5,656 research outputs found

    Applications of satellite technology to broadband ISDN networks

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    Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 190Mwhereasthesecondarchitecturewouldbeabout190M whereas the second architecture would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization

    On scheduling input queued cell switches

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    Output-queued switching, though is able to offer high throughput, guaranteed delay and fairness, lacks scalability owing to the speed up problem. Input-queued switching, on the other hand, is scalable, and is thus becoming an attractive alternative. This dissertation presents three approaches toward resolving the major problem encountered in input-queued switching that has prohibited the provision of quality of service guarantees. First, we proposed a maximum size matching based algorithm, referred to as min-max fair input queueing (MFIQ), which minimizes the additional delay caused by back pressure, and at the same time provides fair service among competing sessions. Like any maximum size matching algorithm, MFIQ performs well for uniform traffic, in which the destinations of the incoming cells are uniformly distributed over all the outputs, but is not stable for non-uniform traffic. Subse-quently, we proposed two maximum weight matching based algorithms, longest normalized queue first (LNQF) and earliest due date first matching (EDDFM), which are stable for both uniform and non-uniform traffic. LNQF provides fairer service than longest queue first (LQF) and better traffic shaping than oldest cell first (OCF), and EDDEM has lower probability of delay overdue than LQF, LNQF, and OCF. Our third approach, referred to as store-sort-and-forward (SSF), is a frame based scheduling algorithm. SSF is proved to be able to achieve strict sense 100% throughput, and provide bounded delay and delay jitter for input-queued switches if the traffic conforms to the (r, T) model

    An Aggregate Scalable Scheme for Expanding the Crossbar Switch Network; Design and Performance Analysis

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    New computer network topology, called Penta-S, is simulated. This network is built of cross bar switch modules. Each module connects 32 computer nodes. Each node has two ports, one connects the node to the crossbar switch module and the other connects the node to a correspondent client node in another module through a shuffle link. The performance of this network is simulated under various network sizes, packet lengths and loads. The results are compared with those obtained from Macramé project for Clos multistage interconnection network and 2D-Grid network. The throughput of Penta-S falls between the throughput of Clos and the throughput of 2D-Grid networks. The maximum throughput of Penta-S was obtained at packet length of 128 bytes. Also the throughput grows linearly with the network size. On the opposite of Clos and 2D-Grid networks, the per-node throughput of Penta-S improves as the network size grows. The per-packet latency proved to be better than that of Clos network for large packet lengths and high loads. Also the packet latency proved to be nearly constant against various loads. The cost-efficiency of Penta-S proved to be better than those of 2D-Grid and Clos networks for large number of nodes (>200 nodes in the case of 2D-Grid and >350 nodes in the case of Clos).On the opposite of other networks, the cost-efficiency of Penta-S grows as its size grows. So this topology suits large networks and high traffic loads

    Parallel Desynchronized Block Matching: A Feasible Scheduling Algorithm for the Input-Buffered Wavelength-Routed Switch

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    The input-buffered wavelength-routed (IBWR) switch is a promising switching architecture for slotted optical packet switching (OPS) networks. The benefits of the IBWR fabric are a better scalability and lower hardware cost, when compared to output buffered OPS proposals. A previous work characterized the scheduling problem of this architecture as a type of matching problem in bipartite graphs. This characterization establishes an interesting relation between the IBWR scheduling and the scheduling of electronic virtual output queuing switches. In this paper, this relation is further explored, for the design of feasible IBWR scheduling algorithms, in terms of hardware implementation and execution time. As a result, the parallel desynchronized block matching (PDBM) algorithm is proposed. The evaluation results presented reveal that IBWR switch performance using the PDBM algorithm is close to the performance bound given by OPS output buffered architectures. The performance gap is especially small for dense wavelength division multiplexing (DWDM) architectures.This research has been funded by the Spanish MCyT grant TEC2004-05622-C04-02/TCM (ARPaq). Authors would like to thank also the COST 291 action and the e-Photon/ONe+ European Network of Excellence

    Network Coding in a Multicast Switch

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    We consider the problem of serving multicast flows in a crossbar switch. We show that linear network coding across packets of a flow can sustain traffic patterns that cannot be served if network coding were not allowed. Thus, network coding leads to a larger rate region in a multicast crossbar switch. We demonstrate a traffic pattern which requires a switch speedup if coding is not allowed, whereas, with coding the speedup requirement is eliminated completely. In addition to throughput benefits, coding simplifies the characterization of the rate region. We give a graph-theoretic characterization of the rate region with fanout splitting and intra-flow coding, in terms of the stable set polytope of the 'enhanced conflict graph' of the traffic pattern. Such a formulation is not known in the case of fanout splitting without coding. We show that computing the offline schedule (i.e. using prior knowledge of the flow arrival rates) can be reduced to certain graph coloring problems. Finally, we propose online algorithms (i.e. using only the current queue occupancy information) for multicast scheduling based on our graph-theoretic formulation. In particular, we show that a maximum weighted stable set algorithm stabilizes the queues for all rates within the rate region.Comment: 9 pages, submitted to IEEE INFOCOM 200

    The Design, modeling and simulation of switching fabrics: For an ATM network switch

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    The requirements of today\u27s telecommunication systems to support high bandwidth and added flexibility brought about the expansion of (Asynchronous Transfer Mode) ATM as a new method of high-speed data transmission. Various analytical and simulation methods may be used to estimate the performance of ATM switches. Analytical methods considerably limit the range of parameters to be evaluated due to extensive formulae used and time consuming iterations. They are not as effective for large networks because of excessive computations that do not scale linearly with network size. One the other hand, simulation-based methods allow determining a bigger range of performance parameters in a shorter amount of time even for large networks. A simulation model, however, is more elaborate in terms of implementation. Instead of using formulae to obtain results, it has to operate software or hardware modules requiring a certain amount of effort to create. In this work simulation is accomplished by utilizing the ATM library - an object oriented software tool, which uses software chips for building ATM switches. The distinguishing feature of this approach is cut-through routing realized on the bit level abstraction treating ATM protocol data units, called cells, as groups of 424 bits. The arrival events of cells to the system are not instantaneous contrary to commonly used methods of simulation that consider cells as instant messages. The simulation was run for basic multistage interconnection network types with varying source arrival rate and buffer sizes producing a set of graphs of cell delays, throughput, cell loss probability, and queue sizes. The techniques of rearranging and sorting were considered in the simulation. The results indicate that better performance is always achieved by bringing additional stages of elements to the switching system

    Delivering 100% throughput in a Buffered Crossbar with Round Robin scheduling

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