36 research outputs found

    Palette Sparsification Beyond (?+1) Vertex Coloring

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    Asymptotics for Palette Sparsification

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    It is shown that the following holds for each ε>0\varepsilon>0. For GG an nn-vertex graph of maximum degree DD and "lists" LvL_v (vV(G)v \in V(G)) chosen independently and uniformly from the ((1+ε)lnn(1+\varepsilon)\ln n)-subsets of {1,...,D+1}\{1, ..., D+1\}, G admits a proper coloring σ with σvLvv G \text{ admits a proper coloring } \sigma \text{ with } \sigma_v \in L_v \forall v with probability tending to 1 as DD \to \infty. This is an asymptotically optimal version of a recent "palette sparsification" theorem of Assadi, Chen, and Khanna.Comment: 29 page

    Adversarially Robust Coloring for Graph Streams

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    Even the Easiest(?) Graph Coloring Problem Is Not Easy in Streaming!

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    We study a graph coloring problem that is otherwise easy in the RAM model but becomes quite non-trivial in the one-pass streaming model. In contrast to previous graph coloring problems in streaming that try to find an assignment of colors to vertices, our main work is on estimating the number of conflicting or monochromatic edges given a coloring function that is streaming along with the graph; we call the problem Conflict-Est. The coloring function on a vertex can be read or accessed only when the vertex is revealed in the stream. If we need the color on a vertex that has streamed past, then that color, along with its vertex, has to be stored explicitly. We provide algorithms for a graph that is streaming in different variants of the vertex arrival in one-pass streaming model, viz. the Vertex Arrival (VA), Vertex Arrival With Degree Oracle (VAdeg), Vertex Arrival in Random Order (VArand) models, with special focus on the random order model. We also provide matching lower bounds for most of the cases. The mainstay of our work is in showing that the properties of a random order stream can be exploited to design efficient streaming algorithms for estimating the number of monochromatic edges. We have also obtained a lower bound, though not matching the upper bound, for the random order model. Among all the three models vis-a-vis this problem, we can show a clear separation of power in favor of the VArand model

    Space-Efficient Algorithms and Verification Schemes for Graph Streams

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    Structured data-sets are often easy to represent using graphs. The prevalence of massive data-sets in the modern world gives rise to big graphs such as web graphs, social networks, biological networks, and citation graphs. Most of these graphs keep growing continuously and pose two major challenges in their processing: (a) it is infeasible to store them entirely in the memory of a regular server, and (b) even if stored entirely, it is incredibly inefficient to reread the whole graph every time a new query appears. Thus, a natural approach for efficiently processing and analyzing such graphs is reading them as a stream of edge insertions and deletions and maintaining a summary that can be (a) stored in affordable memory (significantly smaller than the input size) and (b) used to detect properties of the original graph. In this thesis, we explore the strengths and limitations of such graph streaming algorithms under three main paradigms: classical or standard streaming, adversarially robust streaming, and streaming verification. In the classical streaming model, an algorithm needs to process an adversarially chosen input stream using space sublinear in the input size and return a desired output at the end of the stream. Here, we study a collection of fundamental directed graph problems like reachability, acyclicity testing, and topological sorting. Our investigation reveals that while most problems are provably hard for general digraphs, they admit efficient algorithms for the special and widely-studied subclass of tournament graphs. Further, we exhibit certain problems that become drastically easier when the stream elements arrive in random order rather than adversarial order, as well as problems that do not get much easier even under this relaxation. Furthermore, we study the graph coloring problem in this model and design color-efficient algorithms using novel parameterizations and establish complexity separations between different versions of the problem. The classical streaming setting assumes that the entire input stream is fixed by an adversary before the algorithm reads it. Many randomized algorithms in this setting, however, fail when the stream is extended by an adaptive adversary based on past outputs received. This is the so-called adversarially robust streaming model. We show that graph coloring is significantly harder in the robust setting than in the classical setting, thus establishing the first such separation for a ``natural\u27\u27 problem. We also design a class of efficient robust coloring algorithms using novel techniques. In classical streaming, many important problems turn out to be ``intractable\u27\u27, i.e., provably impossible to solve in sublinear space. It is then natural to consider an enhanced streaming setting where a space-bounded client outsources the computation to a space-unbounded but untrusted cloud service, who replies with the solution and a supporting ``proof\u27\u27 that the client needs to verify. This is called streaming verification or the annotated streaming model. It allows algorithms or verification schemes for the otherwise intractable problems using both space and proof length sublinear in the input size. We devise efficient schemes that improve upon the state of the art for a variety of fundamental graph problems including triangle counting, maximum matching, topological sorting, maximal independent set, graph connectivity, and shortest paths, as well as for computing frequency-based functions such as distinct items and maximum frequency, which have broad applications in graph streaming. Some of our schemes were conjectured to be impossible, while some others attain smooth and optimal tradeoffs between space and communication costs

    Fast Coloring Despite Congested Relays

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    We provide a O(log6logn)O(\log^6 \log n)-round randomized algorithm for distance-2 coloring in CONGEST with Δ2+1\Delta^2+1 colors. For Δpolylogn\Delta\gg\operatorname{poly}\log n, this improves exponentially on the O(logΔ+polyloglogn)O(\log\Delta+\operatorname{poly}\log\log n) algorithm of [Halld\'orsson, Kuhn, Maus, Nolin, DISC'20]. Our study is motivated by the ubiquity and hardness of local reductions in CONGEST. For instance, algorithms for the Local Lov\'asz Lemma [Moser, Tardos, JACM'10; Fischer, Ghaffari, DISC'17; Davies, SODA'23] usually assume communication on the conflict graph, which can be simulated in LOCAL with only constant overhead, while this may be prohibitively expensive in CONGEST. We hope our techniques help tackle in CONGEST other coloring problems defined by local relations.Comment: 37 pages. To appear in proceedings of DISC 202
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