27,677 research outputs found
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
Performance Analysis of Noise Subspace-based Narrowband Direction-of-Arrival (DOA) Estimation Algorithms on CPU and GPU
High-performance computing of array signal processing problems is a critical
task as real-time system performance is required for many applications. Noise
subspace-based Direction-of-Arrival (DOA) estimation algorithms are popular in
the literature since they provide higher angular resolution and higher
robustness. In this study, we investigate various optimization strategies for
high-performance DOA estimation on GPU and comparatively analyze alternative
implementations (MATLAB, C/C++ and CUDA). Experiments show that up to 3.1x
speedup can be achieved on GPU compared to the baseline multi-threaded CPU
implementation. The source code is publicly available at the following link:
https://github.com/erayhamza/NssDOACud
Architecture-Aware Optimization on a 1600-core Graphics Processor
The graphics processing unit (GPU) continues to
make significant strides as an accelerator in commodity cluster
computing for high-performance computing (HPC). For example,
three of the top five fastest supercomputers in the world, as
ranked by the TOP500, employ GPUs as accelerators. Despite this
increasing interest in GPUs, however, optimizing the performance
of a GPU-accelerated compute node requires deep technical
knowledge of the underlying architecture. Although significant
literature exists on how to optimize GPU performance on the
more mature NVIDIA CUDA architecture, the converse is true
for OpenCL on the AMD GPU.
Consequently, we present and evaluate architecture-aware optimizations
for the AMD GPU. The most prominent optimizations
include (i) explicit use of registers, (ii) use of vector types, (iii)
removal of branches, and (iv) use of image memory for global data.
We demonstrate the efficacy of our AMD GPU optimizations by
applying each optimization in isolation as well as in concert to
a large-scale, molecular modeling application called GEM. Via
these AMD-specific GPU optimizations, the AMD Radeon HD
5870 GPU delivers 65% better performance than with the wellknown
NVIDIA-specific optimizations
Scalable Breadth-First Search on a GPU Cluster
On a GPU cluster, the ratio of high computing power to communication
bandwidth makes scaling breadth-first search (BFS) on a scale-free graph
extremely challenging. By separating high and low out-degree vertices, we
present an implementation with scalable computation and a model for scalable
communication for BFS and direction-optimized BFS. Our communication model uses
global reduction for high-degree vertices, and point-to-point transmission for
low-degree vertices. Leveraging the characteristics of degree separation, we
reduce the graph size to one third of the conventional edge list
representation. With several other optimizations, we observe linear weak
scaling as we increase the number of GPUs, and achieve 259.8 GTEPS on a
scale-33 Graph500 RMAT graph with 124 GPUs on the latest CORAL early access
system.Comment: 12 pages, 13 figures. To appear at IPDPS 201
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