3,392 research outputs found

    Overview of the 3rd DECOR Workshop

    Get PDF
    © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works

    Individual and Domain Adaptation in Sentence Planning for Dialogue

    Full text link
    One of the biggest challenges in the development and deployment of spoken dialogue systems is the design of the spoken language generation module. This challenge arises from the need for the generator to adapt to many features of the dialogue domain, user population, and dialogue context. A promising approach is trainable generation, which uses general-purpose linguistic knowledge that is automatically adapted to the features of interest, such as the application domain, individual user, or user group. In this paper we present and evaluate a trainable sentence planner for providing restaurant information in the MATCH dialogue system. We show that trainable sentence planning can produce complex information presentations whose quality is comparable to the output of a template-based generator tuned to this domain. We also show that our method easily supports adapting the sentence planner to individuals, and that the individualized sentence planners generally perform better than models trained and tested on a population of individuals. Previous work has documented and utilized individual preferences for content selection, but to our knowledge, these results provide the first demonstration of individual preferences for sentence planning operations, affecting the content order, discourse structure and sentence structure of system responses. Finally, we evaluate the contribution of different feature sets, and show that, in our application, n-gram features often do as well as features based on higher-level linguistic representations

    A Framework for Agile Development of Component-Based Applications

    Get PDF
    Agile development processes and component-based software architectures are two software engineering approaches that contribute to enable the rapid building and evolution of applications. Nevertheless, few approaches have proposed a framework to combine agile and component-based development, allowing an application to be tested throughout the entire development cycle. To address this problematic, we have built CALICO, a model-based framework that allows applications to be safely developed in an iterative and incremental manner. The CALICO approach relies on the synchronization of a model view, which specifies the application properties, and a runtime view, which contains the application in its execution context. Tests on the application specifications that require values only known at runtime, are automatically integrated by CALICO into the running application, and the captured needed values are reified at execution time to resume the tests and inform the architect of potential problems. Any modification at the model level that does not introduce new errors is automatically propagated to the running system, allowing the safe evolution of the application. In this paper, we illustrate the CALICO development process with a concrete example and provide information on the current implementation of our framework

    La villa romana de Salar (Granada). El programa escultĂłrico en contexto arqueolĂłgico

    Get PDF
    This work was carried out within the framework of the Project HAR2017-89004-P, sponsored by the Ministerio de Economia y Competitividad of the Government of Spain and with ERDF Funds (Fondos FEDER), and the Project PID2019-105294GB-100/AEI/10.13039/501100011033, sponsored by the Ministerio de Ciencia e Innovacion of the Government of Spain and with ERDF Funds(Fondos FEDER); as well as the Research Groups HUM 143 and HUM 402 (Plan Andaluz de Investigacion of the Junta de Andalucia). We thank the City Council of Salar (Granada) for supporting the systematic archaeological excavation project in villa Salar, approved bythe Junta de Andalucia (Consejeria de Cultura y Patrimonio Historico) as a General Research Project.During the last decade various excavation campaigns have taken place at the Roman villa of Salar (Granada, Spain), located in the province Baetica. The excavated sector corresponds to the area surrounding a large peristyle of the pars urbana. Presiding over the open courtyard on one of the shorter sides is a triclinium, which in turn is associated with a nymphaeum. The ambulacrum on the opposite side of the peristyle was also excavated, uncovering a mosaic pavement with an interesting hunting scene, as well as other rooms that open onto it. In this work, the typological and iconographic study of the sculptural program recovered is carried out. The sculptural assemblage consists of 1) two nymph sculptures discovered in the nymphaeum associated with the triclinium; and 2) a Capitoline type Venus statue, which possibly decorated another fountain located on the southern side of the peristyle. The archaeological context and petrographic analyses add to the study of the pieces, as well as the analysis of this sculptural program related to nymphaea and garden environments.Durante la Ășltima dĂ©cada se han desarrollado varias campañas de excavaciĂłn en la villa romana de Salar (Granada, España), situada en la provincial romana de la BĂ©tica. El sector excavado corresponde a la pars urbana, articulada en torno a un gran peristilo central. Presidiendo uno de los lados cortos del patio abierto se sitĂșa el triclinium, asociado con un nymphaeum. El ambulacrum en el lado opuesto del peristilo ha sido tambiĂ©n excavado, descubriĂ©ndose un pavimento de mosaico con una interesante escena de caza, asĂ­ como otras habitaciones que abren a este patio. En este trabajo se aborda el estudio tipolĂłgico e iconogrĂĄfico del programa escultĂłrico de la villa. El conjunto estĂĄ integrado por: dos esculturas de ninfas, descubiertas en el nymphaeum asociado con el triclinium; y 2) una estatua de Venus, tipo Capitolina, que posiblemente decorase otra fuente, localizada en el lado sur del peristilo. El contexto arqueolĂłgico y los anĂĄlisis petrogrĂĄficos se integran en el estudio de las piezas, asĂ­ como el anĂĄlisis del programa escultĂłrico del nymphaeum y el jardĂ­n circundante.Spanish Government HAR2017-89004-PERDF Funds (Fondos FEDER)Spanish Government PID2019-105294GB-100/AEI/10.13039/501100011033ERDF Funds(Fondos FEDER) Junta de Andalucia HUM 143 HUM 40

    Detailed Overview of Software Smells

    Get PDF
    This document provides an overview of literature concerning software smells covering various dimensions of smells along with their corresponding references

    Cult image or decor? : options for the interpretation of deities on provincial coinage from Asia Minor in an overview of research history

    Get PDF
    The interpretation of figures of deities on the reverse of the coins of Asia Minor cities of the imperial period is usually done in several steps. The deity is generally quickly determined. It is difficult, however, to establish the superior intention behind the depiction. Does the figure refer to a real cult statue of the emitting city, is the image ‘only’ a reference to a local cult or was it chosen to symbolise, for instance, political connections of cities? The essay brings together opinions from 140 years of international numismatic scholarship and thus offers an overview of the changing patterns of interpretation as well as their range in general. In the end, a more conscious approach to the figures of the gods on coins and a more reflective methodological approach are recommended

    Domesticating Spectacle in the Roman Empire. Representations of Public Entertainment in Private Houses of the Roman Provinces.

    Full text link
    Gladiatorial combats, animal fights, and public executions of criminals were parts of the munus – public spectacles that took place over the course of multiple days and were an integral component of the social and political life of many communities across the Roman Empire. In this dissertation I reevaluate a corpus of 79 known images of spectacle dating from the 1st century BCE to the late 5th century CE, focusing on images of gladiatorial fights and animal hunts found on floor mosaics and wall paintings in areas once part of the Roman Empire. Rather than regard the images as illustrations of specific historical spectacles sponsored by a given patron, I argue that depictions are visual constructs that condense perceptions of the events into abstracted, abbreviated images. The images do not function as ‘eye-witness’ snapshots but instead are commentaries on a multivalent event. Taking into account the historical background of the munus, features of the visual representations themselves, the archaeological contexts in which the representations occur, and the greater geographical setting in which the sites are found, I identify both commonalities and regional variations among images. The formal analysis of the images reveals that the images conform to types and that they were often consciously adapted to fit specific architectural contexts. My reassessment of the archaeological contexts indicates that the great majority of images of spectacle originally appeared in publicly accessible spaces in private houses, including hallways, reception rooms, and bedroom, in addition to dining rooms. The distribution of these images throughout the Roman Empire is surprisingly uneven, with the largest clusters found at three sites: Cos (Greek Islands), Leptis Magna (Libya), and Trier (Germany). These clusters are shown to be the result of local fashions, historical associations, and the presence of prolific workshops. In contrast to earlier scholars, I understand the images of spectacle as celebrations of victory that drew upon established conventions for representing the munus. My study shows that the images fulfilled a variety of functions that reflected the social setting, wealth, and identity of a patron, all of which were often heavily influenced by the regional context.PhDClassical Art and ArchaeologyUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/120698/1/nicohigh_1.pd

    Initiating organizational memories using ontology network analysis

    Get PDF
    One of the important problems in organizational memories is their initial set-up. It is difficult to choose the right information to include in an organizational memory, and the right information is also a prerequisite for maximizing the uptake and relevance of the memory content. To tackle this problem, most developers adopt heavy-weight solutions and rely on a faithful continuous interaction with users to create and improve its content. In this paper, we explore the use of an automatic, light-weight solution, drawn from the underlying ingredients of an organizational memory: ontologies. We have developed an ontology-based network analysis method which we applied to tackle the problem of identifying communities of practice in an organization. We use ontology-based network analysis as a means to provide content automatically for the initial set up of an organizational memory

    Code smells detection and visualization: A systematic literature review

    Full text link
    Context: Code smells (CS) tend to compromise software quality and also demand more effort by developers to maintain and evolve the application throughout its life-cycle. They have long been catalogued with corresponding mitigating solutions called refactoring operations. Objective: This SLR has a twofold goal: the first is to identify the main code smells detection techniques and tools discussed in the literature, and the second is to analyze to which extent visual techniques have been applied to support the former. Method: Over 83 primary studies indexed in major scientific repositories were identified by our search string in this SLR. Then, following existing best practices for secondary studies, we applied inclusion/exclusion criteria to select the most relevant works, extract their features and classify them. Results: We found that the most commonly used approaches to code smells detection are search-based (30.1%), and metric-based (24.1%). Most of the studies (83.1%) use open-source software, with the Java language occupying the first position (77.1%). In terms of code smells, God Class (51.8%), Feature Envy (33.7%), and Long Method (26.5%) are the most covered ones. Machine learning techniques are used in 35% of the studies. Around 80% of the studies only detect code smells, without providing visualization techniques. In visualization-based approaches several methods are used, such as: city metaphors, 3D visualization techniques. Conclusions: We confirm that the detection of CS is a non trivial task, and there is still a lot of work to be done in terms of: reducing the subjectivity associated with the definition and detection of CS; increasing the diversity of detected CS and of supported programming languages; constructing and sharing oracles and datasets to facilitate the replication of CS detection and visualization techniques validation experiments.Comment: submitted to ARC

    Principles of Decoration in the Roman World

    Get PDF
    Principles of Decoration in the Roman World explores the manner in which architectural settings and action contexts influenced the perception of decorative elements in Roman culture. By examining the relationship between viewer, setting and medium through the lens of decor, the Roman concept of appropriateness, the papers in this volume shed new light on the decorative principles employed across Roman Italy and beyond
    • 

    corecore