183 research outputs found

    Lexicographic Bit Allocation for MPEG Video

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    We consider the problem of allocating bits among pictures in an MPEG video coder to equalize the visual quality of the coded pictures, while meeting bu er and channel constraints imposed by the MPEG Video Bu ering Veri er. We address this problem within a framework that consists of three components: 1) a bit production model for the input pictures, 2) a set of bit-rate constraints imposed by the Video Bu ering Veri er, and 3) a novel lexicographic criterion for optimality. Under this framework, we derive simple necessary and su cient conditions for optimality that lead to e cient algorithms

    Statistical Multiplexing of H.264 video streams using Structural Similarity Information

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    In this paper, we propose a method to broadcast digital video programs in which the channel capacity is dynamically distributed among video programs according to each video program particular complexity. A bit rate control algorithm based on the Structural Similarity Index as the measure of video program complexity is examined. Initial results show that a uniform picture quality among video programs can be obtained

    Lowpass Filtering of Rate-Distortion Functions for Quality Smoothing in Real-Time Video Communication

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    Digital Object Identifier 10.1109/TCSVT.2005.852417In variable-bit-rate (VBR) video coding, the video is pre-processed to collect sequence-level statistics, which are used for global bit allocation in the actual encoding stage to obtain a smoothed video presentation quality. However, in real-time video recording and network streaming, this type of two-pass encoding scheme is not allowed because the access to future frames and global statistics is not available. To address this issue, we introduce the concept of low-pass filtering of rate-distortion (R-D) functions and develop a smoothed rate control (SRC) framework for real-time video recording and streaming. Theoretically, we prove that, using a geometric averaging filter, the SRC algorithm is able to maintain a smoothed video presentation quality while achieving the target bit rate automatically. We also analyze the buffer requirement of the SRC algorithm in real-time video streaming, and propose a scheme to seamlessly integrate robust buffer control into the SRC framework. The proposed SRC algorithm has very low computational complexity and implementation cost. Our extensive experimental results demonstrate that the SRC algorithm significantly reduces the picture quality variation in the encoded video clips

    Dynamic bandwidth allocation in ATM networks

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    Includes bibliographical references.This thesis investigates bandwidth allocation methodologies to transport new emerging bursty traffic types in ATM networks. However, existing ATM traffic management solutions are not readily able to handle the inevitable problem of congestion as result of the bursty traffic from the new emerging services. This research basically addresses bandwidth allocation issues for bursty traffic by proposing and exploring the concept of dynamic bandwidth allocation and comparing it to the traditional static bandwidth allocation schemes

    A perceptual based rate control scheme for MPEG-2

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    In this paper, a new perceptual based rate control algorithm for MPEG-2 is presented. The algorithm first determines the target bit count for each frame using simple statistical models. Precise bit allocation is used to adjust the macroblock quantization scale factors to meet the given bit count, with the uniform visual fidelity as the primary objective. Since the buffer is very stable, it is less sensitive to transmission delay, Experimental results showed that it gave better visual quality and less buffer variations as compared to the TM5 rate control scheme.published_or_final_versio

    Slight-Delay Shaped Variable Bit Rate (SD-SVBR) Technique for Video Transmission

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    The aim of this thesis is to present a new shaped Variable Bit Rate (VBR) for video transmission, which plays a crucial role in delivering video traffic over the Internet. This is due to the surge of video media applications over the Internet and the video typically has the characteristic of a highly bursty traffic, which leads to the Internet bandwidth fluctuation. This new shaped algorithm, referred to as Slight Delay - Shaped Variable Bit Rate (SD-SVBR), is aimed at controlling the video rate for video application transmission. It is designed based on the Shaped VBR (SVBR) algorithm and was implemented in the Network Simulator 2 (ns-2). SVBR algorithm is devised for real-time video applications and it has several limitations and weaknesses due to its embedded estimation or prediction processes. SVBR faces several problems, such as the occurrence of unwanted sharp decrease in data rate, buffer overflow, the existence of a low data rate, and the generation of a cyclical negative fluctuation. The new algorithm is capable of producing a high data rate and at the same time a better quantization parameter (QP) stability video sequence. In addition, the data rate is shaped efficiently to prevent unwanted sharp increment or decrement, and to avoid buffer overflow. To achieve the aim, SD-SVBR has three strategies, which are processing the next Group of Picture (GoP) video sequence and obtaining the QP-to-data rate list, dimensioning the data rate to a higher utilization of the leaky-bucket, and implementing a QP smoothing method by carefully measuring the effects of following the previous QP value. However, this algorithm has to be combined with a network feedback algorithm to produce a better overall video rate control. A combination of several video clips, which consisted of a varied video rate, has been used for the purpose of evaluating SD-SVBR performance. The results showed that SD-SVBR gains an impressive overall Peak Signal-to-Noise Ratio (PSNR) value. In addition, in almost all cases, it gains a high video rate but without buffer overflow, utilizes the buffer well, and interestingly, it is still able to obtain smoother QP fluctuation

    Designing new network adaptation and ATM adaptation layers for interactive multimedia applications

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    Multimedia services, audiovisual applications composed of a combination of discrete and continuous data streams, will be a major part of the traffic flowing in the next generation of high speed networks. The cornerstones for multimedia are Asynchronous Transfer Mode (ATM) foreseen as the technology for the future Broadband Integrated Services Digital Network (B-ISDN) and audio and video compression algorithms such as MPEG-2 that reduce applications bandwidth requirements. Powerful desktop computers available today can integrate seamlessly the network access and the applications and thus bring the new multimedia services to home and business users. Among these services, those based on multipoint capabilities are expected to play a major role.    Interactive multimedia applications unlike traditional data transfer applications have stringent simultaneous requirements in terms of loss and delay jitter due to the nature of audiovisual information. In addition, such stream-based applications deliver data at a variable rate, in particular if a constant quality is required.    ATM, is able to integrate traffic of different nature within a single network creating interactions of different types that translate into delay jitter and loss. Traditional protocol layers do not have the appropriate mechanisms to provide the required network quality of service (QoS) for such interactive variable bit rate (VBR) multimedia multipoint applications. This lack of functionalities calls for the design of protocol layers with the appropriate functions to handle the stringent requirements of multimedia.    This thesis contributes to the solution of this problem by proposing new Network Adaptation and ATM Adaptation Layers for interactive VBR multimedia multipoint services.    The foundations to build these new multimedia protocol layers are twofold; the requirements of real-time multimedia applications and the nature of compressed audiovisual data.    On this basis, we present a set of design principles we consider as mandatory for a generic Multimedia AAL capable of handling interactive VBR multimedia applications in point-to-point as well as multicast environments. These design principles are then used as a foundation to derive a first set of functions for the MAAL, namely; cell loss detection via sequence numbering, packet delineation, dummy cell insertion and cell loss correction via RSE FEC techniques.    The proposed functions, partly based on some theoretical studies, are implemented and evaluated in a simulated environment. Performances are evaluated from the network point of view using classic metrics such as cell and packet loss. We also study the behavior of the cell loss process in order to evaluate the efficiency to be expected from the proposed cell loss correction method. We also discuss the difficulties to map network QoS parameters to user QoS parameters for multimedia applications and especially for video information. In order to present a complete performance evaluation that is also meaningful to the end-user, we make use of the MPQM metric to map the obtained network performance results to a user level. We evaluate the impact that cell loss has onto video and also the improvements achieved with the MAAL.    All performance results are compared to an equivalent implementation based on AAL5, as specified by the current ITU-T and ATM Forum standards.    An AAL has to be by definition generic. But to fully exploit the functionalities of the AAL layer, it is necessary to have a protocol layer that will efficiently interface the network and the applications. This role is devoted to the Network Adaptation Layer.    The network adaptation layer (NAL) we propose, aims at efficiently interface the applications to the underlying network to achieve a reliable but low overhead transmission of video streams. Since this requires an a priori knowledge of the information structure to be transmitted, we propose the NAL to be codec specific.    The NAL targets interactive multimedia applications. These applications share a set of common requirements independent of the encoding scheme used. This calls for the definition of a set of design principles that should be shared by any NAL even if the implementation of the functions themselves is codec specific. On the basis of the design principles, we derive the common functions that NALs have to perform which are mainly two; the segmentation and reassembly of data packets and the selective data protection.    On this basis, we develop an MPEG-2 specific NAL. It provides a perceptual syntactic information protection, the PSIP, which results in an intelligent and minimum overhead protection of video information. The PSIP takes advantage of the hierarchical organization of the compressed video data, common to the majority of the compression algorithms, to perform a selective data protection based on the perceptual relevance of the syntactic information.    The transmission over the combined NAL-MAAL layers shows significant improvement in terms of CLR and perceptual quality compared to equivalent transmissions over AAL5 with the same overhead.    The usage of the MPQM as a performance metric, which is one of the main contributions of this thesis, leads to a very interesting observation. The experimental results show that for unexpectedly high CLRs, the average perceptual quality remains close to the original value. The economical potential of such an observation is very important. Given that the data flows are VBR, it is possible to improve network utilization by means of statistical multiplexing. It is therefore possible to reduce the cost per communication by increasing the number of connections with a minimal loss in quality.    This conclusion could not have been derived without the combined usage of perceptual and network QoS metrics, which have been able to unveil the economic potential of perceptually protected streams.    The proposed concepts are finally tested in a real environment where a proof-of-concept implementation of the MAAL has shown a behavior close to the simulated results therefore validating the proposed multimedia protocol layers

    Rate Control in Video Coding

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    A two-level sliding-window VBR controller for real-time hierarchical video coding

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    In this paper, a novel rate control algorithm for real-time VBR hierarchical video coding is proposed. The algorithm works at two levels that are called long- and short-term levels. The long-term level aims at ensuring that the bit count does not exceed the maximum allowed amount for a few-second long window. To this end, it considers a sliding window spanning several GOPs, which is shifted on a GOP basis. In doing so, it avoids the potentially sharp adjustments at the end of the GOP that usually happen in non-sliding approaches. The short-term level aims to provide a proper QP adaptation to fit the target bit budget, which is dictated by the long-term level. It also uses a sliding window, which in this case extends over one GOP. The proposed algorithm has been assessed in realistic conditions for a variety of video sequences. It has been compared to both a constant quality and CBR hierarchical approaches, showing an excellent performance in terms of both rate-distortion and PSNR variation
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