62 research outputs found

    Adaptive reuse of Libre software systems for supporting on-line collaboration

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    In this paper, the adaptive reuse of Plone; an open source content management system is described. In one instance, Plone has been used as the backbone of a collaboration and communication support infrastructure within a large research project. In the other, Plone has been used as the main web-presence of a specialist group of the British Computer Society. This paper analyses the benefits and problems of reusing Plone to support collaboration. Based on this reuse experience, a more systematic approach to supporting Plone reuse is proposed. This approach takes into account the special case of reuse support relevant to open source software developments

    Pattern languages in HCI: A critical review

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    This article presents a critical review of patterns and pattern languages in human-computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI

    Physical Hypermedia: a Context-Aware approach

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    In this paper we describe an original architecture for building and deploying physical hypermedia applications, i.e. those applications in which digital and real world objects are linked together using the well-known navigational metaphor of the World Wide Web. We also explain how our architecture evolved from a substrate for implementing location-based services to a powerful and open basis for supporting different navigation semantics and for building travel assistance services according to the current user’s context. After motivating our research and describing the architecture, we illustrate our ideas with some simple examples and compare our research with other related work in the subject.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Physical Hypermedia: a Context-Aware approach

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    In this paper we describe an original architecture for building and deploying physical hypermedia applications, i.e. those applications in which digital and real world objects are linked together using the well-known navigational metaphor of the World Wide Web. We also explain how our architecture evolved from a substrate for implementing location-based services to a powerful and open basis for supporting different navigation semantics and for building travel assistance services according to the current user’s context. After motivating our research and describing the architecture, we illustrate our ideas with some simple examples and compare our research with other related work in the subject.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    A Process-Oriented Software Architecture Reconstruction Taxonomy

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    International audienceTo maintain and understand large applications, it is cru- cial to know their architecture. The first problem is that architectures are not explicitly represented in the code as classes and packages are. The second problem is that suc- cessful applications evolve over time so their architecture inevitably drifts. Reconstructing and checking whether the architecture is still valid is thus an important aid. While there is a plethora of approaches and techniques supporting architecture reconstruction, there is no comprehensive state of the art and it is often difficult to compare the ap- proaches. This article presents a first state of the art in soft- ware architecture reconstruction, with the desire to support the understanding of the field

    Architectural and Implementation Issues for a Context-Aware Hypermedia Platform

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    In this paper we present the rationale and the main components of a modular and extensible architecture for building and deploying mobile hypermedia software. Using some simple archetypical examples we show how to provide context-aware assistance to the mobile user, as he explores the physical world. We also show that this kind of software systems poses strong requirements on supporting software (such as Web browsers) and we explain how to provide a modular software substrate to support these requirements. This paper shows how to use some simple concepts to develop complex context-aware systems, which are evolvable and easy to extend.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    Automated recognition of design patterns for framework understanding

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    System design is one of the most important tasks in the software development cycles but it is also one of the most complex and time-consuming tasks. Thus, reuse of existing designs becomes very important. Object-oriented frameworks are generic designs for specific application domains that enable the reuse of designs and domain expert experience. In spite of this, frameworks are not simple to reuse because they are difficult to comprehend, mainly due to a lack of good documentation and supporting tools. In this work, an approach to framework comprehension based on the automated recognition and visualization of design patterns is presented. A tool was built to support this approach, by trying to automatically identify and explain the potentia~ patterns existing in a given designo Experimental results and conclusions of tool utilization are also presented
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