3,970 research outputs found

    Delayed action does not always require the ventral stream : A study on a patient with visual form agnosia

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    Acknowledgements The authors would like to thank D.F. for participating in all our experiments with great patience. We also would like to thank Dr David Carey for his very helpful and insightful comments on an earlier draft of this manuscript. This work was partly funded by a post-doctoral research fellowship awarded to Constanze Hesse by the German Research Council (DFG/HE 6011/1-1).Peer reviewedPostprin

    Characterizing the Cortical Contributions to Working Memory-Guided Obstacle Locomotion

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    While walking in complex environments, the ability to acquire information about objects in our surroundings is essential for successful obstacle negotiation. Furthermore, the ease with which most animals can traverse cluttered terrain while grazing, exploring, or hunting is facilitated by the capacity to store obstacle information in working memory (WM). However, the underlying neural substrates supporting such complex behaviours are poorly understood. Therefore, the goal of this thesis is to examine the neural underpinnings of WM-guided obstacle negotiation in the walking cat. Obstacle locomotion was studied in two main paradigms, characterized by whether obstacle presence was detected via vision or touch. In both paradigms, walking was delayed following foreleg obstacle clearance. When walking resumed, elevated hindleg stepping demonstrated that animals successfully remembered the obstacle beneath them. The tactile paradigm was first examined to assess the ability of animals to remember an unexpected obstacle over which the forelegs had tripped. Such tactile input to the forelegs was capable of producing a robust, long-lasting WM of the obstacle, similar to what has been previously described using the visual paradigm. Next, to assess whether regions of the brain associated with spatial representation and movement planning contribute to these behaviours, parietal area 5 was reversibly deactivated as visual or tactile obstacle WM was tested. Such deactivations resulted in substantial WM deficits precluding successful avoidance in both paradigms. To further characterize this cortical contribution, neural activity was then recorded with multi-electrode arrays implanted in area 5. While diverse patterns of task-related modulation were observed, only a small proportion of neurons demonstrated WM-related activity. These neurons exhibited the hallmark property of sustained delay period activity associated with WM maintenance, and were able to reliably discern whether or not the animal had stepped over an obstacle prior to the delay. Therefore, only a specialized subset of area 5 neurons is capable of maintaining stable representations of obstacle information in WM. Altogether, this work extends our understanding of WM-guided obstacle locomotion in the cat. Additionally, these findings provide insight into the neural circuitry within the posterior parietal cortex, which likely supports a variety of WM-guided behaviours

    Memory-Guided Stumbling Correction in the Hindlimb of Quadrupeds Relies on Parietal Area 5

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    In complex environments, tripping over an unexpected obstacle evokes the stumbling corrective reaction, eliciting rapid limb hyperflexion to lift the leg over the obstruction. While stumbling correction has been characterized within a single limb in the cat, this response must extend to both forelegs and hindlegs for successful avoidance in naturalistic settings. Furthermore, the ability to remember an obstacle over which the forelegs have tripped is necessary for hindleg clearance if locomotion is delayed. Therefore, memory-guided stumbling correction was studied in walking cats after the forelegs tripped over an unexpected obstacle. Tactile input to only one foreleg was often sufficient in modulating stepping of all four legs when locomotion was continuous, or when hindleg clearance was delayed. When obstacle height was varied, animals appropriately scaled step height to obstacle height. As tactile input without foreleg clearance was insufficient in reliably modulating stepping, efference, or proprioceptive information about modulated foreleg stepping may be important for producing a robust, long-lasting memory. Finally, cooling-induced deactivation of parietal area 5 altered hindleg stepping in a manner indicating that animals no longer recalled the obstacle over which they had tripped. Altogether, these results demonstrate the integral role area 5 plays in memory-guided stumbling correction

    Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action

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    This is the final version. Available on open access from Springer via the DOI in this recordVirtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.Royal Academy of Engineering (RAE

    Technical Report: A Contact-aware Feedback CPG System for Learning-based Locomotion Control in a Soft Snake Robot

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    Integrating contact-awareness into a soft snake robot and efficiently controlling its locomotion in response to contact information present significant challenges. This paper aims to solve contact-aware locomotion problem of a soft snake robot through developing bio-inspired contact-aware locomotion controllers. To provide effective contact information for the controllers, we develop a scale covered sensor structure mimicking natural snakes' \textit{scale sensilla}. In the design of control framework, our core contribution is the development of a novel sensory feedback mechanism of the Matsuoka central pattern generator (CPG) network. This mechanism allows the Matsuoka CPG system to work like a "spine cord" in the whole contact-aware control scheme, which simultaneously takes the stimuli including tonic input signals from the "brain" (a goal-tracking locomotion controller) and sensory feedback signals from the "reflex arc" (the contact reactive controller), and generate rhythmic signals to effectively actuate the soft snake robot to slither through densely allocated obstacles. In the design of the "reflex arc", we develop two types of reactive controllers -- 1) a reinforcement learning (RL) sensor regulator that learns to manipulate the sensory feedback inputs of the CPG system, and 2) a local reflexive sensor-CPG network that directly connects sensor readings and the CPG's feedback inputs in a special topology. These two reactive controllers respectively facilitate two different contact-aware locomotion control schemes. The two control schemes are tested and evaluated in the soft snake robot, showing promising performance in the contact-aware locomotion tasks. The experimental results also further verify the benefit of Matsuoka CPG system in bio-inspired robot controller design.Comment: 17 pages, 19 figure

    Accessible Autonomy: Exploring Inclusive Autonomous Vehicle Design and Interaction for People who are Blind and Visually Impaired

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    Autonomous vehicles are poised to revolutionize independent travel for millions of people experiencing transportation-limiting visual impairments worldwide. However, the current trajectory of automotive technology is rife with roadblocks to accessible interaction and inclusion for this demographic. Inaccessible (visually dependent) interfaces and lack of information access throughout the trip are surmountable, yet nevertheless critical barriers to this potentially lifechanging technology. To address these challenges, the programmatic dissertation research presented here includes ten studies, three published papers, and three submitted papers in high impact outlets that together address accessibility across the complete trip of transportation. The first paper began with a thorough review of the fully autonomous vehicle (FAV) and blind and visually impaired (BVI) literature, as well as the underlying policy landscape. Results guided prejourney ridesharing needs among BVI users, which were addressed in paper two via a survey with (n=90) transit service drivers, interviews with (n=12) BVI users, and prototype design evaluations with (n=6) users, all contributing to the Autonomous Vehicle Assistant: an award-winning and accessible ridesharing app. A subsequent study with (n=12) users, presented in paper three, focused on prejourney mapping to provide critical information access in future FAVs. Accessible in-vehicle interactions were explored in the fourth paper through a survey with (n=187) BVI users. Results prioritized nonvisual information about the trip and indicated the importance of situational awareness. This effort informed the design and evaluation of an ultrasonic haptic HMI intended to promote situational awareness with (n=14) participants (paper five), leading to a novel gestural-audio interface with (n=23) users (paper six). Strong support from users across these studies suggested positive outcomes in pursuit of actionable situational awareness and control. Cumulative results from this dissertation research program represent, to our knowledge, the single most comprehensive approach to FAV BVI accessibility to date. By considering both pre-journey and in-vehicle accessibility, results pave the way for autonomous driving experiences that enable meaningful interaction for BVI users across the complete trip of transportation. This new mode of accessible travel is predicted to transform independent travel for millions of people with visual impairment, leading to increased independence, mobility, and quality of life

    A survey on hardware and software solutions for multimodal wearable assistive devices targeting the visually impaired

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    The market penetration of user-centric assistive devices has rapidly increased in the past decades. Growth in computational power, accessibility, and cognitive device capabilities have been accompanied by significant reductions in weight, size, and price, as a result of which mobile and wearable equipment are becoming part of our everyday life. In this context, a key focus of development has been on rehabilitation engineering and on developing assistive technologies targeting people with various disabilities, including hearing loss, visual impairments and others. Applications range from simple health monitoring such as sport activity trackers, through medical applications including sensory (e.g. hearing) aids and real-time monitoring of life functions, to task-oriented tools such as navigational devices for the blind. This paper provides an overview of recent trends in software and hardware-based signal processing relevant to the development of wearable assistive solutions

    The Role of Vision on Spatial Competence

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    Several pieces of evidence indicate that visual experience during development is fundamental to acquire long-term spatial capabilities. For instance, reaching abilities tend to emerge at 5 months of age in sighted infants, while only later at 10 months of age in blind infants. Moreover, other spatial skills such as auditory localization and haptic orientation discrimination tend to be delayed or impaired in visually impaired children, with a huge impact on the development of sighted-like perceptual and cognitive asset. Here, we report an overview of studies showing that the lack of vision can interfere with the development of coherent multisensory spatial representations and highlight the contribution of current research in designing new tools to support the acquisition of spatial capabilities during childhood
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