151,807 research outputs found

    POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem

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    Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infinite set of all computable descriptions of tasks with possibly computable solutions. The novel algorithmic framework POWERPLAY (2011) continually searches the space of possible pairs of new tasks and modifications of the current problem solver, until it finds a more powerful problem solver that provably solves all previously learned tasks plus the new one, while the unmodified predecessor does not. Wow-effects are achieved by continually making previously learned skills more efficient such that they require less time and space. New skills may (partially) re-use previously learned skills. POWERPLAY's search orders candidate pairs of tasks and solver modifications by their conditional computational (time & space) complexity, given the stored experience so far. The new task and its corresponding task-solving skill are those first found and validated. The computational costs of validating new tasks need not grow with task repertoire size. POWERPLAY's ongoing search for novelty keeps breaking the generalization abilities of its present solver. This is related to Goedel's sequence of increasingly powerful formal theories based on adding formerly unprovable statements to the axioms without affecting previously provable theorems. The continually increasing repertoire of problem solving procedures can be exploited by a parallel search for solutions to additional externally posed tasks. POWERPLAY may be viewed as a greedy but practical implementation of basic principles of creativity. A first experimental analysis can be found in separate papers [53,54].Comment: 21 pages, additional connections to previous work, references to first experiments with POWERPLA

    Towards Closed World Reasoning in Dynamic Open Worlds (Extended Version)

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    The need for integration of ontologies with nonmonotonic rules has been gaining importance in a number of areas, such as the Semantic Web. A number of researchers addressed this problem by proposing a unified semantics for hybrid knowledge bases composed of both an ontology (expressed in a fragment of first-order logic) and nonmonotonic rules. These semantics have matured over the years, but only provide solutions for the static case when knowledge does not need to evolve. In this paper we take a first step towards addressing the dynamics of hybrid knowledge bases. We focus on knowledge updates and, considering the state of the art of belief update, ontology update and rule update, we show that current solutions are only partial and difficult to combine. Then we extend the existing work on ABox updates with rules, provide a semantics for such evolving hybrid knowledge bases and study its basic properties. To the best of our knowledge, this is the first time that an update operator is proposed for hybrid knowledge bases.Comment: 40 pages; an extended version of the article published in Theory and Practice of Logic Programming, 10 (4-6): 547 - 564, July. Copyright 2010 Cambridge University Pres

    Time Series Data Mining: A Retail Application Using SAS Enterprise Miner

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    Modern technologies have allowed for the amassment of data at a rate never encountered before. Organizations are now able to routinely collect and process massive volumes of data. A plethora of regularly collected information can be ordered using an appropriate time interval. The data would thus be developed into a time series. With such data, analytical techniques can be employed to collect information pertaining to historical trends and seasonality. Time series data mining methodology allows users to identify commonalities between sets of time-ordered data. This technique is supported by a variety of algorithms, notably dynamic time warping (DTW). This mathematical technique supports the identification of similarities between numerous time series. The following research aims to provide a practical application of this methodology using SAS Enterprise Miner, an industry-leading software platform for business analytics. Due to the prevalence of time series data in retail settings, a realistic product sales transaction data set was analyzed. This information was provided by dunnhumbyUSA. Interpretations were drawn from output that was generated using “TS nodes” in SAS Enterprise Miner

    Towards the implementation of a preference-and uncertain-aware solver using answer set programming

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    Logic programs with possibilistic ordered disjunction (or LPPODs) are a recently defined logic-programming framework based on logic programs with ordered disjunction and possibilistic logic. The framework inherits the properties of such formalisms and merging them, it supports a reasoning which is nonmonotonic, preference-and uncertain-aware. The LPPODs syntax allows to specify 1) preferences in a qualitative way, and 2) necessity values about the certainty of program clauses. As a result at semantic level, preferences and necessity values can be used to specify an order among program solutions. This class of program therefore fits well in the representation of decision problems where a best option has to be chosen taking into account both preferences and necessity measures about information. In this paper we study the computation and the complexity of the LPPODs semantics and we describe the algorithm for its implementation following on Answer Set Programming approach. We describe some decision scenarios where the solver can be used to choose the best solutions by checking whether an outcome is possibilistically preferred over another considering preferences and uncertainty at the same time.Postprint (published version

    A Linear Logic Programming Language for Concurrent Programming over Graph Structures

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    We have designed a new logic programming language called LM (Linear Meld) for programming graph-based algorithms in a declarative fashion. Our language is based on linear logic, an expressive logical system where logical facts can be consumed. Because LM integrates both classical and linear logic, LM tends to be more expressive than other logic programming languages. LM programs are naturally concurrent because facts are partitioned by nodes of a graph data structure. Computation is performed at the node level while communication happens between connected nodes. In this paper, we present the syntax and operational semantics of our language and illustrate its use through a number of examples.Comment: ICLP 2014, TPLP 201

    Tabling with Sound Answer Subsumption

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    Tabling is a powerful resolution mechanism for logic programs that captures their least fixed point semantics more faithfully than plain Prolog. In many tabling applications, we are not interested in the set of all answers to a goal, but only require an aggregation of those answers. Several works have studied efficient techniques, such as lattice-based answer subsumption and mode-directed tabling, to do so for various forms of aggregation. While much attention has been paid to expressivity and efficient implementation of the different approaches, soundness has not been considered. This paper shows that the different implementations indeed fail to produce least fixed points for some programs. As a remedy, we provide a formal framework that generalises the existing approaches and we establish a soundness criterion that explains for which programs the approach is sound. This article is under consideration for acceptance in TPLP.Comment: Paper presented at the 32nd International Conference on Logic Programming (ICLP 2016), New York City, USA, 16-21 October 2016, 15 pages, LaTeX, 0 PDF figure
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