3,392 research outputs found
Overview of the 3rd DECOR Workshop
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Individual and Domain Adaptation in Sentence Planning for Dialogue
One of the biggest challenges in the development and deployment of spoken
dialogue systems is the design of the spoken language generation module. This
challenge arises from the need for the generator to adapt to many features of
the dialogue domain, user population, and dialogue context. A promising
approach is trainable generation, which uses general-purpose linguistic
knowledge that is automatically adapted to the features of interest, such as
the application domain, individual user, or user group. In this paper we
present and evaluate a trainable sentence planner for providing restaurant
information in the MATCH dialogue system. We show that trainable sentence
planning can produce complex information presentations whose quality is
comparable to the output of a template-based generator tuned to this domain. We
also show that our method easily supports adapting the sentence planner to
individuals, and that the individualized sentence planners generally perform
better than models trained and tested on a population of individuals. Previous
work has documented and utilized individual preferences for content selection,
but to our knowledge, these results provide the first demonstration of
individual preferences for sentence planning operations, affecting the content
order, discourse structure and sentence structure of system responses. Finally,
we evaluate the contribution of different feature sets, and show that, in our
application, n-gram features often do as well as features based on higher-level
linguistic representations
A Framework for Agile Development of Component-Based Applications
Agile development processes and component-based software architectures are
two software engineering approaches that contribute to enable the rapid
building and evolution of applications. Nevertheless, few approaches have
proposed a framework to combine agile and component-based development, allowing
an application to be tested throughout the entire development cycle. To address
this problematic, we have built CALICO, a model-based framework that allows
applications to be safely developed in an iterative and incremental manner. The
CALICO approach relies on the synchronization of a model view, which specifies
the application properties, and a runtime view, which contains the application
in its execution context. Tests on the application specifications that require
values only known at runtime, are automatically integrated by CALICO into the
running application, and the captured needed values are reified at execution
time to resume the tests and inform the architect of potential problems. Any
modification at the model level that does not introduce new errors is
automatically propagated to the running system, allowing the safe evolution of
the application. In this paper, we illustrate the CALICO development process
with a concrete example and provide information on the current implementation
of our framework
La villa romana de Salar (Granada). El programa escultĂłrico en contexto arqueolĂłgico
This work was carried out within the framework of the Project HAR2017-89004-P, sponsored by the Ministerio de Economia y Competitividad of the Government of Spain and with ERDF Funds (Fondos FEDER), and the Project PID2019-105294GB-100/AEI/10.13039/501100011033, sponsored by the Ministerio de Ciencia e Innovacion of the Government of Spain and with ERDF Funds(Fondos FEDER); as well as the Research Groups HUM 143 and HUM 402 (Plan Andaluz de Investigacion of the Junta de Andalucia). We thank the City Council of Salar (Granada) for supporting the systematic archaeological excavation project in villa Salar, approved bythe Junta de Andalucia (Consejeria de Cultura y Patrimonio Historico) as a General Research Project.During the last decade various excavation campaigns have taken place at the Roman villa of Salar (Granada, Spain), located in the province Baetica. The excavated sector corresponds to the area surrounding a large peristyle of the pars urbana. Presiding over the open courtyard on one of the shorter sides is a triclinium, which in turn is associated with a nymphaeum. The ambulacrum on the opposite side of the peristyle was also
excavated, uncovering a mosaic pavement with an interesting hunting scene, as well as other rooms that open onto
it. In this work, the typological and iconographic study of the sculptural program recovered is carried out. The
sculptural assemblage consists of 1) two nymph sculptures discovered in the nymphaeum associated with the triclinium;
and 2) a Capitoline type Venus statue, which possibly decorated another fountain located on the southern
side of the peristyle. The archaeological context and petrographic analyses add to the study of the pieces, as well
as the analysis of this sculptural program related to nymphaea and garden environments.Durante la Ășltima dĂ©cada se han desarrollado varias campañas de excavaciĂłn en la villa romana de
Salar (Granada, España), situada en la provincial romana de la Bética. El sector excavado corresponde a la pars
urbana, articulada en torno a un gran peristilo central. Presidiendo uno de los lados cortos del patio abierto se sitĂșa
el triclinium, asociado con un nymphaeum. El ambulacrum en el lado opuesto del peristilo ha sido también excavado,
descubriéndose un pavimento de mosaico con una interesante escena de caza, asà como otras habitaciones
que abren a este patio. En este trabajo se aborda el estudio tipolĂłgico e iconogrĂĄfico del programa escultĂłrico de
la villa. El conjunto estĂĄ integrado por: dos esculturas de ninfas, descubiertas en el nymphaeum asociado con el
triclinium; y 2) una estatua de Venus, tipo Capitolina, que posiblemente decorase otra fuente, localizada en el lado
sur del peristilo. El contexto arqueolĂłgico y los anĂĄlisis petrogrĂĄficos se integran en el estudio de las piezas, asĂ
como el anĂĄlisis del programa escultĂłrico del nymphaeum y el jardĂn circundante.Spanish Government HAR2017-89004-PERDF Funds (Fondos FEDER)Spanish Government PID2019-105294GB-100/AEI/10.13039/501100011033ERDF Funds(Fondos FEDER)
Junta de Andalucia HUM 143
HUM 40
Detailed Overview of Software Smells
This document provides an overview of literature concerning software smells covering various dimensions of smells along with their corresponding references
Cult image or decor? : options for the interpretation of deities on provincial coinage from Asia Minor in an overview of research history
The interpretation of figures of deities on the reverse of the coins of Asia Minor cities of the imperial period is usually done in several steps. The deity is generally quickly determined. It is difficult, however, to establish the superior intention behind the depiction. Does the figure refer to a real cult statue of the emitting city, is the image âonlyâ a reference to a local cult or was it chosen to symbolise, for instance, political connections of cities?
The essay brings together opinions from 140 years of international numismatic scholarship and thus offers an overview of the changing patterns of interpretation as well as their range in general. In the end, a more conscious approach to the figures of the gods on coins and a more reflective methodological approach are recommended
Domesticating Spectacle in the Roman Empire. Representations of Public Entertainment in Private Houses of the Roman Provinces.
Gladiatorial combats, animal fights, and public executions of criminals were parts of the munus â public spectacles that took place over the course of multiple days and were an integral component of the social and political life of many communities across the Roman Empire. In this dissertation I reevaluate a corpus of 79 known images of spectacle dating from the 1st century BCE to the late 5th century CE, focusing on images of gladiatorial fights and animal hunts found on floor mosaics and wall paintings in areas once part of the Roman Empire. Rather than regard the images as illustrations of specific historical spectacles sponsored by a given patron, I argue that depictions are visual constructs that condense perceptions of the events into abstracted, abbreviated images. The images do not function as âeye-witnessâ snapshots but instead are commentaries on a multivalent event. Taking into account the historical background of the munus, features of the visual representations themselves, the archaeological contexts in which the representations occur, and the greater geographical setting in which the sites are found, I identify both commonalities and regional variations among images. The formal analysis of the images reveals that the images conform to types and that they were often consciously adapted to fit specific architectural contexts. My reassessment of the archaeological contexts indicates that the great majority of images of spectacle originally appeared in publicly accessible spaces in private houses, including hallways, reception rooms, and bedroom, in addition to dining rooms. The distribution of these images throughout the Roman Empire is surprisingly uneven, with the largest clusters found at three sites: Cos (Greek Islands), Leptis Magna (Libya), and Trier (Germany). These clusters are shown to be the result of local fashions, historical associations, and the presence of prolific workshops. In contrast to earlier scholars, I understand the images of spectacle as celebrations of victory that drew upon established conventions for representing the munus. My study shows that the images fulfilled a variety of functions that reflected the social setting, wealth, and identity of a patron, all of which were often heavily influenced by the regional context.PhDClassical Art and ArchaeologyUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/120698/1/nicohigh_1.pd
Initiating organizational memories using ontology network analysis
One of the important problems in organizational memories is their initial set-up. It is difficult to choose the right information to include in an organizational memory, and the right information is also a prerequisite for maximizing the uptake and relevance of the memory content. To tackle this problem, most developers adopt heavy-weight solutions and rely on a faithful continuous interaction with users to create and improve its content. In this paper, we explore the use of an automatic, light-weight solution, drawn from the underlying ingredients of an organizational memory: ontologies. We have developed an ontology-based network analysis method which we applied to tackle the problem of identifying communities of practice in an organization. We use ontology-based network analysis as a means to provide content automatically for the initial set up of an organizational memory
Code smells detection and visualization: A systematic literature review
Context: Code smells (CS) tend to compromise software quality and also demand
more effort by developers to maintain and evolve the application throughout its
life-cycle. They have long been catalogued with corresponding mitigating
solutions called refactoring operations. Objective: This SLR has a twofold
goal: the first is to identify the main code smells detection techniques and
tools discussed in the literature, and the second is to analyze to which extent
visual techniques have been applied to support the former. Method: Over 83
primary studies indexed in major scientific repositories were identified by our
search string in this SLR. Then, following existing best practices for
secondary studies, we applied inclusion/exclusion criteria to select the most
relevant works, extract their features and classify them. Results: We found
that the most commonly used approaches to code smells detection are
search-based (30.1%), and metric-based (24.1%). Most of the studies (83.1%) use
open-source software, with the Java language occupying the first position
(77.1%). In terms of code smells, God Class (51.8%), Feature Envy (33.7%), and
Long Method (26.5%) are the most covered ones. Machine learning techniques are
used in 35% of the studies. Around 80% of the studies only detect code smells,
without providing visualization techniques. In visualization-based approaches
several methods are used, such as: city metaphors, 3D visualization techniques.
Conclusions: We confirm that the detection of CS is a non trivial task, and
there is still a lot of work to be done in terms of: reducing the subjectivity
associated with the definition and detection of CS; increasing the diversity of
detected CS and of supported programming languages; constructing and sharing
oracles and datasets to facilitate the replication of CS detection and
visualization techniques validation experiments.Comment: submitted to ARC
Principles of Decoration in the Roman World
Principles of Decoration in the Roman World explores the manner in which architectural settings and action contexts influenced the perception of decorative elements in Roman culture. By examining the relationship between viewer, setting and medium through the lens of decor, the Roman concept of appropriateness, the papers in this volume shed new light on the decorative principles employed across Roman Italy and beyond
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