboCup@Home: Analysis and results of evolving competitions for domestic and service robots

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    Scientific competitions are becoming more common in many research areas of artificial intelligence and robotics, since they provide a shared testbed for comparing different solutions and enable the exchange of research results. Moreover, they are interesting for general audiences and industries. Currently, many major research areas in artificial intelligence and robotics are organizing multiple-year competitions that are typically associated with scientific conferences. One important aspect of such competitions is that they are organized for many years. This introduces a temporal evolution that is interesting to analyze. However, the problem of evaluating a competition over many years remains unaddressed. We believe that this issue is critical to properly fuel changes over the years and measure the results of these decisions. Therefore, this article focuses on the analysis and the results of evolving competitions. In this article, we present the RoboCup@Home competition, which is the largest worldwide competition for domestic service robots, and evaluate its progress over the past seven years. We show how the definition of a proper scoring system allows for desired functionalities to be related to tasks and how the resulting analysis fuels subsequent changes to achieve general and robust solutions implemented by the teams. Our results show not only the steadily increasing complexity of the tasks that RoboCup@Home robots can solve but also the increased performance for all of the functionalities addressed in the competition. We believe that the methodology used in RoboCup@Home for evaluating competition advances and for stimulating changes can be applied and extended to other robotic competitions as well as to multi-year research projects involving Artificial Intelligence and Robotics

    State of the art of audio- and video based solutions for AAL

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    Working Group 3. Audio- and Video-based AAL ApplicationsIt is a matter of fact that Europe is facing more and more crucial challenges regarding health and social care due to the demographic change and the current economic context. The recent COVID-19 pandemic has stressed this situation even further, thus highlighting the need for taking action. Active and Assisted Living (AAL) technologies come as a viable approach to help facing these challenges, thanks to the high potential they have in enabling remote care and support. Broadly speaking, AAL can be referred to as the use of innovative and advanced Information and Communication Technologies to create supportive, inclusive and empowering applications and environments that enable older, impaired or frail people to live independently and stay active longer in society. AAL capitalizes on the growing pervasiveness and effectiveness of sensing and computing facilities to supply the persons in need with smart assistance, by responding to their necessities of autonomy, independence, comfort, security and safety. The application scenarios addressed by AAL are complex, due to the inherent heterogeneity of the end-user population, their living arrangements, and their physical conditions or impairment. Despite aiming at diverse goals, AAL systems should share some common characteristics. They are designed to provide support in daily life in an invisible, unobtrusive and user-friendly manner. Moreover, they are conceived to be intelligent, to be able to learn and adapt to the requirements and requests of the assisted people, and to synchronise with their specific needs. Nevertheless, to ensure the uptake of AAL in society, potential users must be willing to use AAL applications and to integrate them in their daily environments and lives. In this respect, video- and audio-based AAL applications have several advantages, in terms of unobtrusiveness and information richness. Indeed, cameras and microphones are far less obtrusive with respect to the hindrance other wearable sensors may cause to one’s activities. In addition, a single camera placed in a room can record most of the activities performed in the room, thus replacing many other non-visual sensors. Currently, video-based applications are effective in recognising and monitoring the activities, the movements, and the overall conditions of the assisted individuals as well as to assess their vital parameters (e.g., heart rate, respiratory rate). Similarly, audio sensors have the potential to become one of the most important modalities for interaction with AAL systems, as they can have a large range of sensing, do not require physical presence at a particular location and are physically intangible. Moreover, relevant information about individuals’ activities and health status can derive from processing audio signals (e.g., speech recordings). Nevertheless, as the other side of the coin, cameras and microphones are often perceived as the most intrusive technologies from the viewpoint of the privacy of the monitored individuals. This is due to the richness of the information these technologies convey and the intimate setting where they may be deployed. Solutions able to ensure privacy preservation by context and by design, as well as to ensure high legal and ethical standards are in high demand. After the review of the current state of play and the discussion in GoodBrother, we may claim that the first solutions in this direction are starting to appear in the literature. A multidisciplinary 4 debate among experts and stakeholders is paving the way towards AAL ensuring ergonomics, usability, acceptance and privacy preservation. The DIANA, PAAL, and VisuAAL projects are examples of this fresh approach. This report provides the reader with a review of the most recent advances in audio- and video-based monitoring technologies for AAL. It has been drafted as a collective effort of WG3 to supply an introduction to AAL, its evolution over time and its main functional and technological underpinnings. In this respect, the report contributes to the field with the outline of a new generation of ethical-aware AAL technologies and a proposal for a novel comprehensive taxonomy of AAL systems and applications. Moreover, the report allows non-technical readers to gather an overview of the main components of an AAL system and how these function and interact with the end-users. The report illustrates the state of the art of the most successful AAL applications and functions based on audio and video data, namely (i) lifelogging and self-monitoring, (ii) remote monitoring of vital signs, (iii) emotional state recognition, (iv) food intake monitoring, activity and behaviour recognition, (v) activity and personal assistance, (vi) gesture recognition, (vii) fall detection and prevention, (viii) mobility assessment and frailty recognition, and (ix) cognitive and motor rehabilitation. For these application scenarios, the report illustrates the state of play in terms of scientific advances, available products and research project. The open challenges are also highlighted. The report ends with an overview of the challenges, the hindrances and the opportunities posed by the uptake in real world settings of AAL technologies. In this respect, the report illustrates the current procedural and technological approaches to cope with acceptability, usability and trust in the AAL technology, by surveying strategies and approaches to co-design, to privacy preservation in video and audio data, to transparency and explainability in data processing, and to data transmission and communication. User acceptance and ethical considerations are also debated. Finally, the potentials coming from the silver economy are overviewed.publishedVersio

    Augmented reality device for first response scenarios

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    A prototype of a wearable computer system is proposed and implemented using commercial off-shelf components. The system is designed to allow the user to access location-specific information about an environment, and to provide capability for user tracking. Areas of applicability include primarily first response scenarios, with possible applications in maintenance or construction of buildings and other structures. Necessary preparation of the target environment prior to system\u27s deployment is limited to noninvasive labeling using optical fiducial markers. The system relies on computational vision methods for registration of labels and user position. With the system the user has access to on-demand information relevant to a particular real-world location. Team collaboration is assisted by user tracking and real-time visualizations of team member positions within the environment. The user interface and display methods are inspired by Augmented Reality1 (AR) techniques, incorporating a video-see-through Head Mounted Display (HMD) and fingerbending sensor glove.*. 1Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and augmented by the addition of computer generated graphics. Advanced research includes the use of motion tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators. (Source: Wikipedia) *This dissertation is a compound document (contains both a paper copy and a CD as part of the dissertation). The CD requires the following system requirements: Adobe Acrobat; Microsoft Office; Windows MediaPlayer or RealPlayer

    Face modeling for face recognition in the wild.

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    Face understanding is considered one of the most important topics in computer vision field since the face is a rich source of information in social interaction. Not only does the face provide information about the identity of people, but also of their membership in broad demographic categories (including sex, race, and age), and about their current emotional state. Facial landmarks extraction is the corner stone in the success of different facial analyses and understanding applications. In this dissertation, a novel facial modeling is designed for facial landmarks detection in unconstrained real life environment from different image modalities including infra-red and visible images. In the proposed facial landmarks detector, a part based model is incorporated with holistic face information. In the part based model, the face is modeled by the appearance of different face part(e.g., right eye, left eye, left eyebrow, nose, mouth) and their geometric relation. The appearance is described by a novel feature referred to as pixel difference feature. This representation is three times faster than the state-of-art in feature representation. On the other hand, to model the geometric relation between the face parts, the complex Bingham distribution is adapted from the statistical community into computer vision for modeling the geometric relationship between the facial elements. The global information is incorporated with the local part model using a regression model. The model results outperform the state-of-art in detecting facial landmarks. The proposed facial landmark detector is tested in two computer vision problems: boosting the performance of face detectors by rejecting pseudo faces and camera steering in multi-camera network. To highlight the applicability of the proposed model for different image modalities, it has been studied in two face understanding applications which are face recognition from visible images and physiological measurements for autistic individuals from thermal images. Recognizing identities from faces under different poses, expressions and lighting conditions from a complex background is an still unsolved problem even with accurate detection of landmark. Therefore, a learning similarity measure is proposed. The proposed measure responds only to the difference in identities and filter illuminations and pose variations. similarity measure makes use of statistical inference in the image plane. Additionally, the pose challenge is tackled by two new approaches: assigning different weights for different face part based on their visibility in image plane at different pose angles and synthesizing virtual facial images for each subject at different poses from single frontal image. The proposed framework is demonstrated to be competitive with top performing state-of-art methods which is evaluated on standard benchmarks in face recognition in the wild. The other framework for the face understanding application, which is a physiological measures for autistic individual from infra-red images. In this framework, accurate detecting and tracking Superficial Temporal Arteria (STA) while the subject is moving, playing, and interacting in social communication is a must. It is very challenging to track and detect STA since the appearance of the STA region changes over time and it is not discriminative enough from other areas in face region. A novel concept in detection, called supporter collaboration, is introduced. In support collaboration, the STA is detected and tracked with the help of face landmarks and geometric constraint. This research advanced the field of the emotion recognition

    RGB-D And Thermal Sensor Fusion: A Systematic Literature Review

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    In the last decade, the computer vision field has seen significant progress in multimodal data fusion and learning, where multiple sensors, including depth, infrared, and visual, are used to capture the environment across diverse spectral ranges. Despite these advancements, there has been no systematic and comprehensive evaluation of fusing RGB-D and thermal modalities to date. While autonomous driving using LiDAR, radar, RGB, and other sensors has garnered substantial research interest, along with the fusion of RGB and depth modalities, the integration of thermal cameras and, specifically, the fusion of RGB-D and thermal data, has received comparatively less attention. This might be partly due to the limited number of publicly available datasets for such applications. This paper provides a comprehensive review of both, state-of-the-art and traditional methods used in fusing RGB-D and thermal camera data for various applications, such as site inspection, human tracking, fault detection, and others. The reviewed literature has been categorised into technical areas, such as 3D reconstruction, segmentation, object detection, available datasets, and other related topics. Following a brief introduction and an overview of the methodology, the study delves into calibration and registration techniques, then examines thermal visualisation and 3D reconstruction, before discussing the application of classic feature-based techniques as well as modern deep learning approaches. The paper concludes with a discourse on current limitations and potential future research directions. It is hoped that this survey will serve as a valuable reference for researchers looking to familiarise themselves with the latest advancements and contribute to the RGB-DT research field.Comment: 33 pages, 20 figure

    Diseño y prototipado de un carrito de la compra capaz de seguir a una persona y evitar obstáculos

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    The aim of this Final Year Project was to design a shopping trolley that is able to navigate autonomously following a human within a 3 feet distance, transport a load up to 20 kg and avoid collisions. Due to the large weight of the load, it has been decided to build a smaller prototype and then choose the components needed to build the real size trolley. One infrared transmitter is attached to the body of the target person and several infrared phototransistors are placed on the robot to calculate the relative position robot-person and the distance between them. A collision avoidance algorithm has been implemented using ultrasonic sensors for detecting the nearest obstacles. An ARM mbed NXP LPC1768 microcontroller coordinates every sensor measure and control calculation. It also controls the power stage designed for driving the motors
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