18 research outputs found

    Appearance Preserving Rendering of Out-of-Core Polygon and NURBS Models

    Get PDF
    In Computer Aided Design (CAD) trimmed NURBS surfaces are widely used due to their flexibility. For rendering and simulation however, piecewise linear representations of these objects are required. A relatively new field in CAD is the analysis of long-term strain tests. After such a test the object is scanned with a 3d laser scanner for further processing on a PC. In all these areas of CAD the number of primitives as well as their complexity has grown constantly in the recent years. This growth is exceeding the increase of processor speed and memory size by far and posing the need for fast out-of-core algorithms. This thesis describes a processing pipeline from the input data in the form of triangular or trimmed NURBS models until the interactive rendering of these models at high visual quality. After discussing the motivation for this work and introducing basic concepts on complex polygon and NURBS models, the second part of this thesis starts with a review of existing simplification and tessellation algorithms. Additionally, an improved stitching algorithm to generate a consistent model after tessellation of a trimmed NURBS model is presented. Since surfaces need to be modified interactively during the design phase, a novel trimmed NURBS rendering algorithm is presented. This algorithm removes the bottleneck of generating and transmitting a new tessellation to the graphics card after each modification of a surface by evaluating and trimming the surface on the GPU. To achieve high visual quality, the appearance of a surface can be preserved using texture mapping. Therefore, a texture mapping algorithm for trimmed NURBS surfaces is presented. To reduce the memory requirements for the textures, the algorithm is modified to generate compressed normal maps to preserve the shading of the original surface. Since texturing is only possible, when a parametric mapping of the surface - requiring additional memory - is available, a new simplification and tessellation error measure is introduced that preserves the appearance of the original surface by controlling the deviation of normal vectors. The preservation of normals and possibly other surface attributes allows interactive visualization for quality control applications (e.g. isophotes and reflection lines). In the last part out-of-core techniques for processing and rendering of gigabyte-sized polygonal and trimmed NURBS models are presented. Then the modifications necessary to support streaming of simplified geometry from a central server are discussed and finally and LOD selection algorithm to support interactive rendering of hard and soft shadows is described

    Assisting digital volume correlation with mechanical image-based modeling: application to the measurement of kinematic fields at the architecture scale in cellular materials

    Get PDF
    La mesure de champs de déplacement et de déformation aux petites échelles dans des microstructures complexes représente encore un défi majeur dans le monde de la mécanique expérimentale. Ceci est en partie dû aux acquisitions d'images et à la pauvreté de la texture à ces échelles. C'est notamment le cas pour les matériaux cellulaires lorsqu'ils sont imagés avec des micro-tomographes conventionnels et qu'ils peuvent être sujets à des mécanismes de déformation complexes. Comme la validation de modèles numériques et l'identification des propriétés mécaniques de matériaux se base sur des mesures précises de déplacements et de déformations, la conception et l'implémentation d'algorithmes robustes et fiables de corrélation d'images semble nécessaire. Lorsque l'on s'intéresse à l'utilisation de la corrélation d'images volumiques (DVC) pour les matériaux cellulaires, on est confronté à un paradoxe: l'absence de texture à l'échelle du constituant conduit à considérer l'architecture comme marqueur pour la corrélation. Ceci conduit à l'échec des techniques ordinaires de DVC à mesurer des cinématiques aux échelles subcellulaires en lien avec des comportements mécaniques locaux complexes tels que la flexion ou le flambement de travées. L'objectif de cette thèse est la conception d'une technique de DVC pour la mesure de champs de déplacement dans des matériaux cellulaires à l'échelle de leurs architectures. Cette technique assiste la corrélation d'images par une régularisation élastique faible en utilisant un modèle mécanique généré automatiquement et basé sur les images. La méthode suggérée introduit une séparation d'échelles au dessus desquelles la DVC est dominante et en dessous desquelles elle est assistée par le modèle mécanique basé sur l'image. Une première étude numérique consistant à comparer différentes techniques de construction de modèles mécaniques basés sur les images est conduite. L'accent est mis sur deux méthodes de calcul particulières: la méthode des éléments finis (FEM) et la méthode des cellules finies (FCM) qui consiste à immerger la géométrie complexe dans une grille régulière de haut ordre sans utiliser de mailleurs. Si la FCM évite une première phase délicate de discrétisation, plusieurs paramètres restent néanmoins délicats à fixer. Dans ce travail, ces paramètres sont ajustés afin d'obtenir (a) la meilleure précision (bornée par les erreurs de pixellisation) tout en (b) assurant une complexité minimale. Pour l'aspect mesure par corrélation d'images régularisée, plusieurs expérimentations virtuelles à partir de différentes simulations numériques (en élasticité, en plasticité et en non-linéarité géométrique) sont d'abord réalisées afin d'analyser l'influence des paramètres de régularisation introduits. Les erreurs de mesures peuvent dans ce cas être quantifiées à l'aide des solutions de référence éléments finis. La capacité de la méthode à mesurer des cinématiques complexes en absence de texture est démontrée pour des régimes non-linéaires tels que le flambement. Finalement, le travail proposé est généralisé à la corrélation volumique des différents états de déformation du matériau et à la construction automatique de la micro-architecture cellulaire en utilisant soit une grille B-spline d'ordre arbitraire (FCM) soit un maillage éléments finis (FEM). Une mise en évidence expérimentale de l'efficacité et de la justesse de l'approche proposée est effectuée à travers de la mesure de cinématiques complexes dans une mousse polyuréthane sollicitée en compression lors d'un essai in situ.Measuring displacement and strain fields at low observable scales in complex microstructures still remains a challenge in experimental mechanics often because of the combination of low definition images with poor texture at this scale. The problem is particularly acute in the case of cellular materials, when imaged by conventional micro-tomographs, for which complex highly non-linear local phenomena can occur. As the validation of numerical models and the identification of mechanical properties of materials must rely on accurate measurements of displacement and strain fields, the design and implementation of robust and faithful image correlation algorithms must be conducted. With cellular materials, the use of digital volume correlation (DVC) faces a paradox: in the absence of markings of exploitable texture on/or in the struts or cell walls, the available speckle will be formed by the material architecture itself. This leads to the inability of classical DVC codes to measure kinematics at the cellular and a fortiori sub-cellular scales, precisely because the interpolation basis of the displacement field cannot account for the complexity of the underlying kinematics, especially when bending or buckling of beams or walls occurs. The objective of the thesis is to develop a DVC technique for the measurement of displacement fields in cellular materials at the scale of their architecture. The proposed solution consists in assisting DVC by a weak elastic regularization using an automatic image-based mechanical model. The proposed method introduces a separation of scales above which DVC is dominant and below which it is assisted by image-based modeling. First, a numerical investigation and comparison of different techniques for building automatically a geometric and mechanical model from tomographic images is conducted. Two particular methods are considered: the finite element method (FEM) and the finite-cell method (FCM). The FCM is a fictitious domain method that consists in immersing the complex geometry in a high order structured grid and does not require meshing. In this context, various discretization parameters appear delicate to choose. In this work, these parameters are adjusted to obtain (a) the best possible accuracy (bounded by pixelation errors) while (b) ensuring minimal complexity. Concerning the ability of the mechanical image-based models to regularize DIC, several virtual experimentations are performed in two-dimensions in order to finely analyze the influence of the introduced regularization lengths for different input mechanical behaviors (elastic, elasto-plastic and geometrically non-linear) and in comparison with ground truth. We show that the method can estimate complex local displacement and strain fields with speckle-free low definition images, even in non-linear regimes such as local buckling. Finally a three-dimensional generalization is performed through the development of a DVC framework. It takes as an input the reconstructed volumes at the different deformation states of the material and constructs automatically the cellular micro-architeture geometry. It considers either an immersed structured B-spline grid of arbitrary order or a finite-element mesh. An experimental evidence is performed by measuring the complex kinematics of a polyurethane foam under compression during an in situ test

    Constrained deformation for evolutionary optimization

    Get PDF
    Sieger D. Constrained deformation for evolutionary optimization. Bielefeld: Universität Bielefeld; 2017.This thesis investigates shape deformation techniques for their use in design optimization tasks. In the first part, we introduce state-of-the-art deformation methods and evaluate them in a set of representative benchmarks. Based on these benchmarking results, we derive essential criteria and features a deformation technique should satisfy in order to be successfully applicable within design optimization. In the second part, we concentrate on the application and improvement of deformation techniques based on radial basis functions. We present and evaluate a unified framework for surface and volume mesh deformation and investigate questions of performance and scalability. In the final third part, we concentrate on the integration of additional constraints into the deformation, thereby improving the overall effectiveness of the design optimization process and fostering the creation of more feasible and producible design variations. We present a novel shape deformation technique that effectively maintains different types of geometric constraints such as planarity, circularity, or characteristic feature lines during deformation. At the same time, our method provides a unique level of modeling flexibility, quality, robustness, and scalability. Finally, we integrate techniques for automatic constraint detection directly into our deformation framework, thereby making our method more easily applicable within complex design optimization scenarios

    Surface Remeshing and Applications

    Get PDF
    Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation for 3D surfaces. They are the simplest form of interpolation between surface samples, which may have been acquired with a laser scanner, computed from a 3D scalar field resolved on a regular grid, or identified on slices of medical data. Typical methods for the generation of triangle meshes from raw data attempt to lose as less information as possible, so that the resulting surface models can be used in the widest range of scenarios. When such a general-purpose model has to be used in a particular application context, however, a pre-processing is often worth to be considered. In some cases, it is convenient to slightly modify the geometry and/or the connectivity of the mesh, so that further processing can take place more easily. Other applications may require the mesh to have a pre-defined structure, which is often different from the one of the original general-purpose mesh. The central focus of this thesis is the automatic remeshing of highly detailed surface triangulations. Besides a thorough discussion of state-of-the-art applications such as real-time rendering and simulation, new approaches are proposed which use remeshing for topological analysis, flexible mesh generation and 3D compression. Furthermore, innovative methods are introduced to post-process polygonal models in order to recover information which was lost, or hidden, by a prior remeshing process. Besides the technical contributions, this thesis aims at showing that surface remeshing is much more useful than it may seem at a first sight, as it represents a nearly fundamental step for making several applications feasible in practice

    Parametrization quantization with free boundaries for trimmed quad meshing

    No full text
    The generation of quad meshes based on surface parametrization techniques has proven to be a versatile approach. These techniques quantize an initial seamless parametrization so as to obtain an integer grid map implying a pure quad mesh. State-of-the-art methods following this approach have to assume that the surface to be meshed either has no boundary, or has a boundary which the resulting mesh is supposed to be aligned to. In a variety of applications this is not desirable and non-boundary-aligned meshes or grid-parametrizations are preferred. We thus present a technique to robustly generate integer grid maps which are either boundary-aligned, non-boundary-aligned, or partially boundary-aligned, just as required by different applications. We thereby generalize previous work to this broader setting. This enables the reliable generation of trimmed quad meshes with partial elements along the boundary, preferable in various scenarios, from tiled texturing over design and modeling to fabrication and architecture, due to fewer constraints and hence higher overall mesh quality and other benefits in terms of aesthetics and flexibility

    Generative Mesh Modeling

    Get PDF
    Generative Modeling is an alternative approach for the description of three-dimensional shape. The basic idea is to represent a model not as usual by an agglomeration of geometric primitives (triangles, point clouds, NURBS patches), but by functions. The paradigm change from objects to operations allows for a procedural representation of procedural shapes, such as most man-made objects. Instead of storing only the result of a 3D construction, the construction process itself is stored in a model file. The generative approach opens truly new perspectives in many ways, among others also for 3D knowledge management. It permits for instance to resort to a repository of already solved modeling problems, in order to re-use this knowledge also in different, slightly varied situations. The construction knowledge can be collected in digital libraries containing domain-specific parametric modeling tools. A concrete realization of this approach is a new general description language for 3D models, the "Generative Modeling Language" GML. As a Turing-complete "shape programming language" it is a basis of existing, primitv based 3D model formats. Together with its Runtime engine the GML permits - to store highly complex 3D models in a compact form, - to evaluate the description within fractions of a second, - to adaptively tesselate and to interactively display the model, - and even to change the models high-level parameters at runtime.Die generative Modellierung ist ein alternativer Ansatz zur Beschreibung von dreidimensionaler Form. Zugrunde liegt die Idee, ein Modell nicht wie üblich durch eine Ansammlung geometrischer Primitive (Dreiecke, Punkte, NURBS-Patches) zu beschreiben, sondern durch Funktionen. Der Paradigmenwechsel von Objekten zu Geometrie-erzeugenden Operationen ermöglicht es, prozedurale Modelle auch prozedural zu repräsentieren. Statt das Resultat eines 3D-Konstruktionsprozesses zu speichern, kann so der Konstruktionsprozess selber repräsentiert werden. Der generative Ansatz eröffnet unter anderem gänzlich neue Perspektiven für das Wissensmanagement im 3D-Bereich. Er ermöglicht etwa, auf einen Fundus bereits gelöster Konstruktions-Aufgaben zurückzugreifen, um sie in ähnlichen, aber leicht variierten Situationen wiederverwenden zu können. Das Konstruktions-Wissen kann dazu in Form von Bibliotheken parametrisierter, Domänen-spezifischer Modellier-Werkzeuge gesammelt werden. Konkret wird dazu eine neue allgemeine Modell-Beschreibungs-Sprache vorgeschlagen, die "Generative Modeling Language" GML. Als Turing-mächtige "Programmiersprache für Form" stellt sie eine echte Verallgemeinerung existierender Primitiv-basierter 3D-Modellformate dar. Zusammen mit ihrer Runtime-Engine erlaubt die GML, - hochkomplexe 3D-Objekte extrem kompakt zu beschreiben, - die Beschreibung innerhalb von Sekundenbruchteilen auszuwerten, - das Modell adaptiv darzustellen und interaktiv zu betrachten, - und die Modell-Parameter interaktiv zu verändern

    The benefits of an additional practice in descriptive geomerty course: non obligatory workshop at the Faculty of Civil Engineering in Belgrade

    Get PDF
    At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course, non-obligatory workshops named “facultative task” are held for the three generations of freshman students with the aim to give students the opportunity to get higher final grade on the exam. The content of this workshop was a creative task, performed by a group of three students, offering free choice of a topic, i.e. the geometric structure associated with some real or imagery architectural/art-work object. After the workshops a questionnaire (composed by the professors at the course) is given to the students, in order to get their response on teaching/learning materials for the DG course and the workshop. During the workshop students performed one of the common tests for testing spatial abilities, named “paper folding". Based on the results of the questionnairethe investigation of the linkages between:students’ final achievements and spatial abilities, as well as students’ expectations of their performance on the exam, and how the students’ capacity to correctly estimate their grades were associated with expected and final grades, is provided. The goal was to give an evidence that a creative work, performed by a small group of students and self-assessment of their performances are a good way of helping students to maintain motivation and to accomplish their achievement. The final conclusion is addressed to the benefits of additional workshops employment in the course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks) and confirmation of DG knowledge adaption
    corecore