13,990 research outputs found

    Building object-oriented software with the D-Bus messaging system

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    Object-oriented programming is a widely adopted paradigm for desktop software development. This paradigm partitions software into separate entities, objects, which consist of data and related procedures used to modify and inspect it. The paradigm has evolved during the last few decades to emphasize decoupling between object implementations, via means such as explicit interface inheritance and event-based implicit invocation. Inter-process communication (IPC) technologies allow applications to interact with each other. This enables making software distributed across multiple processes, resulting in a modular architecture with benefits in resource sharing, robustness, code reuse and security. The support for object-oriented programming concepts varies between IPC systems. This thesis is focused on the D-Bus system, which has recently gained a lot of users, but is still scantily researched. D-Bus has support for asynchronous remote procedure calls with return values and a content-based publish/subscribe event delivery mechanism. In this thesis, several patterns for method invocation in D-Bus and similar systems are compared. The patterns that simulate synchronous local calls are shown to be dangerous. Later, we present a state-caching proxy construct, which avoids the complexity of properly asynchronous calls for object inspection. The proxy and certain supplementary constructs are presented conceptually as generic object-oriented design patterns. The e ect of these patterns on non-functional qualities of software, such as complexity, performance and power consumption, is reasoned about based on the properties of the D-Bus system. The use of the patterns reduces complexity, but maintains the other qualities at a good level. Finally, we present currently existing means of specifying D-Bus object interfaces for the purposes of code and documentation generation. The interface description language used by the Telepathy modular IM/VoIP framework is found to be an useful extension of the basic D-Bus introspection format.Siirretty Doriast

    Modeling Adaptation with Klaim

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    In recent years, it has been argued that systems and applications, in order to deal with their increasing complexity, should be able to adapt their behavior according to new requirements or environment conditions. In this paper, we present an investigation aiming at studying how coordination languages and formal methods can contribute to a better understanding, implementation and use of the mechanisms and techniques for adaptation currently proposed in the literature. Our study relies on the formal coordination language Klaim as a common framework for modeling some well-known adaptation techniques: the IBM MAPE-K loop, the Accord component-based framework for architectural adaptation, and the aspect- and context-oriented programming paradigms. We illustrate our approach through a simple example concerning a data repository equipped with an automated cache mechanism

    Efficient Proactive Caching for Supporting Seamless Mobility

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    We present a distributed proactive caching approach that exploits user mobility information to decide where to proactively cache data to support seamless mobility, while efficiently utilizing cache storage using a congestion pricing scheme. The proposed approach is applicable to the case where objects have different sizes and to a two-level cache hierarchy, for both of which the proactive caching problem is hard. Additionally, our modeling framework considers the case where the delay is independent of the requested data object size and the case where the delay is a function of the object size. Our evaluation results show how various system parameters influence the delay gains of the proposed approach, which achieves robust and good performance relative to an oracle and an optimal scheme for a flat cache structure.Comment: 10 pages, 9 figure

    Theory and Practice of Transactional Method Caching

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    Nowadays, tiered architectures are widely accepted for constructing large scale information systems. In this context application servers often form the bottleneck for a system's efficiency. An application server exposes an object oriented interface consisting of set of methods which are accessed by potentially remote clients. The idea of method caching is to store results of read-only method invocations with respect to the application server's interface on the client side. If the client invokes the same method with the same arguments again, the corresponding result can be taken from the cache without contacting the server. It has been shown that this approach can considerably improve a real world system's efficiency. This paper extends the concept of method caching by addressing the case where clients wrap related method invocations in ACID transactions. Demarcating sequences of method calls in this way is supported by many important application server standards. In this context the paper presents an architecture, a theory and an efficient protocol for maintaining full transactional consistency and in particular serializability when using a method cache on the client side. In order to create a protocol for scheduling cached method results, the paper extends a classical transaction formalism. Based on this extension, a recovery protocol and an optimistic serializability protocol are derived. The latter one differs from traditional transactional cache protocols in many essential ways. An efficiency experiment validates the approach: Using the cache a system's performance and scalability are considerably improved

    Prioritized Garbage Collection: Explicit GC Support for Software Caches

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    Programmers routinely trade space for time to increase performance, often in the form of caching or memoization. In managed languages like Java or JavaScript, however, this space-time tradeoff is complex. Using more space translates into higher garbage collection costs, especially at the limit of available memory. Existing runtime systems provide limited support for space-sensitive algorithms, forcing programmers into difficult and often brittle choices about provisioning. This paper presents prioritized garbage collection, a cooperative programming language and runtime solution to this problem. Prioritized GC provides an interface similar to soft references, called priority references, which identify objects that the collector can reclaim eagerly if necessary. The key difference is an API for defining the policy that governs when priority references are cleared and in what order. Application code specifies a priority value for each reference and a target memory bound. The collector reclaims references, lowest priority first, until the total memory footprint of the cache fits within the bound. We use this API to implement a space-aware least-recently-used (LRU) cache, called a Sache, that is a drop-in replacement for existing caches, such as Google's Guava library. The garbage collector automatically grows and shrinks the Sache in response to available memory and workload with minimal provisioning information from the programmer. Using a Sache, it is almost impossible for an application to experience a memory leak, memory pressure, or an out-of-memory crash caused by software caching.Comment: to appear in OOPSLA 201

    Process-Oriented Parallel Programming with an Application to Data-Intensive Computing

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    We introduce process-oriented programming as a natural extension of object-oriented programming for parallel computing. It is based on the observation that every class of an object-oriented language can be instantiated as a process, accessible via a remote pointer. The introduction of process pointers requires no syntax extension, identifies processes with programming objects, and enables processes to exchange information simply by executing remote methods. Process-oriented programming is a high-level language alternative to multithreading, MPI and many other languages, environments and tools currently used for parallel computations. It implements natural object-based parallelism using only minimal syntax extension of existing languages, such as C++ and Python, and has therefore the potential to lead to widespread adoption of parallel programming. We implemented a prototype system for running processes using C++ with MPI and used it to compute a large three-dimensional Fourier transform on a computer cluster built of commodity hardware components. Three-dimensional Fourier transform is a prototype of a data-intensive application with a complex data-access pattern. The process-oriented code is only a few hundred lines long, and attains very high data throughput by achieving massive parallelism and maximizing hardware utilization.Comment: 20 pages, 1 figur
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