3,832 research outputs found

    Autoscopic Space: Re-thinking the Limits Between Self and Self-Image

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    open access journalAn experimental installation project of my own making, the diplorasis, aims to re-think the human sensorium by considering the bodily perceptual boundaries that are induced by visual media processes. Within the installation space the participant will, unexpectedly, encounter stereoscopic projections of himself/herself from previous instances and multiple perspectives. The photographic cameras within the device that are attached to sensors have been programmed to capture different views of the moving participant, and then to digitally split (and in some cases manipulate) the images before sending them to screens that project the image for the participant’s view. These stereoscopic images induce an illusionistic three-dimensional projection of the subject. The reduplicated, projected, and three-dimensionally simulated self in the diplorasis begins to trigger a questioning of how the body is understood within visual media. During the visual experience one has a solipsistic perception of oneself. The participant views himself both from outside and inside his body. The out-of-body experience of observing oneself from the multiple points of view of another (as a simulated object) is somehow countered to the embodied operation of the physical binocular eyes. The uncanny closeness of a neutral image “out there” (e.g. of a house) evoked by the original stereoscopes is now subverted, as the digitization of the stereoscope allows for unexpected self projections of the viewer. The diplorasis brings to the fore a particular reading of a sensory body that veers between, on the one hand, a projected image generated by electronic information, and on the other, the embodied response to this projected spectral other. As electronic processes are changing the perceptual and cognitive limits of the body, how do these shift our understanding of inside/outside

    Perception based heterogeneous subsurface scattering for film

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    Many real world materials exhibit complex subsurface scattering of light. This internal light interaction creates the perception of translucency for the human visual system. Translucent materials and simulation of the subsurface scattering of light has become an expected necessity for generating warmth and realism in computer generated imagery. The light transport within heterogenous materials, such as marble, has proved challenging to model and render. The current material models available to digital artists have been limited to homogeneous subsurface scattering despite a few publications documenting success at simulating heterogeneous light transport. While the publications successfully simulate this complex phenomenon, the material descriptions have been highly specialized and far from intuitive. By combining the measurable properties of heterogeneous translucent materials with the defining properties of translucency, as perceived by the human visual system, a description of heterogeneous translucent materials that is suitable for artist use in a film production pipeline can be achieved. Development of the material description focuses on integration with the film pipeline, ease of use, and reasonable approximation of heterogeneous translucency based on perception. Methods of material manipulation are explored to determine which properties should be modifiable by artists while maintaining the perception of heterogenous translucency

    Interactive public "art-chitecture": engaging the city and its inhabitants

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    The era of technology, media and consumerism that exists in contemporary cities has diminished the opportunities to offer society direct encounters and personal dialogues with the urban realm. This has caused the visual sense to predominate over the rest of our senses, turning society into pure spectators in the city. Taste, sight, smell, sounds, touch and balance are all senses that need to be ordered, translated and processed by perception at the time we confront a place. The architectural space should be perceived with all senses in the emotional experience of it. Architectural Categories, such as shadows, lights, colors, textures, and materials, that complement architectural form, should be combined in the space for the purpose of impacting the perceptual process in humans and transcending their memory. Supporting the idea of a tactile rather than a visual city, this thesis attempts to analyze form and architectural categories to materialize a temporal "Art-chitectural" urban object adaptable to a variety of public situations. The exploration seeks to offer citizens different ways to perceive and experience urban spaces, while encouraging social participation and interaction through sensations, contemplation and physical engagement. The "Art-chitectural" object has been developed and tested through digital imaging and physical models; these evaluations confirmed the endless applications and basis for actual materialization

    Bringing tabletop technologies to kindergarten children

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    Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children's cognitive and psychomotor skills, we have designed and tuned a prototype game that is suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on the observation of children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment of the prototype

    Perceptual enhancement of arteriovenous malformation in MRI angiography displays

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    Assessment of lighting performance of PVC and PMMA materials in office spaces in terms of visual comfort

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    Thesis (Master)--Izmir Institute of Technology, Industrial Design, Izmir, 2006Includes bibliographical references (leaves: 63-65)Text in English; Abstract: Turkish and Englishxi, 77 leavesThis research tests the plastic materials which can provide properly diffused illumination level and have smooth transmittance performance. Among these materials, two of them, PVC (polyvinylchloride) and PMMA (polymethylmethacrylate) sheets are evaluated, compared with each other and application possibilities. Besides, one of most important evaluation criteria for efficient lighting in office spaces; transmission property of these materials is empirically tested in laboratory in the scope of this study. One of these, PMMA is produced on commercial purpose in Turkey and used with its well known name; Plexiglas and the other one; Barrisol is an officially registered trademark of PVC translucent strech sample used in test. This study is gathered by means of searching lighting literature, rather restricting the data about two specific plastic based materials used in offices and experimenting the transmission characteristics of plexiglas and Barrisol. Scientifically; transmitting and diffusing of a material are unattached properties and rather concerned with chemistry. But there is a measured certainity that Plexiglas has %92 and Barrisol %73 percentage of transmission value. The results of test also supports that; transmission percentage of plexiglas sample is higher than Barrisol. It is reached to the conclusion that; when light directly comes down on a workplane whithout being regularly dispersed, it will tire viewer.s eyes and deteriorate visual comfort, negatively affecting productivity in offices

    The Perception of Surface Properties: Translucence and Gloss

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    The human visual system is sensitive to differences in gloss and translucence, two optical properties which are found in conjunction in many natural materials. They are driven by similar underlying physical properties of light transport - the degree to which light is scattered from the surface of a material, or within the material. This thesis aimed to address some fundamental questions about how gloss and translucence are perceived. Two psychophysical methods (maximum likelihood difference scaling, and conjoint measurement) were used throughout, as they provided an appropriate way of investigating how perceptual experiences related to physical variables. In the introduction, I review the literature on the perception of gloss and translucence. Study 1 investigated the relationship between variables controlling light transport in translucent volumes and percepts of translucence. The results show that translucence perception is not based on estimates of light transport properties per se, but probably uses spatially-related statistical pseudocues in conjunction with other cues. Study 2 examined a similar issue, but the translucent material was presented as a layer enveloping a solid object. Behavioural responses were similar for these translucent materials, which were perceived as glossy layers of coating. Study 3 further explored established findings that perceived translucence shows inconstancy under changes in viewing condition. Perceived translucence was dependent in a complex way on both light-scattering in the material and illumination direction in both volumes and layers of translucent materials. Study 4 used similar layers of subsurface light-scattering and -absorbing material and applied them to multiple base materials. Opacity and a lack of mirror-like reflections enabled observers to make the most accurate independent judgements of darkness and cloudiness. Study 5 explored observers' sensitivity to spatial variation of scatter across a surface using similar layers of coating, and the way in which observers might weight cues differently to answer subtly different questions (judgements of 'shininess' vs. 'cleanliness'). Layer thickness and variation of scatter significantly affected perceived shine and cleanliness, with layer thickness influencing decisions more than variation. Scatter variation contributed to decisions significantly more for judgements of cleanliness than shine. Study 6 investigated how tactile surface roughness influenced perceived gloss. Previous findings have shown that tactile compliance and friction influence perceived gloss, and that friction interacts with visual gloss. Our results showed that surface roughness and visual gloss both affected perceived gloss, but there was no interaction, suggesting that different types of haptic information are combined with visual information differently. Finally, study 7 explored the potential cortical basis of perceived translucence. Through testing a neuropsychological patient, we showed that perceived translucence is dependent on cortical areas not responsible for colour or texture discrimination. The thesis concludes with a discussion of additional recent findings, the implications of the research reported in this thesis, and proposals for future research

    Colored skins and vibrant hybrids: Manipulating visual perceptions of depth and form in double-curved architectural surfaces through informed use of color, transparency and light

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    The past decades of research on color and light yielded vast knowledge supporting their informed use in architectural design. While there currently exists a rich body of knowledge and methods geared to affect the perception of depth and form in tiled, opaque architectural surfaces, not many such methods have been developed for double-curved, transparent, in-mass colored surfaces. The perception of depth and form in these surfaces relies on a complex blend of parameters, such as color combinations, illumination source, angle of viewing, location of shadows and reflections, material thickness and grade of transparency. To determine the visual effects caused by some of these parameters, experiments based on visual observations were carried out involving handcrafted, in-mass colored, undulant architectural surfaces. The insights from the experiments then served to develop four color strategies for architectural surface design harnessing the discovered effects in diverse ways. Through this, the study has sought first to observe and understand the effects of color and light in perceiving undulant surfaces, and second to highlight the potentials of harnessing these effects in the design of expressive architectural elements. The main insight from the study is that informed and deliberate application of color and light yields a wide range of potentially interesting perceptual effects in double-curved architectural surfaces, such as spatial filtering, gradient screening, vibrant massing and animate reshaping. Such effects, applied in an architectural context, can help to fulfill the demand for physical environmental enrichment in the digital era

    Perceptual Enhancement of Arteriovenous Malformation in MRI Angiography Displays

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    The importance of presenting medical images in an intuitive and usable manner during a procedure is essential. However, most medical visualization interfaces, particularly those designed for minimally-invasive surgery, suffer from a number of issues as a consequence of disregarding the human perceptual, cognitive, and motor system\u27s limitations. This matter is even more prominent when human visual system is overlooked during the design cycle. One example is the visualization of the neuro-vascular structures in MR angiography (MRA) images. This study investigates perceptual performance in the usability of a display to visualize blood vessels in MRA volumes using a contour enhancement technique. Our results show that when contours are enhanced, our participants, in general, can perform faster with higher level of accuracy when judging the connectivity of different vessels. One clinical outcome of such perceptual enhancement is improvement of spatial reasoning needed for planning complex neuro-vascular operations such as treating Arteriovenous Malformations (AVMs). The success of an AVM intervention greatly depends on fully understanding the anatomy of vascular structures. However, poor visualization of pre-operative MRA images makes the planning of such a treatment quite challenging
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