1,148 research outputs found

    Generalized Fibonacci broadcasting: An efficient VOD scheme with user bandwidth limit

    Get PDF
    AbstractBroadcasting is attractive in delivering popular videos in video-on-demand service, because the server broadcast bandwidth is independent of the number of users. However, the required server bandwidth does depend on how much bandwidth each user can use, as well as on the user's initial waiting time. This paper addresses the issue of limiting the user bandwidth, and proposes a new broadcasting scheme, named Generalized Fibonacci Broadcasting (GFB). In terms of many performance graphs, we show that, for any given combination of the server bandwidth and user bandwidth, GFB can achieve the least waiting time among all the currently known fixed-delay broadcasting schemes. Furthermore, it is very easy to implement GFB. We also demonstrate that there is a trade-off between the user waiting time and the buffer requirement at the user

    Video-on-Demand over Internet: a survey of existing systems and solutions

    Get PDF
    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Systems and Methods for Measuring and Improving End-User Application Performance on Mobile Devices

    Full text link
    In today's rapidly growing smartphone society, the time users are spending on their smartphones is continuing to grow and mobile applications are becoming the primary medium for providing services and content to users. With such fast paced growth in smart-phone usage, cellular carriers and internet service providers continuously upgrade their infrastructure to the latest technologies and expand their capacities to improve the performance and reliability of their network and to satisfy exploding user demand for mobile data. On the other side of the spectrum, content providers and e-commerce companies adopt the latest protocols and techniques to provide smooth and feature-rich user experiences on their applications. To ensure a good quality of experience, monitoring how applications perform on users' devices is necessary. Often, network and content providers lack such visibility into the end-user application performance. In this dissertation, we demonstrate that having visibility into the end-user perceived performance, through system design for efficient and coordinated active and passive measurements of end-user application and network performance, is crucial for detecting, diagnosing, and addressing performance problems on mobile devices. My dissertation consists of three projects to support this statement. First, to provide such continuous monitoring on smartphones with constrained resources that operate in such a highly dynamic mobile environment, we devise efficient, adaptive, and coordinated systems, as a platform, for active and passive measurements of end-user performance. Second, using this platform and other passive data collection techniques, we conduct an in-depth user trial of mobile multipath to understand how Multipath TCP (MPTCP) performs in practice. Our measurement study reveals several limitations of MPTCP. Based on the insights gained from our measurement study, we propose two different schemes to address the identified limitations of MPTCP. Last, we show how to provide visibility into the end- user application performance for internet providers and in particular home WiFi routers by passively monitoring users' traffic and utilizing per-app models mapping various network quality of service (QoS) metrics to the application performance.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146014/1/ashnik_1.pd

    Architectures and dynamic bandwidth allocation algorithms for next generation optical access networks

    Get PDF

    The Chameleon Architecture for Streaming DSP Applications

    Get PDF
    We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm2^2 in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool

    Joint ERCIM eMobility and MobiSense Workshop

    Get PDF

    Distributed multimedia systems

    Get PDF
    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    LayeredCast -A Hybrid Peer-to-Peer Live Layered Video Streaming Protocol

    Get PDF
    Abstract-Peer-to-Peer overlay networks are an attractive foundation for video streaming. However, live Peer-to-Peer media streaming systems face many challenges such as bandwidth heterogeneity, node churn, and selfish nodes. Although many tree based and mesh based streaming protocols have been proposed, each has its own drawbacks such as unreliability and unfairness in tree based and long startup delay and complex scheduling in mesh based protocols. In this paper, we propose a new video streaming protocol called LayeredCast main features of which are: 1) Hybrid: Drawbacks of the simple approaches are compensated using a hybrid of mesh and tree overlays. 2) Layered Video: Provides an adaptive scheme to enhance the video quality using a layered video codec for heterogeneous clients. 3) QoS: LayeredCast scheduling aims at moving complexity of Multi-Service network core to the network clients application layer, thus providing better QoS over simple regular networks. LayeredCast's tree network pushes the base layer to all peers while the enhancement layers and missing base layer segments are pulled over a mesh network by peers with extra bandwidth using a new data-driven scheduling scheme. We have evaluated the performance of LayeredCast on an innovative simulation framework. Simulation results verify better performance of LayeredCast in term of decodable video frames over CoolStreaming, especially when network resources are limited
    corecore