178 research outputs found
Robust multi-view video streaming through adaptive intra refresh video transcoding
A multi-view video (MVV) transcoder has been designed. The objective is to deliver maximum quality 3D video data from the source to the 2D video destination, through a wireless communication channel using all of its available bandwidth. This design makes use of the spatial and view downscaling algorithm. The method involves the reuse of motion information obtained from both the reference frames and views. Consequently, highly compressed MVV is converted into low bit rate single view video that is compliant with H.264/AVC format. Adaptive intra refresh (AIR) error resilience tool is configured to mitigate the error propagation resulting from channel conditions. Experimental results indicate that error resilience plus transcoding performed better than the cascaded technique. Simulation results demonstrated an efficient 3D video streaming service applied to low power mobile devices
Quality of experience-centric management of adaptive video streaming services : status and challenges
Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years
Filling the gaps in video transcoder deployment in the cloud
Cloud-based deployment of content production and broadcast workflows has
continued to disrupt the industry after the pandemic. The key tools required
for unlocking cloud workflows, e.g., transcoding, metadata parsing, and
streaming playback, are increasingly commoditized. However, as video traffic
continues to increase there is a need to consider tools which offer
opportunities for further bitrate/quality gains as well as those which
facilitate cloud deployment. In this paper we consider preprocessing,
rate/distortion optimisation and cloud cost prediction tools which are only
just emerging from the research community. These tools are posed as part of the
per-clip optimisation approach to transcoding which has been adopted by large
streaming media processing entities but has yet to be made more widely
available for the industry.Comment: Camera-ready version of BEIT Conference at NAB 202
Crowdsourced Live Streaming over the Cloud
Empowered by today's rich tools for media generation and distribution, and
the convenient Internet access, crowdsourced streaming generalizes the
single-source streaming paradigm by including massive contributors for a video
channel. It calls a joint optimization along the path from crowdsourcers,
through streaming servers, to the end-users to minimize the overall latency.
The dynamics of the video sources, together with the globalized request demands
and the high computation demand from each sourcer, make crowdsourced live
streaming challenging even with powerful support from modern cloud computing.
In this paper, we present a generic framework that facilitates a cost-effective
cloud service for crowdsourced live streaming. Through adaptively leasing, the
cloud servers can be provisioned in a fine granularity to accommodate
geo-distributed video crowdsourcers. We present an optimal solution to deal
with service migration among cloud instances of diverse lease prices. It also
addresses the location impact to the streaming quality. To understand the
performance of the proposed strategies in the realworld, we have built a
prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our
extensive experiments demonstrate that the effectiveness of our solution in
terms of deployment cost and streaming quality
On private CDNs with off-sourced network infrastructures: A model and a case study
The delivery of multimedia contents through a Content Delivery Network (CDN) is typically handled by a specific third party, separated from the content provider. However, in some specific cases, the content provider may be interested in carrying out this function using a Private CDN, possibly using an off-sourced network infrastructure. This scenario poses new challenges and limitations with respect to the typical case of content delivery. First, the systems has to face a different workload as the content consumer are typically part of the same organization that is the content provider. Second, the offsourced nature of the network infrastructure has a major impact on the available choices for CDN design. In this paper we develop an exact mathematical model for the design of a Private CDN addressing the issues and the constraints typical of such scenario. Furthermore, we analyze different heuristics to solve the optimization problem. We apply the proposed model to a real case study and validate the results by means of simulation
Robust Multi-View Video Streaming through Adaptive Intra Refresh Video Transcoding
A multi-view video (MVV) transcoder has been designed. The objective is to deliver maximum quality 3D video data from the source to the 2D video destination, through a wireless communication channel using all of its available bandwidth. This design makes use of the spatial and view downscaling algorithm. The method involves the reuse of motion information obtained from both the reference frames and views. Consequently, highly compressed MVV is converted into low bit rate single view video that is compliant with H.264/AVC format. Adaptive intra refresh (AIR) error resilience tool is configured to mitigate the error propagation resulting from channel conditions. Experimental results indicate that error resilience plus transcoding performed better than the cascaded technique. Simulation results demonstrated an efficient 3D video streaming service applied to low power mobile devices
Building a Framework for High-performance In-memory Message-Oriented Middleware
Message-Oriented Middleware (MOM) is a popular class of software used in many distributed applications, ranging from business systems and social networks to gaming and streaming media services. As workloads continue to grow both in terms of the number of users and the amount of content, modern MOM systems face increasing demands in terms of performance and scalability. Recent advances in networking such as Remote Direct Memory Access (RDMA) offer a more efficient data transfer mechanism compared to traditional kernel-level socket networking used by existing widely-used MOM systems. Unfortunately, RDMA’s complex interface has made it difficult for MOM systems to utilize its capabilities.
In this thesis, we introduce a framework called RocketBufs, which provides abstractions and interfaces for constructing high-performance MOM systems. Applications implemented using RocketBufs produce and consume data using regions of memory called buffers while the framework is responsible for transmitting, receiving and synchronizing buffer access. RocketBufs’ buffer abstraction is designed to work efficiently with different transport protocols, allowing messages to be distributed using RDMA or TCP using the same APIs (i.e., by simply changing a configuration file).
We demonstrate the utility and evaluate the performance of RocketBufs by using it to implement a publish/subscribe system called RBMQ. We compare it against two widely-used, industry-grade MOM systems, namely RabbitMQ and Redis. Our evaluations show that when using TCP, RBMQ achieves up to 1.9 times higher messaging throughput than RabbitMQ, a message queuing system with an equivalent flow control scheme. When RDMA is used, RBMQ shows significant gains in messaging throughput (up to 3.7 times higher than RabbitMQ and up to 1.7 times higher than Redis), as well as reductions in median delivery latency (up to 81% lower than RabbitMQ and 47% lower than Redis). In addition, on RBMQ subscriber hosts configured to use RDMA, data transfers occur with negligible CPU overhead regardless of the amount of data being transferred. This allows CPU resources to be used for other purposes like processing data.
To further demonstrate the flexibility of RocketBufs, we use it to build a live streaming video application by integrating RocketBufs into a web server to receive disseminated video data. When compared with the same application built with Redis, the RocketBufs-based dissemination host achieves live streaming throughput up to 73% higher while disseminating data, and the RocketBufs-based web server shows a reduction of up to 95% in CPU utilization, allowing for up to 55% more concurrent viewers to be serviced
On the Modelling of CDNaaS Deployment
With the increasing demand for over the top media content, understanding user perception and Quality of Experience (QoE) estimation have become a major business necessity for service providers. Online video broadcasting is a multifaceted procedure and calculation of performance for the components that build up a streaming platform requires an overall understanding of the Content Delivery Network as a service (CDNaaS) concept. Therefore, to evaluate delivery quality and predicting user perception while considering NFV (Network Function Virtualization) and limited cloud resources, a relationship between these concepts is required. In this paper, a generalized mathematical model to calculate the success rate of different tiers of online video delivery system is presented. Furthermore, an algorithm that indicates the correct moment to switch between CDNs is provided to improve throughput efficiency while maintaining QoE and keeping the cloud hosting costs as lowest possible
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