7 research outputs found
The FastMap Algorithm for Shortest Path Computations
We present a new preprocessing algorithm for embedding the nodes of a given
edge-weighted undirected graph into a Euclidean space. The Euclidean distance
between any two nodes in this space approximates the length of the shortest
path between them in the given graph. Later, at runtime, a shortest path
between any two nodes can be computed with A* search using the Euclidean
distances as heuristic. Our preprocessing algorithm, called FastMap, is
inspired by the data mining algorithm of the same name and runs in near-linear
time. Hence, FastMap is orders of magnitude faster than competing approaches
that produce a Euclidean embedding using Semidefinite Programming. FastMap also
produces admissible and consistent heuristics and therefore guarantees the
generation of shortest paths. Moreover, FastMap applies to general undirected
graphs for which many traditional heuristics, such as the Manhattan Distance
heuristic, are not well defined. Empirically, we demonstrate that A* search
using the FastMap heuristic is competitive with A* search using other
state-of-the-art heuristics, such as the Differential heuristic
Rectangle expansion A∗ pathfinding for grid maps
AbstractSearch speed, quality of resulting paths and the cost of pre-processing are the principle evaluation metrics of a pathfinding algorithm. In this paper, a new algorithm for grid-based maps, rectangle expansion A∗ (REA∗), is presented that improves the performance of A∗ significantly. REA∗ explores maps in units of unblocked rectangles. All unnecessary points inside the rectangles are pruned and boundaries of the rectangles (instead of individual points within those boundaries) are used as search nodes. This makes the algorithm plot fewer points and have a much shorter open list than A∗. REA∗ returns jump and grid-optimal path points, but since the line of sight between jump points is protected by the unblocked rectangles, the resulting path of REA∗ is usually better than grid-optimal. The algorithm is entirely online and requires no offline pre-processing. Experimental results for typical benchmark problem sets show that REA∗ can speed up a highly optimized A∗ by an order of magnitude and more while preserving completeness and optimality. This new algorithm is competitive with other highly successful variants of A∗
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Path Planning with Compressed All-Pairs Shortest Paths Data
All-pairs shortest paths (APSP) can eliminate the need to search in a graph, providing optimal moves very fast. A major challenge is storing pre-computed APSP data efficiently. Recently, compression has successfully been employed to scale the use of APS
Path Planning with Compressed All-Pairs Shortest Paths Data
All-pairs shortest paths (APSP) can eliminate the need to search in a graph, providing optimal moves very fast. A major challenge is storing pre-computed APSP data efficiently. Recently, compression has successfully been employed to scale the use of APSP data to roadmaps and gridmaps of realistic sizes. We develop new techniques that improve the compression power of state-of-the-art methods by up to a factor of 5. We demonstrate our ideas on game gridmpaps and the roadmap of Australia. Part of our ideas have been integrated in the Copa CPD system, one of the two best optimal participants in the grid-based path planning competition GPPC
Path Planning with Compressed All-Pairs Shortest Paths Data
Abstract All-pairs shortest paths (APSP) can eliminate the need to search in a graph, providing optimal moves very fast. A major challenge is storing pre-computed APSP data efficiently. Recently, compression has successfully been employed to scale the use of APSP data to roadmaps and gridmaps of realistic sizes. We develop new techniques that improve the compression power of state-of-the-art methods by up to a factor of 5. We demonstrate our ideas on game gridmpaps and the roadmap of Australia. Part of our ideas have been integrated in the Copa CPD system, one of the two best optimal participants in the grid-based path planning competition GPPC
Algorithm Engineering for Realistic Journey Planning in Transportation Networks
Diese Dissertation beschäftigt sich mit der Routenplanung in Transportnetzen. Es werden neue, effiziente algorithmische Ansätze zur Berechnung optimaler Verbindungen in öffentlichen Verkehrsnetzen, Straßennetzen und multimodalen Netzen, die verschiedene Transportmodi miteinander verknüpfen, eingeführt. Im Fokus der Arbeit steht dabei die Praktikabilität der Ansätze, was durch eine ausführliche experimentelle Evaluation belegt wird