14 research outputs found

    Total angular momentum sorting in the telecom infrared with silicon Pancharatnam-Berry transformation optics

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    Parallel sorting of orbital angular momentum (OAM) and polarization has recently acquired paramount importance and interest in a wide range of fields ranging from telecommunications to high-dimensional quantum cryptography. Due to their inherently polarization-sensitive optical response, optical elements acting on the geometric phase prove to be useful for processing structured light beams with orthogonal polarization states by means of a single optical platform. In this work, we present the design, fabrication and test of a Pancharatnam-Berry optical element in silicon implementing a log-pol optical transformation at 1310 nm for the realization of an OAM sorter based on the conformal mapping between angular and linear momentum states. The metasurface is realized in the form of continuously-variant subwavelength gratings, providing high-resolution in the definition of the phase pattern. A hybrid device is fabricated assembling the metasurface for the geometric phase control with multi-level diffractive optics for the polarization-independent manipulation of the dynamic phase. The optical characterization confirms the capability to sort orbital angular momentum and circular polarization at the same time.Comment: 15 pages, 10 figure

    Generation of Three-Dimensional Optical Cusp Beams with Ultrathin Metasurfaces

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    Cusp beams are one type of complex structured beams with unique multiple self-accelerating channels and needle-like field structures owning great potentials to advance applications such as particle micromanipulation and super-resolution imaging. The traditional method to generate optical catastrophe is based on cumbrous reflective diffraction optical elements, which makes optical system complicated and hinders the nanophotonics integration. Here we design geometric phase based ultrathin plasmonic metasurfaces made of nanoslit antennas to produce three-dimensional (3D) optical cusp beams with variable numbers of self-accelerating channels in a broadband wavelength range. The entire beam propagation profiles of the cusp beams generated from the metasurfaces are mapped theoretically and experimentally. The special self-accelerating behavior and caustics concentration property of the cups beams are also demonstrated. Our results provide great potentials for promoting metasurface-enabled compact photonic devices used in wide applications of light-matter interactions

    Novel Insights into Orbital Angular Momentum Beams: From Fundamentals, Devices to Applications

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    It is well-known by now that the angular momentum carried by elementary particles can be categorized as spin angular momentum (SAM) and orbital angular momentum (OAM). In the early 1900s, Poynting recognized that a particle, such as a photon, can carry SAM, which has only two possible states, i.e., clockwise and anticlockwise circular polarization states. However, only fairly recently, in 1992, Allen et al. discovered that photons with helical phase fronts can carry OAM, which has infinite orthogonal states. In the past two decades, the OAM-carrying beam, due to its unique features, has gained increasing interest from many different research communities, including physics, chemistry, and engineering. Its twisted phase front and intensity distribution have enabled a variety of applications, such as micromanipulation, laser beam machining, nonlinear matter interactions, imaging, sensing, quantum cryptography and classical communications. This book aims to explore novel insights of OAM beams. It focuses on state-of-the-art advances in fundamental theories, devices and applications, as well as future perspectives of OAM beams

    High-dynamic-range Foveated Near-eye Display System

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    Wearable near-eye display has found widespread applications in education, gaming, entertainment, engineering, military training, and healthcare, just to name a few. However, the visual experience provided by current near-eye displays still falls short to what we can perceive in the real world. Three major challenges remain to be overcome: 1) limited dynamic range in display brightness and contrast, 2) inadequate angular resolution, and 3) vergence-accommodation conflict (VAC) issue. This dissertation is devoted to addressing these three critical issues from both display panel development and optical system design viewpoints. A high-dynamic-range (HDR) display requires both high peak brightness and excellent dark state. In the second and third chapters, two mainstream display technologies, namely liquid crystal display (LCD) and organic light emitting diode (OLED), are investigated to extend their dynamic range. On one hand, LCD can easily boost its peak brightness to over 1000 nits, but it is challenging to lower the dark state to \u3c 0.01 nits. To achieve HDR, we propose to use a mini-LED local dimming backlight. Based on our simulations and subjective experiments, we establish practical guidelines to correlate the device contrast ratio, viewing distance, and required local dimming zone number. On the other hand, self-emissive OLED display exhibits a true dark state, but boosting its peak brightness would unavoidably cause compromised lifetime. We propose a systematic approach to enhance OLED\u27s optical efficiency while keeping indistinguishable angular color shift. These findings will shed new light to guide future HDR display designs. In Chapter four, in order to improve angular resolution, we demonstrate a multi-resolution foveated display system with two display panels and an optical combiner. The first display panel provides wide field of view for peripheral vision, while the second panel offers ultra-high resolution for the central fovea. By an optical minifying system, both 4x and 5x enhanced resolutions are demonstrated. In addition, a Pancharatnam-Berry phase deflector is applied to actively shift the high-resolution region, in order to enable eye-tracking function. The proposed design effectively reduces the pixelation and screen-door effect in near-eye displays. The VAC issue in stereoscopic displays is believed to be the main cause of visual discomfort and fatigue when wearing VR headsets. In Chapter five, we propose a novel polarization-multiplexing approach to achieve multiplane display. A polarization-sensitive Pancharatnam-Berry phase lens and a spatial polarization modulator are employed to simultaneously create two independent focal planes. This method enables generation of two image planes without the need of temporal multiplexing. Therefore, it can effectively reduce the frame rate by one-half. In Chapter six, we briefly summarize our major accomplishments

    Diffractive Liquid Crystal Optical Elements For Near-eye Displays

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    Liquid crystal planar optics (LCPO) with versatile functionalities is emerging as a promising candidate for overcoming various challenges in near-eye displays, like augmented reality (AR) and virtual reality (VR), while maintaining a small form factor. This type of novel optical element exhibits unique properties, such as high efficiency, large angular/spectral bandwidths, polarization selectivity, and dynamic modulation. The basic molecular configuration of these novel reflective LCPO is analyzed, based on the simulation of molecular dynamics. In contrast to previously assumed planar-twist structure, our analysis predicts a slanted helix structure, which agrees with the measured results. The optical simulation model is established by rigorous coupled-wave analysis (RCWA). With a higher precision and faster computation speed, the model comprehensively investigates the diffraction properties of various types of LCPOs. This fundamental study on LCPO paves the way for its further applications in AR/VR displays. Several approaches adopting LCPO to solve major challenges in AR/VR like insufficient resolution, limited field-of-view (FoV) and small exit pupil are presented. A foveated display system with doublet liquid crystal lenses is built to concentrate the resolution in the central FoV, corresponding to human eye\u27s highest visual acuity. The proposed foveated display can improve the effective resolution with a fixed total resolution and is expected to alleviate the screen-door effect in VR caused by inadequate resolution. In addition, a new display system named scanning waveguide display is proposed to break the FoV limit (80°) of current AR waveguide displays. The system adopts an ultra-low f-number liquid crystal lens array and reaches a FoV of 100°. Finally, a pupil steering approach is proposed to effectively enlarge the exit pupil of retinal-scanning displays. One in a set of liquid crystal lenses is selectively turned on at each time to match the viewer\u27s pupil location. In comparison with previous approaches, our pupil steering exhibits advantages like aberration-free, fast response time, and compact size

    Patterned Liquid Crystal Devices for Near-eye Displays

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    As a promising next-generation display, augmented reality (AR) and virtual reality (VR) have shown attractive features and attracted broad interests from both academia and industry. Currently, these near-eye displays (NEDs) have enabled numerous applications, ranging from education, medical, entertainment, to engineering, with the help of compact and functional patterned liquid crystal (LC) devices. The interplay between LC patterns and NEDs stimulates the development of novel LC devices with unique surface alignments and volume structures, which in turn feedback to achieve more compact and versatile NEDs. This dissertation will focus on the patterned LC with applications in NEDs. Firstly, we propose and explain the working principles and generation of novel patterned LC devices, including LC configurations, surface alignment mechanism, polarization field generation, and fabrication process. Secondly, we theoretically analyze the optical properties of patterned LC devices, providing the optical efficiency, devices thickness, polarization selectivity, wavelength, and angular bandwidth. Based on the dimensions of the surface pattern, the LC devices can be divided into reflector, grating, and lens, respectively. Finally, we focus on the applications of these novel patterned LC devices to address some challenges in current NEDs. More specifically, achieving a high-resolution density in NEDs, especially for VR systems is an urgent issue. To enhance the resolution without introducing any extra burden to the system, we propose an elegant method with the combination of foveated view and polarization multiplexing, based on LC reflector. For LC grating, it shows a nearly 100% efficiency with a large diffraction angle, which is a perfect candidate for the waveguide-based AR systems. We propose and demonstrate the LC grating-based waveguide AR with benchtop demo and further performance optimization. For LC lens, it can achieve controllable power and large off-axis angle while maintaining high efficiency. These unique and attractive features give LC lenses the ability to achieve a glasses-like AR architecture while maintaining high optical efficiency. Based on this LC lens, we demonstrate a novel AR system design using polarization and time multiplexing methods to simultaneously obtain a double field of view and a glasses-like form factor. The proposed patterned LC devices for NED applications are validated by both optical simulation and experiment. Multiple tabletop demos are constructed to illustrate how these patterned LC devices can significantly improve the visual experiences of these next-generation NEDs

    Compact and High Optical Efficiency Near-Eye Displays with Liquid Crystal Flat Optics

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    Since the concepts of augmented reality (AR) and virtual reality (VR) were introduced, they have attracted people\u27s attention worldwide, both in the industry and research areas. As the most promising hardware architecture that can bring AR/VR into daily life, near eye displays (NEDs) have been studied and investigated heavily over the past half-century, especially the concept of Metaverse introduced by some top companies in recent years. However, the form factor and optical efficiency are two major bottlenecks for the current NEDs before they can become the major platform. Liquid crystal (LC) flat optics have several advantages, including compact, high diffraction efficiency, easy to pattern, highly transparent and low cost. Therefore, they are idea candidates for NEDs applications. In this dissertation, we focus on the novel LC flat optics applications in the NEDs, aiming to reduce the system form factor and enhance the system optical efficiency. The first half surrounds VR applications and systems, which adopt transmission-type LC flat optics. The second half covers AR system design and demonstration, which takes the advantages of reflection-type LC flat optics. In VR part, we demonstrate an approach to double the optical efficiency of VR systems based on a directional backlight and a diffractive deflection film (DDF), which is a specially designed LC flat optics. Our approach works well in both Fresnel and pancake VR systems. We also have the simulation model, which exhibits results highly consistent with the experiment. What\u27s more, a new ultra-compact VR system is also proposed and demonstrated in this dissertation. In this ultra-compact VR system, an LC deflector is inserted into the imaging optics and it can achieve a process called polarization interpolation. This process helps reduce the distance from the display panel to the imaging optics by 50% in theory. In AR part, we design and demonstrate a gaze matched Maxwellian-view AR system pupil steering system. This system applies the LC flat optics as the optical combiner. In the demo, this system achieves many good properties, including compact form factor, high optical efficiency, gaze matching, extended eyebox, aberration free, good ambient light transmittance and relatively large field of view. The proposed applications and systems with LC flat optics are attractive for next-generation NEDs
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