6 research outputs found

    Reversible Peg Solitaire on Graphs

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    The game of peg solitaire on graphs was introduced by Beeler and Hoilman in 2011. In this game, pegs are initially placed on all but one vertex of a graph G. If xyz forms a path in G and there are pegs on vertices x and y but not z, then a jump places a peg on z and removes the pegs from x and y. A graph is called solvable if, for some configuration of pegs occupying all but one vertex, some sequence of jumps leaves a single peg. We study the game of reversible peg solitaire, where there are again initially pegs on all but one vertex, but now both jumps and unjumps (the reversal of a jump) are allowed. We show that in this game all non-star graphs that contain a vertex of degree at least three are solvable, that cycles and paths on n vertices, where n is divisible by 2 or 3, are solvable, and that all other graphs are not solvable. We also classify the possible starting hole and ending peg positions for solvable graphs

    Making graphs solvable in peg solitaire

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    In 2011, Beeler and Hoilman generalized the game of peg solitaire to arbitrary connected graphs. Since then peg solitaire has been considered on quite a few classes of graphs. Beeler and Gray introduced the natural idea of adding edges to make an unsolvable graph solvable. Recently, the graph invariant ms(G), which is the minimal number of additional edges needed to make G solvable, has been introduced and investigated on banana trees by the authors. In this article, we determine ms(G) for several families of unsolvable graphs. Furthermore, we provide some general results for this number of Hamiltonian graphs and graphs obtained via binary graph operations

    Peg Solitaire on Cartesian Products of Graphs

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    In 2011, Beeler and Hoilman generalized the game of peg solitaire to arbitrary connected graphs. In the same article, the authors proved some results on the solvability of Cartesian products, given solvable or distance 2-solvable graphs. We extend these results to Cartesian products of certain unsolvable graphs. In particular, we prove that ladders and grid graphs are solvable and, further, even the Cartesian product of two stars, which in a sense are the "most" unsolvable graphs

    Merging Peg Solitaire in Graphs

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    Peg solitaire has recently been generalized to graphs. Here, pegs start on all but one of the vertices in a graph. A move takes pegs on adjacent vertices x and y, with y also adjacent to a hole on vertex z, and jumps the peg on x over the peg ony to z, removing the peg on y. The goal of the game is to reduce the number of pegs to one. We introduce the game merging peg solitaire on graphs, where a move takes pegs on vertices x and z (with a hole on y) and merges them to a single peg on y. When can a configuration on a graph, consisting of pegs on all vertices but one, be reduced to a configuration with only a single peg? We give results for a number of graph classes, including stars, paths, cycles, complete bipartite graphs, and some caterpillars

    Hardness of Games and Graph Sampling

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    The work presented in this document is divided into two parts. The �rst part presents the hardness of games and the second part presents Graph sampling. Non-deterministic constraint logic[1] is used to prove the hardness of games. The games which are considered in this work is Reversi (2 player bounded game), Peg Solitaire (single player bounded game), Badland (single player bounded game). It also contains a theoretical study of peg solitaire on special graph classes. Reversi is proved to be PSPACE-Complete using Bounded 2CL, Peg Solitaire is proved to be NP-Complete using Bounded NCL. Badland is proved to be NP-Complete by a reduction from 3-SAT. The objective of study of peg solitaire of special graph classes is to �nd the maximum number of marbles we can remove from a fully �lled board, if the player is given the privilege to remove a marble from any cell initially, then following the rules after the initial move. The second part of the work is dedicated to graph sampling. Given a graph G, we try to sample a represen- tative subgraph Gs which is similar to the original graph G. The properties that are being studied are Degree Distribution, Clustering Coefficient, Average Shortest Path Length, Largest Connected Component Size. To measure the similarity between the original graph and sample we use the metrics Kolmogorov - Smirnov test and Kullback - Leibler divergence test. Tightly Induced Edge Sampling performs well on general graphs but it's performance decreases when the graph is a tree. Overall TIBFS and KARGER produces a sample which closely matches the distribution of original graphs.

    Peg Solitaire on the Windmill and the Double Star Graphs

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    In a recent work by Beeler and Hoilman, the game of peg solitaire is generalized to arbitrary boards. These boards are treated as graphs in the combinatorial sense. In this paper, we extend this study by considering the windmill and the double star. Simple necessary and sufficient conditions are given for the solvability of each graph. We also discuss an open problem concerning the range of values for which a graph has a terminal state with k pegs
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