3,574 research outputs found

    Optimization for automated assembly of puzzles

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    The puzzle assembly problem has many application areas such as restoration and reconstruction of archeological findings, repairing of broken objects, solving jigsaw type puzzles, molecular docking problem, etc. The puzzle pieces usually include not only geometrical shape information but also visual information such as texture, color, and continuity of lines. This paper presents a new approach to the puzzle assembly problem that is based on using textural features and geometrical constraints. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. Feature values are derived from these original and predicted images of pieces. An affinity measure of corresponding pieces is defined and alignment of the puzzle pieces is formulated as an optimization problem where the optimum assembly of the pieces is achieved by maximizing the total affinity measure. An fft based image registration technique is used to speed up the alignment of the pieces. Experimental results are presented on real and artificial data sets

    High-Precision Localization Using Ground Texture

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    Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global localization system that is accurate to a few millimeters and performs reliable localization both indoors and outside. The key idea is to capture and index distinctive local keypoints in ground textures. This is based on the observation that ground textures including wood, carpet, tile, concrete, and asphalt may look random and homogeneous, but all contain cracks, scratches, or unique arrangements of fibers. These imperfections are persistent, and can serve as local features. Our system incorporates a downward-facing camera to capture the fine texture of the ground, together with an image processing pipeline that locates the captured texture patch in a compact database constructed offline. We demonstrate the capability of our system to robustly, accurately, and quickly locate test images on various types of outdoor and indoor ground surfaces

    Robust tile-based texture synthesis using artificial immune system

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    The original publication is avalaible at www.springerlink.comInternational audienceOne significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce a robust approach that can stably generate an ω-tile set of high quality and pattern diversity. First, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an ω-tile set. Second, in contrast to other concurrent techniques that randomly choose sample patches for tile construction, ours uses artificial immune system (AIS) to select the feasible patches from the input example. This operation ensures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm

    Compressing Random Microstructures via Stochastic Wang Tilings

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    This paper presents a stochastic Wang tiling based technique to compress or reconstruct disordered microstructures on the basis of given spatial statistics. Unlike the existing approaches based on a single unit cell, it utilizes a finite set of tiles assembled by a stochastic tiling algorithm, thereby allowing to accurately reproduce long-range orientation orders in a computationally efficient manner. Although the basic features of the method are demonstrated for a two-dimensional particulate suspension, the present framework is fully extensible to generic multi-dimensional media.Comment: 4 pages, 6 figures, v2: minor changes as suggested by reviewers, v3: corrected two typos in the revised versio

    Texture Mixer: A Network for Controllable Synthesis and Interpolation of Texture

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    This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we propose a neural network trained simultaneously on a reconstruction task and a generation task, which can project texture examples onto a latent space where they can be linearly interpolated and projected back onto the image domain, thus ensuring both intuitive control and realistic results. We show our method outperforms a number of baselines according to a comprehensive suite of metrics as well as a user study. We further show several applications based on our technique, which include texture brush, texture dissolve, and animal hybridization.Comment: Accepted to CVPR'1
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