99 research outputs found

    Artificial Collective Intelligence Engineering: a Survey of Concepts and Perspectives

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    Collectiveness is an important property of many systems--both natural and artificial. By exploiting a large number of individuals, it is often possible to produce effects that go far beyond the capabilities of the smartest individuals, or even to produce intelligent collective behaviour out of not-so-intelligent individuals. Indeed, collective intelligence, namely the capability of a group to act collectively in a seemingly intelligent way, is increasingly often a design goal of engineered computational systems--motivated by recent techno-scientific trends like the Internet of Things, swarm robotics, and crowd computing, just to name a few. For several years, the collective intelligence observed in natural and artificial systems has served as a source of inspiration for engineering ideas, models, and mechanisms. Today, artificial and computational collective intelligence are recognised research topics, spanning various techniques, kinds of target systems, and application domains. However, there is still a lot of fragmentation in the research panorama of the topic within computer science, and the verticality of most communities and contributions makes it difficult to extract the core underlying ideas and frames of reference. The challenge is to identify, place in a common structure, and ultimately connect the different areas and methods addressing intelligent collectives. To address this gap, this paper considers a set of broad scoping questions providing a map of collective intelligence research, mostly by the point of view of computer scientists and engineers. Accordingly, it covers preliminary notions, fundamental concepts, and the main research perspectives, identifying opportunities and challenges for researchers on artificial and computational collective intelligence engineering.Comment: This is the author's final version of the article, accepted for publication in the Artificial Life journal. Data: 34 pages, 2 figure

    Seventh Biennial Report : June 2003 - March 2005

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    Sixth Biennial Report : August 2001 - May 2003

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    A Reduced Index Mode-Independent Structure Model Transformation for Multimode Modelica Models

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    International audienceSince its 3.3 release, Modelica offers the possibility to specify models of dynamical systems with multiple modes having different DAE-based dynamics. However, the handling of such models by the current Modelica tools is not satisfactory, with mathematically sound models yielding exceptions at runtime. In this article, we propose a systematic way of rewriting a multimode Modelica model, based on the results of an already implemented multimode structural analysis. The rewritten Modelica model is guaranteed to be correctly compiled by state-of-the-art Modelica tools. Simulation results are presented on a simple, yet meaningful, physical system whose original Modelica model is not correctly handled by state-of-the-art Modelica tools

    Eight Biennial Report : April 2005 – March 2007

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    Digital Music Notation Data Model and Prototype Delivery System

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    The U.Va. Library requests $44,164 in outright funds from NEH to collaborate with the University of Paderborn in Detmold, Germany, in conducting two workshops, one to be held in summer 2009 and one in spring 2010, which will promote an international collaboration to create a music notation data model and prototype delivery system. We intend to engage a select group of international scholars and technologists with a broad range of expertise in discussing the features and functions required in a scholarly XML music notation model, critically evaluate the existing data models, discuss optimum solutions for achieving the desired features, and plan for future implementation of the solutions. Our long-term plans include applying for further grant funding to continue to develop this project after this basic collaboration is complete

    Digital 3D Technologies for Humanities Research and Education: An Overview

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    Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods

    (Leftmost-Outermost) Beta Reduction is Invariant, Indeed

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    Slot and van Emde Boas' weak invariance thesis states that reasonable machines can simulate each other within a polynomially overhead in time. Is lambda-calculus a reasonable machine? Is there a way to measure the computational complexity of a lambda-term? This paper presents the first complete positive answer to this long-standing problem. Moreover, our answer is completely machine-independent and based over a standard notion in the theory of lambda-calculus: the length of a leftmost-outermost derivation to normal form is an invariant cost model. Such a theorem cannot be proved by directly relating lambda-calculus with Turing machines or random access machines, because of the size explosion problem: there are terms that in a linear number of steps produce an exponentially long output. The first step towards the solution is to shift to a notion of evaluation for which the length and the size of the output are linearly related. This is done by adopting the linear substitution calculus (LSC), a calculus of explicit substitutions modeled after linear logic proof nets and admitting a decomposition of leftmost-outermost derivations with the desired property. Thus, the LSC is invariant with respect to, say, random access machines. The second step is to show that LSC is invariant with respect to the lambda-calculus. The size explosion problem seems to imply that this is not possible: having the same notions of normal form, evaluation in the LSC is exponentially longer than in the lambda-calculus. We solve such an impasse by introducing a new form of shared normal form and shared reduction, deemed useful. Useful evaluation avoids those steps that only unshare the output without contributing to beta-redexes, i.e. the steps that cause the blow-up in size. The main technical contribution of the paper is indeed the definition of useful reductions and the thorough analysis of their properties.Comment: arXiv admin note: substantial text overlap with arXiv:1405.331
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